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Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be
transported into a number of real-world and imagined environments.
The most advanced VR experiences even provide freedom of movement – users can move
in a digital environment and hear sounds. Moreover, special hand controllers can be used
to enhance VR experiences.
Most VR headsets are connected to a computer (Oculus Rift) or a gaming console
(PlayStation VR) but there are standalone devices (Google Cardboard is among the most
popular) as well. Most standalone VR headsets work in combination with smartphones –
you insert a smartphone, wear a headset, and immerse in the virtual reality (see Figure 5.3).
Cont..
It provides the ability to have one foot (or hand) in the real world, and the other
in an imaginary place, breaking down basic concepts between real and
imaginary, offering an experience that can change the way you game and work
today.
One of the most obvious differences among augmented reality, virtual reality,
and mixed reality is the hardware requirements and also VR is content which is
100% digital and can be enjoyed in a fully immersive environment, AR overlays
digital content on top of the real-world. and MR is a digital overlay that allows
interactive virtual elements to integrate and interact with the real-world
Cont..
On the other hand, virtual reality programs require specialized VR headsets, noise-canceling
headphones, cameras to track room space and boundaries, and sometimes even motion capture
technology. Some of the biggest names in VR tech today are the Oculus Rift, HTC Vive, and
PlayStation VR. For the enjoyment of simple VR videos, there are affordable makeshift VR
headsets like the Google Cardboard, which work by running a video in 360 modes on your
smartphone and inserting the phone into the headset.
Mixed reality hardware is still emerging and hasn’t quite broken into the mainstream consumer
market, most likely due to the price. The consumer releases of the Microsoft HoloLens and
Magic Leap One retail for over $2000 USD, which is 3 to 4 times the cost of the PlayStation
VR and HTC Vive VR headsets. However, mixed reality applications sometimes require
exponentially more processing power and thus require more powerful hardware.
Cont…
Diabetes management - In 2017, the number of people struggle with diabetes reached up to 425
million adults worldwide. And the amount of diagnosed people is increasing every year. In 2014,
Google revealed the plans for creating a smart contact lens (Google
Contact Lens), in which the main function will be to measure the glucose levels in the tears. It will
help people with this disease to live the life they used to, without permanent worries about sugar level
in the blood.
Navigation - The using AR in navigation apps has already become a “traditional” way. By pointing
your phone to the city landscape, you get the information about nearby objects of your interest
(museums, hotels, shops, metro stations, etc.). The same way AR can be useful to provide information
about the nearest hospitals. For example, the EHBO app helps to find the nearest to you AEDs
(automated external defibrillators).
Generally, AR provides the following benefits to patients and healthcare
workers:
Reduce the risks associated with minimally invasive surgery.
Better informed decisions about the right treatment and illness prevention.
Make procedures more tolerable.
Better aftercare
Medical training and education.
Assistance in medical procedures and routine tasks.
AR in Entertainment: Augmented reality can be used in various
“entertainment” industries as entertainment covers quite a number of different
industries – music, movies, live shows, games – and all of them can benefit
from using augmented reality.
AR in games - the AR games were praised for increasing physical activity in
people – you actually have to move around to find your target, for example,
Pokémon. At the same time, there are complaints that players could cause
various incidents and accidents being too engrossed in the game. In any case,
Pokémon GO has rightfully earned its popularity and opened the world of AR
games to us.
Cont…
AR in music - music is not only about listening to favorite tracks and putting
together playlists. When we like a piece, we often want to find out more about
its background: the performers’ bios, the lyrics of the song, the making of the
recording or the music video.
Augmented reality can do all that and much more providing complete
information on the track or its performer. Augmented reality can enhance live
performances by illustrating the story told by a track or displaying the way it
was created by the band.
Cont…
AR on TV - this may seem a bit far-fetched, as television already shows a virtual world, thus adding augmented reality will raise
it to the second power. However, some experiments of fusing augmented reality on TV are already being made with the promise
of future enhancements. One way of integrating augmented reality in television is adding supplementary information to what is
going on the TV screen – such as match scores, betting options, and the like.
AR in eSports - recently, the industry of eSports has been gaining popularity in all parts of the globe. Competitive online
gaming has become as fascinating as real sports, and the technology is following it closely with new solutions and unusual
implementations. Augmented reality turns eSports shows into interactive experiences allowing the watchers to become
participants.
AR in the theater - in this sector, augmented reality can serve not only for entertainment purposes but also for the purposes of
accessibility. The possibility to overlay virtual objects over the real environment can be used, for example, for subtitling in
various theater shows. Now, many theaters use LED displays either to provide subtitles for translation or to assist hearing-
impaired visitors. However, LED equipment is not available in each theater and even when it is, it can distract the viewers from
the show.
Chapter Five Review Questions
What is augmented, virtual and mixed reality and its application?
What are good examples of augmented, virtual and mixed reality?
What is the difference between augmented, virtual and mixed reality?
How is augmented, virtual and mixed reality achieved?
What is the benefit of augmented, virtual and mixed reality?
How Can AR, VR, and MR improve engineering instructions?
Can VR be a substitute for Real Life Experience?
What is the impact of VR on Educational Learning rather than games
What is the most technical challenge for MR?