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Chapter Five

Augmented Reality (AR)

By: Asfaw K (MSc).

Addis Abeba, Ethiopia.


Introduction
 In this chapter, we will take a closer look at the overview of augmented
reality, the difference between virtual reality (VR), augmented reality (AR)
and mixed reality (MR), architecture of AR systems, and its application of
AR systems such as in education, medicine, entertainment, etc. are
discussed.
After accomplishing this chapter, Students will be able to:
 Explain augmented reality
 Explain the features of augmented reality
 Explain the difference between AR, VR, and MR
 Explain the architecture of augmented reality systems
 Describe the application areas of augmented reality
Overview of augmented reality
 The fundamental idea of AR is to combine, or mix, the view of the real
environment with additional, virtual content that is presented through
computer graphics. Its convincing effect is achieved by ensuring that the
virtual content is aligned and registered with the real objects. As a person
moves in an environment and their perspective view of real objects
changes, the virtual content should also be presented from the same
perspective.
Cont…

Augmented reality (AR) is a form of emerging technology that allows users to


overlay computer generated content in the real world. AR refers to a live view
of a physical real-world environment whose elements are merged with
augmented computer-generated images creating a mixed reality. The
augmentation is typically done in real-time and in semantic context with
environmental elements. By using the latest AR techniques and technologies,
the information about the surrounding real world becomes interactive and
digitally usable. Through this augmented vision, a user can digitally interact
with and adjust information about their surrounding environment.
Cont…
 Augmented Reality (AR) as a real-time direct or indirect view of a physical
real-world environment that has been enhanced/augmented by adding virtual
computer-generated information to it.
 Augmented reality is the integration of digital information with the user's
environment in real-time. Unlike virtual reality, which creates a totally
artificial environment, augmented reality uses the existing environment and
overlays new information on top of it. A live direct or indirect view of a
physical, real-world environment whose elements are augmented by computer-
generated sensory input such as sound, video, graphics or GPS data.
Virtual reality (VR), Augmented Reality (AR) vs mixed reality (MR)
 With constant development in computer vision and the exponential
advancement of computer processing power, virtual reality (VR),
augmented reality (AR), and mixed reality (MR) technology is becoming
more and more prominent. With some overlap in the applications and
functions of these emerging technologies, sometimes these terms get
confused or are used incorrectly. The main differences between them are
explained below (see Figure 5.1).
Cont…

Figure 5.1 Paul Milgram's Reality-Virtually (RV) Continuum


Virtual Reality (VR)
 VR is fully immersive, which tricks your senses into thinking you’re in a different
environment or world apart from the real world. Using a head-mounted display
(HMD) or headset, you’ll experience a computer-generated world of imagery and
sounds in which you can manipulate objects and move around using haptic
controllers while tethered to a console or PC. It is also called a computer-simulated
reality. It refers to computer technologies using reality headsets to generate
realistic sounds, images and other sensations that replicate a real environment or
create an imaginary world. Advanced VR environment will engage all five senses
(taste, sight, smell, touch, sound), but it is important to say that this is not always
possible (See Figure 5.2).
Cont…

Figure 5.2 Example of Immersive Technology


Cont…
 Figure 5.2 Example of Immersive Technology

 Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be
transported into a number of real-world and imagined environments.
 The most advanced VR experiences even provide freedom of movement – users can move
in a digital environment and hear sounds. Moreover, special hand controllers can be used
to enhance VR experiences.
 Most VR headsets are connected to a computer (Oculus Rift) or a gaming console
(PlayStation VR) but there are standalone devices (Google Cardboard is among the most
popular) as well. Most standalone VR headsets work in combination with smartphones –
you insert a smartphone, wear a headset, and immerse in the virtual reality (see Figure 5.3).
Cont..

Figure 5.3 VR Case that Inserts a Smartphone


Augmented Reality (AR)
 In augmented reality, users see and interact with the real world while digital content is added
to it. If you own a modern smartphone, you can easily download an AR app and try this
technology.
 There’s a different way to experience augmented reality, though – with special AR headsets,
such as Google Glass, where digital content is displayed on a tiny screen in front of a user’s
eye.
 AR adds digital elements to a live view often by using the camera on a smartphone.
Examples of augmented reality experiences include Snapchat lenses and the game Pokémon
Go. Augmented Reality (AR) is a live, direct or indirect view of a physical, real-world
environment whose elements are augmented (or supplemented) by computer-generated
sensory input such as sound, video, graphics or GPS data (see Figure 5.4).
Cont…

Figure 5.4 Direct and Indirect Augmentation of Objects


Mixed Reality (MR)
 Mixed Reality (MR), sometimes referred to as hybrid reality, is the merging
of real and virtual worlds to produce new environments and visualizations
where physical and digital objects co-exist and interact in real-time. It
means placing new imagery within a real space in such a way that the new
imagery is able to interact, to an extent, with what is real in the physical
world we know (see Figure 5.5 and Figure 5.6).
 For example, with MR, you can play a virtual video game, grab your real-
world water bottle, and smack an imaginary character from the game with
the bottle. Imagination and reality have never been so intermingled.
Cont…
 The key characteristic of MR is that the synthetic content and the real-world
content are able to react to each other in real-time.
 In mixed reality, you interact with and manipulate both physical and virtual
items and environments, using next-generation sensing and imaging
technologies. MR allows you to see and immerse yourself in the world around
you even as you interact with a virtual environment using your own hands—all
without ever removing your headset.
Cont…

Figure 5.6 Mixed Reality in Entertainment


Cont..

 It provides the ability to have one foot (or hand) in the real world, and the other
in an imaginary place, breaking down basic concepts between real and
imaginary, offering an experience that can change the way you game and work
today.
 One of the most obvious differences among augmented reality, virtual reality,
and mixed reality is the hardware requirements and also VR is content which is
100% digital and can be enjoyed in a fully immersive environment, AR overlays
digital content on top of the real-world. and MR is a digital overlay that allows
interactive virtual elements to integrate and interact with the real-world
Cont..
 On the other hand, virtual reality programs require specialized VR headsets, noise-canceling
headphones, cameras to track room space and boundaries, and sometimes even motion capture
technology. Some of the biggest names in VR tech today are the Oculus Rift, HTC Vive, and
PlayStation VR. For the enjoyment of simple VR videos, there are affordable makeshift VR
headsets like the Google Cardboard, which work by running a video in 360 modes on your
smartphone and inserting the phone into the headset.
 Mixed reality hardware is still emerging and hasn’t quite broken into the mainstream consumer
market, most likely due to the price. The consumer releases of the Microsoft HoloLens and
Magic Leap One retail for over $2000 USD, which is 3 to 4 times the cost of the PlayStation
VR and HTC Vive VR headsets. However, mixed reality applications sometimes require
exponentially more processing power and thus require more powerful hardware.
Cont…

 For example, the Microsoft HoloLens includes a built-in microphone array,


binaural sound capabilities, a built-in camera for recording, a depth sensor,
head-tracking cameras, and an inertial measurement unit which helps track
your head movement. On top of the traditional CPU and GPU, Microsoft also
created a Holographic Processing Unit to help track where the user is looking
and understand command gestures.
The architecture of AR Systems
 The first Augmented Reality Systems (ARS) were usually designed with a
basis on three main blocks, as is illustrated in Figure 5.7: (1) Infrastructure
Tracker Unit, (2) Processing Unit, and (3) Visual Unit. The Infrastructure
Tracker Unit was responsible for collecting data from the real world, sending
them to the Processing Unit, which mixed the virtual content with the real
content and sent the result to the Video Out module of the Visual Unit. Some
designs used a Video In, to acquire required data for the Infrastructure Tracker
Unit.
Cont…
Mix the
realities
Positioning and Visual
Orientation data Content
Processing
Unit
Mixed
Realitie
Real world
Infrastr
ucture s
Data from
Tracker Unit
Sensors
Visual Unit

Real world Video Out with


Video In Video Out
Visual data The mixed worlds

Captured video for


computer vision and
image processing

Figure 5.7 Augmented Reality Systems (ARS) standard architecture


Cont…
 The Visual Unit can be classified into two types of system, depending on the
followed visualization technology:
 Video see-through: It uses a Head-Mounted Display (HMD) that employs a
video-mixing and displays the merged images on a closed-view HMD.
 Optical see-through: It uses an HMD that employs optical combiners to merge
the images within an open-view HMD.
Cont…
 HMDs are currently the dominant display technology in the AR field. However, they
lack in several aspects, such as ergonomics, high prices and relatively low mobility
due to their sizes and connectivity features. An additional problem involving HMD is
the interaction with the real environment, which places virtual interactive zones to the
user, making the collision with these zones hard due to the difficulty to interact with
multiple points in different depths. Alternative approaches to developing ARS involve
the use of monitors and tablets. Monitors are used as an option for indirect view since
the user does not look directly into the mixed world. Tablets are used in direct view
since the user points the camera to the scene and looks directly into the mixed world.
Both approaches still have difficulties in getting a collision.
Applications of AR Systems
 Technology is ever-changing and ever-growing. One of the newest
developing technologies is augmented reality (AR), which can be applied
to many different disciplines such as education, medicine, entertainment,
military, etc. Let us see some of its applications.
AR In education
 Augmented reality allows flexibility in use that is attractive to education.
AR technology can be utilized through a variety of mediums including
desktops, mobile devices, and smartphones. The technology is portable and
adaptable to a variety of scenarios. AR can be used to enhance content and
instruction within the traditional classroom, supplement instruction in the
special education classroom, extend content into the world outside the
classroom, and be combined with other technologies to enrich their
individual applications. More importantly, the following reasons for using
augmented reality in education:
Cont…
 Affordable learning materials - posters, digital illustrations, physical models, and prototypes are
very expensive and it’s impossible for schools to find enough money to purchase all the
supplementary materials they would like to. Using AR technology allows for avoiding
investments in physical materials. Besides, students can get access to learning materials and
interact with them anytime.
 Interactive lessons - when AR technology is used in classrooms, students can view models on
their own smartphones and get a better idea of the concepts they are studying. That increases
engagements and reinforces the learning.
 Higher engagement - when teachers integrate augmented reality into their lectures, they attract
the attention of their students and make lessons more effective. When students are interested, it
is much easier to make them work more productively.
Cont…
 Higher retention - using the AR app, students can get access to augmented models that
represent any real objects from a famous monument or work of art to a molecule. Besides,
students can get access to a website with specific information. When learning with AR
technology, students use different senses and retain more knowledge for a long time.
 Boost intellectual curiosity - augmented reality makes students more excited about learning
certain subjects. Modern students were born in a digital era so they will always be excited
with innovative technologies that can help them learn new ideas and develop their critical
thinking skills.
 When using AR technology in the classroom, teachers can create an authentic learning
environment for students with different learning styles.
AR in Medicine
 Augmented reality is one of the current technologies changing all industries,
including healthcare and medical education.
 The purpose of any invention and technology is to simplify our life.
Augmented reality has the potential to play a big role in improving the
healthcare industry. Only a few years since the first implementations of
augmented reality in medicine, it has already filled an important place in
doctors’ and nurses’ routine, as well as patients’ lives.
Cont…
 This new technology is enhancing medicine and healthcare towards more
safety and efficiency. For now, augmented reality has already made
significant changes in the following medical areas:
 surgery (minimally invasive surgery);
 education of future doctors;
 diagnostics;
 AR tools may also aid to detect the signs of depression and other mental
illnesses by reading from facial expressions, voice tones, and physical
gestures.
Cont…

In medicine, AR has the following applications:


 Describing symptoms - Have you ever been in a situation when it was hard
to describe to the doctor what was bothering you? It is a common problem
for all us, the roots of which extend to overreacting and lack of knowledge.
And what is most important, it impacts on finding out the accurate
diagnosis. The first steps to find the solutions are already made.
 To increase patients’ education, medical app AyeDecide is using augmented
reality to show the simulation of the vision, harmed by the different
diseases. It helps patients to understand their conditions and describe
Cont…
 Nursing care - About 40% of the first intravenous injections fail, and this ratio is even higher in
the case of children and elderly patients. The AccuVein uses augmented reality to cope with this
negative statistic. A handheld scanner projects on the skin and shows the patients’ veins. It
increases the successful finding of the vein from the first try in 3,5 times. That is why this
invention got the greatest recognition among the general public and medical staff.
 Surgery - In no sphere augmented reality does not have such practical application as in the
medicine, especially in surgery, where it literally helps to save lives. Three-dimensional
reconstructions of organs or tumors will help surgeons become more efficient at surgery
operations. For example, spinal surgery, as usually, is a long and difficult process. But with the
use of AR, it can reduce the time, cut the risks and improve the results. The Israeli startup Au
medics had created an augmented reality headset for spine surgeons. This technology overlays a
3D model of the CT-scan on the spine, so, the surgeon gets some kind of “X-ray” vision.
Cont…
 Ultrasounds - Some time ago ultrasound made a small revolution in medicine.
Today, it has another one chance to make the same with using augmented
reality. Already a few AR software companies developed handy ultrasound
scanner, which with the help of smart glasses works as a traditional one. It is
hard to overestimate the usefulness of this technology. Especially when we talk
about using it in the developing countries, in military medicine (on the
battlefields) and even in the ambulance.
Cont…

 Diabetes management - In 2017, the number of people struggle with diabetes reached up to 425
million adults worldwide. And the amount of diagnosed people is increasing every year. In 2014,
Google revealed the plans for creating a smart contact lens (Google
 Contact Lens), in which the main function will be to measure the glucose levels in the tears. It will
help people with this disease to live the life they used to, without permanent worries about sugar level
in the blood.
 Navigation - The using AR in navigation apps has already become a “traditional” way. By pointing
your phone to the city landscape, you get the information about nearby objects of your interest
(museums, hotels, shops, metro stations, etc.). The same way AR can be useful to provide information
about the nearest hospitals. For example, the EHBO app helps to find the nearest to you AEDs
(automated external defibrillators).
Generally, AR provides the following benefits to patients and healthcare
workers:
 Reduce the risks associated with minimally invasive surgery.
 Better informed decisions about the right treatment and illness prevention.
 Make procedures more tolerable.
 Better aftercare
 Medical training and education.
 Assistance in medical procedures and routine tasks.
 AR in Entertainment: Augmented reality can be used in various
“entertainment” industries as entertainment covers quite a number of different
industries – music, movies, live shows, games – and all of them can benefit
from using augmented reality.
 AR in games - the AR games were praised for increasing physical activity in
people – you actually have to move around to find your target, for example,
Pokémon. At the same time, there are complaints that players could cause
various incidents and accidents being too engrossed in the game. In any case,
Pokémon GO has rightfully earned its popularity and opened the world of AR
games to us.
Cont…

 AR in music - music is not only about listening to favorite tracks and putting
together playlists. When we like a piece, we often want to find out more about
its background: the performers’ bios, the lyrics of the song, the making of the
recording or the music video.
 Augmented reality can do all that and much more providing complete
information on the track or its performer. Augmented reality can enhance live
performances by illustrating the story told by a track or displaying the way it
was created by the band.
Cont…

 AR on TV - this may seem a bit far-fetched, as television already shows a virtual world, thus adding augmented reality will raise

it to the second power. However, some experiments of fusing augmented reality on TV are already being made with the promise

of future enhancements. One way of integrating augmented reality in television is adding supplementary information to what is

going on the TV screen – such as match scores, betting options, and the like.

 AR in eSports - recently, the industry of eSports has been gaining popularity in all parts of the globe. Competitive online

gaming has become as fascinating as real sports, and the technology is following it closely with new solutions and unusual

implementations. Augmented reality turns eSports shows into interactive experiences allowing the watchers to become

participants.

 AR in the theater - in this sector, augmented reality can serve not only for entertainment purposes but also for the purposes of

accessibility. The possibility to overlay virtual objects over the real environment can be used, for example, for subtitling in

various theater shows. Now, many theaters use LED displays either to provide subtitles for translation or to assist hearing-

impaired visitors. However, LED equipment is not available in each theater and even when it is, it can distract the viewers from

the show.
Chapter Five Review Questions
 What is augmented, virtual and mixed reality and its application?
 What are good examples of augmented, virtual and mixed reality?
 What is the difference between augmented, virtual and mixed reality?
 How is augmented, virtual and mixed reality achieved?
 What is the benefit of augmented, virtual and mixed reality?
 How Can AR, VR, and MR improve engineering instructions?
 Can VR be a substitute for Real Life Experience?
 What is the impact of VR on Educational Learning rather than games
 What is the most technical challenge for MR?

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