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Current
and Future Trends in Media and Information Quarter 2 – Lesson 2
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Media and other information providers play a central role in information and communication processes. Nowadays, media become the common outlet of self- expression and creativity. Its huge influence spreads speedily across the globe. The connection between technological advances and people’s connectivity created a huge impact on the lives of today’s generation. This module covers all the above- mentioned concepts. Technology can provide both opportunities and challenges to humanity. The internet itself can offer modes of empowerment and convenience, but it can also promote digital divide and fraud.
Media offer a handful of functions to humans, a number of them
were evident in the various sectors such as in politics, business, economy, personal, and social, most especially in the education sector. PROCESSING ACTIVITY Directions: Based your answer on the video above. (not more than 50 words) 1. According to the video, what information will you be able to see in the bathroom mirror? ______________________________________________________ ________________________________________________ 2. What will be the features of the appliances in the kitchen and bedroom? ______________________________________________________ ______________________________________________________ 3. Do you think these features can make the world better, as the video states? ______________________________________________________ ______________________________________________________ Massive Open Online Course Massive Open Online Course, or MOOC. An online course that offers open access via the Internet for free or at a low cost. With the continuous growth of media, modernization is anywhere, learning becomes more accessible.
Amanda Rollins, 2018 emphasized that the technical pillar of
MOOCs is related to distance learning where ideological principal talks about “Education for All”. The first MOOCs date back to 2008 with online courses by David Wiley, Utah State University and Alex Couros, University of Regina. The term Massive Open Online Course was used for the first time by George Siemens” Connectivism and Connective knowledge”(CCKO8)course. MOOC respects certain technical specifications and four characteristics:
Using web formats
Collaborative learning Assessing knowledge Time limits
MOOC offers university-level courses without the need to complete
an entire programme of studies, and are becoming increasingly popular. They offer a large number of students the opportunity to study high-quality courses online with prestigious universities, often at no cost. They are ideal for independent study and users can select courses from any institution offering them. MOOCs do not always lead to formal qualifications. There are no entry requirements. The Implications 1. By taking learning into virtual space, attendance is no longer a determining factor in one’s education. This makes MOOC learning a popular alternative for those whose life situations make them unable to attend regular schools. 2. Managing MOOC is relatively cheaper than running educational institutions. By taking out the experiences of Universities – which are passed down to students in exorbitant fees- MOOC addresses the high cost of education. 3. Analytic provides information about the learning process of students. Through the use of data collected through analytic, MOOC provides a means to improve learning. 4. Since it focuses on connectedness as part of the learning process, MOOC allows education to take place on a global scale. Connecting learners and instructors all over the world to one another to maximize education. Here are some key points about MOOCs: 1. Accessibility: MOOCs are open to anyone with an internet connection, making education more accessible to a global audience. They are often free or available at a low cost, making them a popular choice for learners who may not have access to traditional educational institutions. 2. Massive: As the name suggests, MOOCs can accommodate a large number of students simultaneously. Some courses have tens of thousands or even hundreds of thousands of enrolled learners. Here are some key points about MOOCs: 3. Online: MOOCs are delivered entirely online, and they usually include video lectures, quizzes, assignments, discussion forums, and other interactive elements to facilitate learning. 4. Diverse Subjects: MOOC platforms offer a wide range of courses covering various subjects, from mathematics and science to humanities, business, and more. This diversity allows learners to explore their interests and acquire new skills. 5. Flexibility: One of the key advantages of MOOCs is their flexibility. Learners can typically study at their own pace, making it easier to balance education with other commitments, such as work or family. Here are some key points about MOOCs: 6. Certification: Many MOOC providers offer certificates upon course completion, which can be a valuable addition to a resume or professional profile. Some even offer more formal credentials like micro-degrees or specializations. 7. Interactivity: MOOCs often include interactive elements like discussion forums, peer grading, and collaborative projects, allowing learners to engage with both the course content and their fellow students. 8. Self-Paced or Scheduled: MOOCs can be self-paced, allowing students to start and finish at their convenience, or they can follow a structured schedule with specific start and end dates. Here are some key points about MOOCs: 9. Quality Varies: The quality of MOOCs can vary widely depending on the platform, the institution providing the course, and the instructors. Some MOOCs are developed by prestigious universities and offer high-quality content, while others may be of lower quality. 10. Lifelong Learning: MOOCs are not limited to traditional college students; they cater to lifelong learners, professionals seeking to upskill, and individuals interested in personal development. The following information provided on the next page illustrates how advances in technology affect people’s lives and interests in the field of education. The following information provided on the next page illustrates how advances in technology affect people’s lives and interests in the field of education. Some of the most popular MOOC platforms, as of my last knowledge update in January 2022, include: a. Coursera: Founded by Stanford University professors, Coursera offers courses from top universities and institutions worldwide. b. FutureLearn: Based in the UK, FutureLearn partners with universities and cultural institutions to provide courses to a global audience. c. Udacity: Udacity focuses on tech and industry-specific courses and nanodegrees, partnering with companies to create relevant content. d. Harvard Online: Harvard University offers online courses through various platforms and initiatives. e. Canvas Network: Canvas Network hosts a variety of courses offered by institutions using the Canvas learning management system. Wearable technology often referred to as wearables, encompasses a range of electronic devices and gadgets that are designed to be worn on the body, either as accessories or as clothing. These devices are equipped with sensors, connectivity features, and often have the capability to collect, process, and transmit data. Wearable technology has gained popularity in recent years, and it has various applications across different industries. Smartwatches is a wearable electronic device that combines the functions of a traditional wristwatch with various features and capabilities typically associated with smartphones and other digital devices. Smartwatches are designed to be worn on the wrist and offer a wide range of functionalities. Virtual Reality (VR) is an immersive technology that creates a simulated environment, often through the use of headsets or goggles. Oculus, a high-end VR headsets intended for entertainment has been released to the public on March 28, 2016. This wearable technology takes users to computer generated worlds and let them experience it as if they were actually there. Oculus have so far received positive reviews among users. However, concerns were raised about VR technology’s potential to cause a total disconnect from the physical world. The Concept of 3D Environment refers to a three-dimensional space that is created and displayed in a digital or virtual format, allowing users to perceive depth and spatial relationships. In a 3D environment, objects and elements have width, height, and depth, giving them a sense of realism and depth perception. This concept is commonly used in various fields, including computer graphics, virtual reality, video games, simulation, and design The Paperless society
The paperless society is a
society where communication is done electronically and all forms of printed communication have become obsolete. It is characterized by the shift from letters to e-mails, newspapers to news web pages, books to e- books, and so on. Ubiquitous learning
Ubiquitous learning is common
in the age of information. Since the information in the digital age can be accessed by anyone, at any given time and place, ubiquitous or an ever-present type learning of learning is possible. Current Trends 1. Digital Transformation and Streaming Platform On-demand content: Platforms like Netflix, Hulu, and Disney+ have transformed how audiences consume media. Streaming is now the dominant mode of media consumption, especially for younger generations. Cord-cutting: More people are canceling traditional cable subscriptions in favor of digital platforms. Current Trends 2. Short-form Content and Social Media Platforms like TikTok, Instagram Reels, and YouTube Shorts are driving the popularity of short, snackable videos. User-generated content is on the rise, with influencers and creators shaping narratives and engaging audiences. 3. Artificial Intelligence and Personalization AI-driven algorithms on platforms like Netflix, YouTube, and Spotify personalize content recommendations. AI-generated content (text, video, music) is starting to impact media production, creating new types of interactive experiences. Current Trends 4. Augmented Reality (AR) and Virtual Reality (VR) While still niche, AR and VR are increasingly used in gaming, entertainment, and advertising to create immersive experiences. Brands are experimenting with VR for virtual events and product demonstrations, while AR is being used for filters and virtual shopping experiences. 5. Podcasting and Audio Content Podcasts have become a mainstream medium, with growing listener bases. Platforms like Spotify and Apple Podcasts are investing in exclusive content, and there’s an increasing trend toward niche, topic-specific podcasts. Future Trends 1. Metaverse and Immersive Media The metaverse—a collective virtual shared space—may revolutionize how media is consumed, blending gaming, entertainment, social interaction, and commerce Media companies may develop immersive experiences where users can interact with virtual environments in real-time. 2. AI-Generated Content and Automation AI will increasingly be used to generate news articles, video clips, and other forms of media content, blurring the lines between human- and machine-created media. Automation tools for journalism (e.g., AI-generated news summaries) will continue to evolve. Future Trends 3. 5G and Faster Connectivity With the broader rollout of 5G, faster internet speeds will enable smoother, higher-quality streaming of video content, including 4K and VR. The low latency of 5G will also enhance the adoption of AR, VR, and IoT (Internet of Things) applications in media. 2. Blockchain and Decentralization Blockchain technology could reshape how media content is distributed and monetized, giving creators more control over their content and earnings. Decentralized platforms may emerge as alternatives to traditional social media, offering more user privacy and ownership of personal data. Future Trends 5. Interactive and Gamified Content As attention spans shrink, media content is becoming more interactive. Gamified experiences, quizzes, and polls are increasingly embedded in media to boost engagement. Interactive storytelling will become more common, with users having the ability to influence the narrative of a story or choose their own adventure. 6. Sustainability in Media Production There’s growing concern about the environmental impact of large-scale media production. In the future, we might see more sustainable media practices, such as eco-friendly filming techniques and green broadcasting initiatives. Future Trends 7. Synthetic Media and Deepfakes Advances in synthetic media, including deepfakes, will impact the media landscape. While these tools can be used for creative expression, they also raise ethical concerns regarding the authenticity of media and information. PERFORMANCE TASK: TANONG KO, SAGOT!
Today, we're going to play a game called 'Tanong Ko,
Sagot Mo' (I Ask, You Answer). After the other group asks a question, it's your turn to provide an answer. Share your thoughts related to our topic in lesson 2. You'll have Ten (10) seconds to answer for each question. I'll signal when it's time to switch roles. Have a good time together. Let's get started! THANKS! Do you have any questions? jennylynsenconiegue88@gmail. com
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