Seminar
Seminar
Seminar
Motion Capture
Technology
Nisha Meghani
Roll no - 105
Overview
Definition of Motion
Capture
History of Motion
Technologies
Rotoscoping
Marker Placement
Production Pipeline
Applications of MoCap
Example
2. History of Motion Capture
The Motion Capture began in late 1800's when Etienne Jules Marey
and Edward Muybridge performed motion studies on various animals
and humans.
• Historically,
Motion Capture in
animated movies
was created
using the
extension of
"ROTOSCOPING"
Etienne Jules Marey's
Motion Capture Suit
technique. Eadweard Muybridge
1. What is Motion Capture
Motion capture is the process of
recording human movement through
specialised camera's, and mapping them
onto a character model.
Cons
• magnetic perturbations (metal)
• small capture volume
• cannot capture deformation (facial expression)
• hard to capture small bone movement (finger movement)
Optical Motion Capture:
Reflective markers
Multiple cameras digitize different
views of performance
High speed capture
High data accuracy
Occlusion
Position sensitive
cameras
Limited volume
Optical capture
Advantages Disadvantages
freedom of movement occlusion, markers are can be hidden from
high quality capture the camera
Can Capture Facial Expression additional performers will increase
high throughput occlusion
a fast sampling may be able to add redundant cameras
a can capture fast motions marker crossover, which marker are you
a can have a large capture space looking at?
a can capture many markers cost $$$
extensive post processing (the marker's
have to be located and identified)
5. Marker Placement
Major Optical Players
Films Games
Lord of the Rings NBA Live 2004
King Kong Grand Theft Auto III
Matrix Mortal Kombat 4 (Midway)
Final Fantasy All-Star Baseball 2002
Polar Express Buffy the Vampire Slayer
Harry Potter and the Prisoner Everquest II
of Azkaban NHL 2K3 (Mocap by
The Hulk Red Eye Studio)
Spider Man
6. Production Pipeline
Sensor Subject Record
Calibration Calibration Movements
Convert to
Mapping to Marker Data
Joint
characters Cleanup
Angles
7. Applications
Entertainment
Medicine
Arts / Education
Science / Engineering
Entertainment: Live Action Films
Computer generated characters in live action films (e.g. Battle
Droids and many others in Star Wars Prequels, Gollum in The Lord
of the Rings, King Kong in King Kong, Davy Jones in Pirates of
Caribbean)
Entertainment: 3D computer
animations
Characters in computer animated files
(e.g. Polar Express, Monster House)
Entertainment: Video Games
Video games by Electronic Arts, Gremlin,
id,RARE, Square, Konami, Namco, and others,
(e.g.Enemy Territory, Devil May Cry,FIFA)
Medicine
Medicine (e.g. gait analysis, rehabilitation)
& Sports medicine (e.g. injury prevention,
performance analyses, performance enhancement )
Arts / Education
By using motion technology, You can easily nail the
attention of your Audience and improve their
enragement,especially when You are Presenting in Front
of Students.
Science / Engineering
Annual Review