Seminar

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 23

Click icon to add picture

Motion Capture
Technology

Nisha Meghani
Roll no - 105
 Overview
 Definition of Motion
Capture

 History of Motion
Technologies

 Rotoscoping

 Types of Motion Capture

 Marker Placement

 Production Pipeline

 Applications of MoCap

 Example
2. History of Motion Capture
 The Motion Capture began in late 1800's when Etienne Jules Marey
and Edward Muybridge performed motion studies on various animals
and humans.
• Historically,
Motion Capture in
animated movies
was created
using the
extension of
"ROTOSCOPING"
Etienne Jules Marey's
Motion Capture Suit
technique. Eadweard Muybridge
1. What is Motion Capture
 Motion capture is the process of
recording human movement through
specialised camera's, and mapping them
onto a character model.

 Also known as "Mo-Cap, Real-Time


Animation" or Performance Capture
Eadweard Muybridge (1830-1904)

• "Father of the motion picture"


& several cameras -
successive
Pictures
• Photographs of human and
animal
motion
• Zoopraxiscope (zoo-
gyroscope, zoetrope) - a
3. Rotoscope
 Allow animators to trace cartoon character over photographed frames
of live performances
 invented by Max Fleischer in 1915

Rotoscoping
"rotoscoping can be thought of as a primitive form or precursor to
motion capture, where the motion is 'captured' painstakingly by
hand." - Sturman
4. Current Motion Capture
Technologies
o "3D Rotoscoping": measuring 3D positions, orientations, velocities or
accelerations automatically

 Current motion capture systems


 Electromagnetic
 Electromechanical
 Fiber optic
 Optical
 Electromagnetic Motion Capture:
• This approach has a central magnet
with several receivers attached to
the actor's body. The receivers
capture and record the actors
movements and save them to the
computer.
• This motion capture method can be
hindered by nearby metal objects if
they are large enough and depending
on the power of magnets being used.
Electromagnetic MoCap
Pros
• measure 3D positions and orientations
• no occlusion problems
• can capture multiple subjects simultaneously

Cons
• magnetic perturbations (metal)
• small capture volume
• cannot capture deformation (facial expression)
• hard to capture small bone movement (finger movement)
 Optical Motion Capture:
 Reflective markers
 Multiple cameras digitize different
views of performance
 High speed capture
 High data accuracy
 Occlusion
 Position sensitive
cameras
 Limited volume
Optical capture
 Advantages  Disadvantages
 freedom of movement  occlusion, markers are can be hidden from
 high quality capture the camera
 Can Capture Facial Expression   additional performers will increase
 high throughput occlusion
 a fast sampling  may be able to add redundant cameras
 a can capture fast motions  marker crossover, which marker are you
 a can have a large capture space  looking at?
 a can capture many markers  cost $$$
 extensive post processing (the marker's
have to be located and identified)
5. Marker Placement
Major Optical Players
Films Games
 Lord of the Rings  NBA Live 2004
 King Kong  Grand Theft Auto III
 Matrix  Mortal Kombat 4 (Midway)
 Final Fantasy  All-Star Baseball 2002
 Polar Express  Buffy the Vampire Slayer
 Harry Potter and the Prisoner  Everquest II
of Azkaban  NHL 2K3 (Mocap by
 The Hulk  Red Eye Studio)
 Spider Man
6. Production Pipeline
Sensor Subject Record
Calibration Calibration Movements

Convert to
Mapping to Marker Data
Joint
characters Cleanup
Angles
7. Applications
 Entertainment
 Medicine
 Arts / Education
 Science / Engineering
 Entertainment: Live Action Films
 Computer generated characters in live action films (e.g. Battle
Droids and many others in Star Wars Prequels, Gollum in The Lord
of the Rings, King Kong in King Kong, Davy Jones in Pirates of
Caribbean)
 Entertainment: 3D computer
animations
 Characters in computer animated files
 (e.g. Polar Express, Monster House)
 Entertainment: Video Games
 Video games by Electronic Arts, Gremlin,
id,RARE, Square, Konami, Namco, and others,
(e.g.Enemy Territory, Devil May Cry,FIFA)
 Medicine
 Medicine (e.g. gait analysis, rehabilitation)
 & Sports medicine (e.g. injury prevention,
performance analyses, performance enhancement )
 Arts / Education
 By using motion technology, You can easily nail the
attention of your Audience and improve their
enragement,especially when You are Presenting in Front
of Students.
 Science / Engineering

 Engineering (e.g., Biped robot developments)


 Ergonomic product design
 Military (e.g., field exercises, virtual instructors,
and role-playing games)
THANK
YOU

Annual Review

You might also like