English Lit - Unit 6
English Lit - Unit 6
English Lit - Unit 6
Literature
LECTURER: CALUM LEATHAM UNIT 6
Todays Seminar
Part 1 Part 2
First Person
Game: POV (Point of View)
Pride and Prejudice - Jane Austen (1813)
...Mr. Darcy soon drew the attention of the room by his fine, tall person, handsome features,
noble mien, and the report which was in general circulation within five minutes after his
entrance, of his having ten thousand a year. The gentlemen pronounced him to be a fine figure
of a man, the ladies declared he was much handsomer than Mr. Bingley, and he was looked at
with great admiration for about half the evening, till his manners gave a disgust which turned
the tide of his popularity; for he was discovered to be proud; to be above his company, and
above being pleased; and not all his large estate in Derbyshire could then save him from having
a most forbidding, disagreeable countenance, and being unworthy to be compared with his
friend.
Third-Person Omniscient
Game: POV (Point of View)
A Study in Scarlet - Arthur Conan Doyle
“Poor devil!” he said, commiseratingly, after he had listened to my misfortunes. “What are you
up to now?”
“Looking for lodgings,” I answered. “Trying to solve the problem as to whether it is possible to
get comfortable rooms at a reasonable price.”
“That’s a strange thing,” remarked my companion, “you are the second man to-day that has
used that expression to me.”
“And who was the first?” I asked.
“A fellow who is working at the chemical laboratory up at the hospital. He was bemoaning
himself this morning because he could not get some one to go halves with him in some nice
rooms which he had found, and which were too much for his purse.”
Game: POV (Point of View)
A Study in Scarlet - Arthur Conan Doyle
“Poor devil!” he said, commiseratingly, after he had listened to my misfortunes. “What are you up to
now?”
“Looking for lodgings,” I answered. “Trying to solve the problem as to whether it is possible to get
comfortable rooms at a reasonable price.”
“That’s a strange thing,” remarked my companion, “you are the second man to-day that has used that
expression to me.”
“And who was the first?” I asked.
“A fellow who is working at the chemical laboratory up at the hospital. He was bemoaning himself this
morning because he could not get some one to go halves with him in some nice rooms which he had
found, and which were too much for his purse.”
First Person
Game: POV (Point of View)
The Dictionary of Lost Words - Pip Williams
Scriptorium. It sounds as if it might have been a grand building, where the lightest footstep
would echo between marble floor and gilded dome. But it was just a shed, in the back garden of
a house in Oxford.
Instead of storing shovels and rakes, the shed stored words. Every word in the English language
was written on a slip of paper the size of a postcard. Volunteers posted them from all over the
world, and they were kept in bundles in the hundreds of pigeon-holes that lined the shed walls.
Dr. Murray was the one who named it the Scriptorium—he must have thought it an indignity for
the English language to be stored in a garden shed—but everyone who worked there called it
the Scrippy. Everyone but me. I liked the feel of Scriptorium as it moved around my mouth and
landed softly between my lips. It took me a long time to learn to say it, and when I finally did
nothing else would do.
Game: POV (Point of View)
The Dictionary of Lost Words - Pip Williams
Scriptorium. It sounds as if it might have been a grand building, where the lightest footstep would
echo between marble floor and gilded dome. But it was just a shed, in the back garden of a house
in Oxford.
Instead of storing shovels and rakes, the shed stored words. Every word in the English language
was written on a slip of paper the size of a postcard. Volunteers posted them from all over the
world, and they were kept in bundles in the hundreds of pigeon-holes that lined the shed walls. Dr.
Murray was the one who named it the Scriptorium—he must have thought it an indignity for the
English language to be stored in a garden shed—but everyone who worked there called it the
Scrippy. Everyone but me. I liked the feel of Scriptorium as it moved around my mouth and landed
softly between my lips. It took me a long time to learn to say it, and when I finally did nothing else
would do.
First Person
Game: POV (Point of View)
Dune - Frank Herbert (1965)
The Reverend Mother Gaius Helen Mohiam sat in a tapestried chair watching mother and son
approach. Windows on each side of her overlooked the curving southern bend of the river and
the green farmlands of the Atreides family holding, but the Reverend Mother ignored the view.
She was feeling her age this morning, more than a little petulant. She blamed it on space travel
and association with that abominable Spacing Guild and its secretive ways. But here was a
mission that required personal attention from a Bene Gesserit-with-the-Sight. Even the Padishah
Emperor's Truthsayer couldn't evade that responsibility when the duty call came.
Damn that Jessica! the Reverend Mother thought. If only she'd borne us a girl as she was
ordered to do!
Third-Person Omniscient
Third-Person Narrator
Third-Person perspective:
The narrator never appears within the story as a character
(usually).
Omniscient Narrator:
The word omniscient means: all-knowing or knowing
everything.
The narrator can move wherever and whenever the narrative
needs them.
The narrator can observe the thoughts of any character.
Third-Person Narrator
Editorial Omniscience:
The narrator has unlimited knowledge and insight into the thoughts,
feelings, and perspectives of all characters in the story.
Often shares the POV of every character.
Neutral Omniscience:
Maintains a neutral and objective stance - narrator does
not express personal opinions, judgments, or emotions.
Allows characters’ actions and thoughts to speak for
themselves.
Objective point of view:
The narrator does not see into the mind of any character.
Never tells you what the characters think, just their actions. – Almost
like a film.
First-Person Narrator
First-Person Perspective:
Narrator is a character within the story.
Typically the uses first-person pronouns such as "I," "me," and "my.“
The narrator (arguably the author) is typically an active participant
in the story's events with their actions and decisions shape the
unfolding narrative.
Verbal Irony: This occurs when a character says something, but the intended meaning is opposite to the literal
meaning of the words.
Sarcasm is an example of explicit irony: “Wow, what a great job” to somebody who failed.
Literary Irony is typically subtle and restrained, influencing how you perceive a character: A character saying something
that we aren’t supposed to agree with can make us question if the character is serious or hiding their true feelings.
Situational Irony: This happens when there is a contrast between what is expected to happen and what actually
occurs in a situation. It often involves a twist of fate typically to signify the central meaning of the narrative.
Dramatic Irony: his occurs when the audience or reader knows something that the characters in the story do not.
The contrast between what the characters believe and what the audience knows creates tension or humor.
Can tell us more about a character.
Discussion:
Reflect upon the P&P, GWTW and South of the Slot:
What PoV do these narratives have?
What Style and Tone does each narrative present?
Are there any examples of Irony is each piece of work?
The Great Gatsby Preview
Author: F. Scott Fitzgerald (Francis Scott Key Fitzgerald) was an American
novelist and short story writer in the early 20th century.
Time of Writing/ Setting: "The Great Gatsby" was written in 1924 and
published in 1925. The novel is set during the summer of 1922, in the fictional
towns of West Egg and East Egg on Long Island, as well as in New York City.
Themes: The novel explores themes such as the corruption of the American
Dream, the illusion of wealth and success, the consequences of obsession and
unrequited love, and the moral decay of society during the Roaring Twenties.
Style/Tone: Fitzgerald's writing is often lyrical and captures the excesses and
disillusionment of the Jazz Age. Often the character reflects on their own
mental and emotional state.
PoV: First-person – look out for ideas related to unreliable narrator, irony and
ideas expressed through symbols and themes.
Additional Reading
Read: Symbols and Themes within the Handbook
Watch: The Great Gatsby