Consumer Behaviour
Consumer Behaviour
Consumer Behaviour
Terms used in CB
Customer Consumer Buyer Behaviour
Definition
Engine of marketing Consumer Behaviour can be defined as the behaviour that consumers display in searching for, purchasing, evaluating, and disposing of products and services that they expect will satisfy their needs. Focuses on how individuals make decisions to spend their available resources on consumption
Marketing myopia
Focus on product rather than on consumer needs. Causes company to ignore changes in market place
Contd
Selling Concept-Consumers would not buy the product unless they are aggressively persuaded to do so. Fails to focus on customer satisfaction Marketing Concept-Needs and wants of consumers is the primary focus of the firm.
MARKET ANALYSIS
MARKET SEGMENTATION
MARKETING STRATEGY
OUTCOMES
Market Segmentation
Product-related need sets Segments: customers with similar needs and responses Segment description Segment selection
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Marketing Strategy
Target market selection is not possible without formulating a marketing strategy Marketing strategy is determining how to provide superior value to target market. This requires formulation of consistent marketing mix which constitute elements of marketing strategy
Intervenes between Marketing strategy and outcomes Firm can succeed only if consumer goes through process of decision making
Outcomes
Firm
Product position Sales Customer satisfaction
Society
Economic Physical environment Social welfare
Individual
Need satisfaction Injurious consumption (Occurs when individuals/groups make consumption decisions that have negative consequences for their long run well-being. Eg: Alchohol)
Consumer Modeling
What is a Model?
A simplified representation of reality. Models are described
Verbally Diagrammatically Mathematically
Models can be
Specific Comprehensive
Facilitate learning of what is known of Consumer Behaviour Assist on constructing a theory that can guide research in Consumer Behaviour
Economic Model
Synthesized by Alfred Marshall based on the Theory of Marginal Utility and Micro-Economic Theory. The Focus is on the Act of Purchase of an Average Consumer. Explains What a Consumer would purchase and In What Quantity.
Individuals allocate their resources to maximize satisfaction of their needs and wants
Basic Assumptions
Individual needs are unlimited Individual needs cannot be fully satisfied Individual is completely aware of his needs Individual is a rational buyer Individual has the perfect information about the utility of products available in the market The utility of a product or service gets reduced with each subsequent purchase Price of goods are the sole sacrifice involved in obtaining a product or service Market is a collection of homogeneous individuals
The ID
Original and basic system of human personality Leads to strong drives and urges Instinctive, pleasure seeking element Represents a storehouse of all instincts Warehouse of primitive or instinctual needs for which individual seeks satisfaction Morals, beliefs, goodness, and even evil are nonexistent to the knowledge of the primitive Id Id is largely childish, irrational, never satisfied, demanding and destructive of others
The Super-Ego
Noblest thoughts, ideas, feelings that are acquired by a person from his parents, teachers, friends, religion, organization and colleagues Primary concern of super ego is to determine whether the action proposed by ego is right or wrong and to ensure the limitations of satisfactions of the id Individuals internal expression of societys moral and ethical codes of conduct Driven by authorities, parents, and other moral officials in society Function of the super ego is to inhibit the desires of the Id
The Ego
Individuals conscious control that balances the demands of the Id and Super-Ego Processes are entirely conscious because it is concerned with the perception of the outside world
Contd..
Id is what an individual is born with. Super-ego are formed out of the values Ego acts as a balance between the Id and the Super-ego Id remains at the core of each need Individuals show behaviour as a gratification to their Id
Sociological Model
Individual is a part of the society & various groups Buying Behaviour of an individual is influenced by these groups
Sociological Model
STIMULUS (INPUT)
PROCESSING (ANALYSIS)
RESPONSE (OUTPUT)
VARIABLES OUTPUTS
Exogenous variables
The third type is family, reference group, and social class. All three types of stimuli provide inputs concerning the product class or specific brands to the
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Interaction between the different variables in the Perceptual and Learning constructs and other sets give the Model its distinctive advantage.
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Perceptual Construct
Pertain to the way the individual deals with information
How the Consumer Receives Information How Consumer Understands Information Stimulus ambiguity
Significative Inputs
Overt Search
Perceptual bias
When the consumer does not understand the message from the environment
Symbolic Inputs
Stimulus Ambiguity
When the consumer distorts the information received so that it fits his or her established needs or experience
Learning Construct
Learning Construct
Motives Brand Comprehension Satisfaction
Confidence
Intention
Attitude
Motive
Brand Comprehension
Choice Criteria
Perceptual Bias
Satisfaction
Intention Attitude
Brand Comprehension
Attention
which are not explained but have a bearing on some or all constructs that influence the output.
The
Importance of purchase Personality variables Social class Culture Organization Time Pressure Financial Status
Nicosia Model
This Model concerns with the Inter-relationship between:
The firms marketing communications The attributes of the consumer The consumers decision process including Search and evaluation process Actual decision process The feedback of the consumers response to the firm
Nicosia Model
Sub Field 1
Product Attribute Companys Communications to the Targeted Audience.
Represents the output of a commercial message from the firm in the form of advertising or other forms of promotion and its effect on consumer
Sub Field 2
Consumer Attribute What the consumer makes out of the Communications and other Inputs
If the process results in motivation to buy, it becomes the input for Field 3
Motivation
Field 3
Decision (Act of Purchase) {Action}
Purchasing Behaviour
Act of Purchase
Purchasing Behaviour
Feedback
Nicosia Model
Field 1
Sub Field 1 Product Attribute Sub Field 2
Field 2 Attitude Search & Evaluation (of Means, Ends, Relations) {Pre- Action Field} Motivation Field 3 Decision (Act of Purchase) {Action}
Experience Field 4
Consumption
Feedback
Purchasing Behaviour
Contd.
First Stage-Problem recognition, search for alternatives, alternate evaluation purchase, and outcomes. The central focus of the model. (Decision Process) Second stage- consumer gets information from marketing and non-marketing sources (Information Input)
Contd..
Third stage- consists of the consumers exposure, attention, perception, acceptance, and retention of incoming information. (Information Processing) Fourth stage-consists of individual and environmental influences that affect all five stages of the decision process. (variables influencing the decision process)
Contd..
Provide a systematic classification of people into eight distinct consumer segments. VALS is based on enduring psychological characteristics that correlate with purchase patterns.
VALS
VALS classifies consumers on the basis of two dimensions: Self-orientation (primary motivation)- horizontal dimension represents primary motivations Resources the vertical dimension segments people based on the degree to which they are innovative and have resources such as income, education, self confidence, intelligence, leadership skills, and energy. The combination of motivations and resources determines how a person will express himself or herself in the marketplace as a consumer.
Resources
Reflects the ability of individuals to pursue their dominant self orientation. A person's tendency to consume goods and services extends beyond age, income, and education. Energy, self-confidence, leadership, and self-importance play a critical role. These psychological traits in conjunction with key demographics determine an individual's resources. Various levels of resources enhance or constrain a person's expression of his or her primary motivation.
VALS
Principle Oriented
Action Oriented
Fulfilleds
Achievers
Experiencers
Believers
Strivers
Makers
Strugglers
Actualizers/Innovators
Actualizers are successful, people with high self-esteem. Have abundant resources and exhibit all three primary motivations in varying degrees. Very active consumers Image is important to them as an expression of their taste, independence, and personality.
Strugglers/Survivors
Live narrowly focused lives. These consumers have the lowest incomes. Have few resources and are thus located below the rectangle. They are the oldest of all the segments, with a median age of 61. They are comfortable with the familiar and are primarily concerned with safety and security.
Principle Oriented
Fulfilleds/Thinkers Motivated by ideals Mature, satisfied, comfortable , and reflective people who value order, knowledge, and responsibility Tend to be well educated and actively seek out information. Open to consider new ideas. Although their incomes allow them many choices, they are conservative, practical consumers look for durability, functionality, and value in the products they buy.
Believers
Believers are motivated by ideals. They are conservative, conventional people with concrete beliefs based on traditional, established codes. Believers are predictable; they choose familiar products and established brands.
Status oriented
Achievers Motivated by the desire for achievement and a deep commitment to career and family. Active consumers. Image is important They favor established, prestige products and services that demonstrate success to their peers. Because of their busy lives, they are often interested in a variety of time-saving devices.
Strivers
Strivers are trendy and fun loving. motivated by achievement concerned about the opinions and approval of others. active consumers because shopping is both a social activity and an opportunity to demonstrate to peers their ability to buy. As consumers, they are as impulsive as their financial circumstance will allow.
Action Oriented
Experiencers are motivated by selfexpression. Experiencers seek variety. Experiencers spend a comparatively high proportion of their income on fashion, entertainment, and socializing. Their purchases reflect the emphasis they place on looking good.
Makers/Survivors
Makers are practical people who have practical skills and value self-sufficiency.
Suspicious of new ideas. Respect authority but resentful of government intrusion on individual rights.
Unimpressed by material possessions other than those with a practical or functional purpose. Survivors are cautious consumers. They are loyal to favorite brands, especially if they can purchase them at a discount.