JavaScript
JavaScript
M. Abdur Rahman
Acknowledgment:
The slides are of ones by Dr. Russell Martin.
http://www.csc.liv.ac.uk/~martin/teaching/CSE391
Never be afraid to try something new. Remember, amateurs built the ark.
Professionals built the Titanic.
-- Not me
Client-Side Programming
• client-side programming
programs are written in a separate programming (or scripting) language
e.g., JavaScript, JScript, VBScript
programs are embedded in the HTML of a Web page, with tags to identify the program
component
e.g., <script type="text/javascript"> … </script>
the browser executes the program as it loads the page, integrating the dynamic output of the
program with the static content of HTML
could allow the user to input information and process it, might be used to validate input before
it’s submitted to a remote server
Scripts vs. Programs
JavaScript 1.5 & JScript 5.0 cores both conform to ECMAScript standard
view page
JavaScript Data Types & Variables
• JavaScript has only three primitive data types
String : "foo" 'howdy do' "I said 'hi'." ""
Number: 12 3.14159 1.5E6
Boolean : true false *Find info on Null, Undefined
<html>
standard C++/Java operators &
<!–- CSE391 js03.html --> control statements are provided
<head> in JavaScript
<title>Folding Puzzle</title> • +, -, *, /, %, ++, --, …
</head>
• ==, !=, <, >, <=, >=
<body> • &&, ||, !,===,!==
<script type="text/javascript">
distanceToSun = 93.3e6*5280*12; • if-then, if-then-else, switch
thickness = .002;
• while, for, do-while, …
foldCount = 0;
while (thickness < distanceToSun) {
thickness *= 2; PUZZLE: Suppose you took a piece
foldCount++; of paper and folded it in half, then in
}
document.write("Number of folds = " + half again, and so on.
foldCount);
</script>
</body>
How many folds before the thickness
</html> of the paper reaches from the earth to
the sun?
view page
*Find more info on this subject
JavaScript Math Routines
<html> the Math object
<!–- CSE391 js04.html -->
contains functions
<head> and constants
<title>Random Dice Rolls</title>
</head>
Math.sqrt
<body> Math.pow
<div style="text-align:center"> Math.abs
<script type="text/javascript"> Math.max
roll1 = Math.floor(Math.random()*6) + 1; Math.min
roll2 = Math.floor(Math.random()*6) + 1; Math.floor
Math.ceil
document.write("<img src=‘Images/die" +
Math.round
roll1 + ".gif'/>");
document.write(" ");
document.write("<img src=‘Images/die" + Math.PI
roll2 + ".gif'/>"); Math.E
</script>
</div> Math.random
</body>
</html>
function returns
number in [0..1)
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Interactive Pages Using Prompt
crude user interaction can
<html>
<!-- CSE391 js05.html -->
take place using prompt
<head>
<title>Interactive page</title> 1st argument: the prompt
</head> message that appears in the
dialog box
<body>
<script type="text/javascript">
userName = prompt("What is your name?", ""); 2nd argument: a default value
that will appear in the box (in
userAge = prompt("Your age?", ""); case the user enters nothing)
userAge = parseFloat(userAge);
function isPrime(n)
// Assumes: n > 0 can limit variable scope
// Returns: true if n is prime, else false
{
if (n < 2) { if the first use of a variable is preceded
return false; with var, then that variable is local to
} the function
else if (n == 2) {
return true;
} for modularity, should make all
else { variables in a function local
for (var i = 2; i <= Math.sqrt(n); i++) {
if (n % i == 0) {
return false;
}
}
return true;
}
}
Function Example
<html>
<!–- CSE391 js06.html -->
if (isPrime(testNum)) {
document.write(testNum + " <b>is</b> a prime number.");
}
else {
document.write(testNum + " <b>is not</b> a prime number.");
}
</script>
</body> view page
</html>
<html>
<!–- CSE391 js07.html --> Another
<head>
<title> Random Dice Rolls Revisited</title> Example
<script type="text/javascript">
function RandomInt(low, high)
// Assumes: low <= high
// Returns: random integer in range [low..high]
{
return Math.floor(Math.random()*(high-low+1)) + low;
recall the dynamic dice
} page
</script>
</head>
could define a function for
<body> generating random
<div align="center">
<script type="text/javascript"> numbers in a range, then
roll1 = RandomInt(1, 6); use whenever needed
roll2 = RandomInt(1, 6);
document.write("<img src=Images/die" +
easier to remember,
roll1 + ".gif'/>"); promotes reuse
document.write(" ");
document.write("<img src=Images/die" +
roll2 + ".gif'/>");
</script>
</div>
</body> view page
</html>
JavaScript Libraries
• better still: if you define functions that may be useful to many pages, store in a
separate library file and load the library when needed
Note: as with external style sheets, do not put <script> tags in the external JavaScript library file
load a library using the SRC attribute in the SCRIPT tag (nothing between the beginning and
ending tag)
<script type="text/javascript"
src="CSE391/JS/random.js">
</script>
Library Example
<html>
<!–- CSE391 js08.html -->
<head>
<title> Random Dice Rolls Revisited</title>
<script type="text/javascript“
src="CSE391/JS/random.js">
</script>
</head>
<body>
<div align="center">
<script type="text/javascript">
roll1 = RandomInt(1, 6);
roll2 = RandomInt(1, 6);
document.write("<img src=CSE391/Images/die" +
roll1 + ".gif'/>");
document.write(" ");
document.write("<img src=CSE391/Images/die" +
roll2 + ".gif'/>");
</script>
</div>
</body> view page
</html>
JavaScript Strings
• a class defines a new type (formally, Abstract Data Type)
encapsulates data (properties) and operations on that data (methods)
to create a string, assign using new or just make a direct assignment (new is implicit)
word = new String("foo"); word = "foo";
<head>
<title>Palindrome Checker</title>
<script type="text/javascript">
function Strip(str)
{
// CODE AS SHOWN ON PREVIOUS SLIDE
}
function IsPalindrome(str)
{
// CODE AS SHOWN ON PREVIOUS SLIDE
}
</script>
</head>
<body>
<script type="text/javascript">
text = prompt("Enter a word or phrase", "Madam, I'm Adam");
if (IsPalindrome(text)) {
document.write("'" + text + "' <b>is</b> a palindrome.");
}
else {
document.write("'" + text + "' <b>is not</b> a palindrome.");
}
</script>
</body> view page
</html>
JavaScript Arrays
• arrays store a sequence of items, accessible via an index
since JavaScript is loosely typed, elements do not have to be the same type
to create an array, allocate space using new (or can assign directly)
items = new Array(10); // allocates space for 10 items
• the Date class can be used to access the date and time
to create a Date object, use new & supply year/month/day/… as desired
methods include:
<head>
<title>Time page</title>
</head>
by default, a date will be displayed in
<body> full, e.g.,
Time when page was loaded:
<script type="text/javascript"> Sun Feb 03 22:55:20 GMT-0600
now = new Date(); (Central Standard Time) 2002
<head>
<title>Time page</title>
</head>
you can add and subtract Dates:
<body> the result is a number of
This year: milliseconds
<script type="text/javascript">
now = new Date();
newYear = new Date(2008,0,1); here, determine the number of
seconds since New Year's day
secs = Math.round((now-newYear)/1000);
// CSE391 Die.js //
// Die class definition define Die function (i.e.,
//////////////////////////////////////////// constructor)
function Die(sides)
initialize data fields in the
{
this.numSides = sides; function, preceded with this
this.numRolls = 0;
this.Roll = Roll; // define a pointer to a function similarly, assign method to
}
separately defined function
function Roll() (which uses this to access
{ data)
this.numRolls++;
return Math.floor(Math.random()*this.numSides) + 1;
}
<html>
<!–- CSE391 js15.html -->
Class Example
<head>
<title>Dice page</title>
•To do this, you can use a markup like the following in your inline code (this
isn’t necessary for scripts stored in external files).
<script type=“text/javascript”>
// <![CDATA[
// ]]>
</script>
•Since the (new) XHTML standard is written as an XML application,
validators such as the one from the W3C are actually attempting to check
an XML document for the correct structure.
•The two tags <![CDATA[ and ]]> together form an XML directive,
meaning to interpret the data between them as literal (non-parsed)
“character data”. An XML validator will effectively ignore the data
between these two tags, meaning that any symbols that would result in
an invalid document structure are ignored and do not result in an error
message from the validator.
•Because we are using these tags inside of a JavaScript block, and they
are not JavaScript commands, we precede each of them with a
(JavaScript) comment marker, hence the two forward slashes before
each tag.
More to come…