Self Learning Agent-1
Self Learning Agent-1
Self Learning Agent-1
Greater Noida
Presentation On
Self Learning Game using
Deep Reinforcement Learning
•High Performance
•Adaptability
•Generalization
•Robustness
•Scalability
Proposed Methodology
1. Environment Design and Integration
3. Training Pipeline
• Real-world Applications
• 2. Ujjwal Upadhyay, "Solving Unity Environment with Deep Reinforcement Learning," Towards Data Science.
• 3. V. Mnih et al., "Human-level control through deep reinforcement learning," Nature, vol. 518, no. 7540, pp.
529–533, Feb. 2015.
• 4. O. Vinyals et al., "Grandmaster level in StarCraft II using multi-agent reinforcement learning," Nature, vol.
575, no. 7782, pp. 350–354, Nov. 2019.
• 5. E2B, "The State of AI Agents: Reliability, SDKs, Benchmarking, and Market Trends."
• 8. Silver, D., Singh, S., Precup, D., & Sutton, R. S., "Deep Reinforcement Learning in Large Discrete Action
Spaces," in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 34, no. 4, pp. 3006-3013, 2020.
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