6. Does your character work better with creative or technical endeavors?
Vyrm - technical 100%, though he has a lot of imagination for his engineering projects. He's not particularly talented artistically, when it comes to drawing, the only thing he's good at is making blueprints and plans. He's also not very gifted when it comes to expressing himself through art and interpreting it, with drawing he struggles to portray what he's imagining, and when it comes to writing, poetry or anything of that sort, he tends to take things literally so he naturally has trouble with metaphors or non-direct language. He doesn't get instruments either, it doesn't help that a lot of them hurt his ears so as you can imagine, that gets in the way of practice. However, he has attempted one specific creative endeavor which so far has had more satisfying results - wood carving. He likes to carve figures out of wood in his spare time, and he finds it easier to search for the form within the wood block than to create said form from scratch. It's not super impressive yet but it's better than anything else he's attempted when it comes to creative endeavors
Grimm - he's the opposite of Vyrm, he's far more likely to pursue creative endeavors. He loves the theatre, and because the Troupe in the AU is basically just that, he actively pursues acting and even singing at times. Outside of that, he used to dabble in painting and poetry, during Vyrm's 35 year long absence, he wrote a lot of poems addressed to him to cope with his loss. With painting, he ended up not pursuing it further as he found it a bit too messy of a process for his liking, though he still maintains a lot of skill and knowledge that he uses to guide others. With technical tasks, he's not terrible, but it's very clear that whenever he tries to help Vyrm in the workshop, he's the one who requires guidance. It's not something he's naturally very good at, though he's always eager to try
Hornet - kind of 50/50. I don't think she ever tried to pursue very artistic endeavors, mostly cause she was focused on survival for a big chunk of her life. She wasn't very interested in Vyrm's workshop when she was a child either, though she did end up learning a thing or two about the tools she used for hunting so she has some skill in technical craft. Mostly through taking them apart after buying them from merchants in various settlements she would stop by from time to time. After Vyrm returned and started his workshop endeavors, she had access to more tools, but she always thought what she already had was enough so she didn't pursue that further. What she did get into after his return was some small craft, particularly little necklaces and bracelets made from beast teeth and bones. Holly is much more skilled at that but she does enjoy contributing to it, especially since they're a nice source of extra income when sold on the market.
Holly - they're very art and creativity focused, they're not very good at technical things, mainly due to their shaky hands which make precise movements a bit difficult. That said, they do enjoy sewing, it's not perfect for the same reason, but there's less of a pressure with making plush toys compared to making sure a mechanism works as intended, so they're able to enjoy that hobby a lot more. On top of that, they enjoy drawing and are fairly good at it all things considered, they managed to make the messiness of their lines work to their favor. And lastly, they also enjoy making jewelry out of animal bones and pretty rocks, which they later sell on the market. I like to think they find creative endeavors more engaging since they see them as a way to express their emotions - the lack of voice and complex facial expressions makes that very difficult otherwise.
Zote - I think giving him any kind of technical work is a disaster waiting to happen, and while it may be a bit unexpected, he's actually far more interested in creative endeavors. Something I have in mind in particular for him is joining the Troupe as part of the music crew some time in the future. He currently works part-time as Grimm's helper during rehearsals, and I like to think he often finds himself distracted by the music rehearsals led by Brumm, in a positive sense. And I had the idea of Grimm picking up on it and giving him an instrument as a birthday present (a change to how I approached this storyline before where he found out about Zote's secret instrument practice; feels far less intrusive that way haha). I love to imagine Zote rejecting that interest of his for years cause he was raised to believe stuff like that was for the weak; now that he experienced what it's like to have people who care about you no matter what, I think he opened up to the possibility of pursue it.
Lewk - he's definitely more creatively gifted. Not that he thinks technical endeavors are boring or that he's bad at them, but he finds artistic work to be much more fulfilling. He definitely got the eye for beauty and aesthetic after Grimm, I think he would enjoy writing poetry when he's older. For now, he mostly sticks to drawing as part of his school homework, and while he's not the best at it, he really enjoys it.
Asta - I think she leans more towards artistic endeavors. She's not especially interested in what Vyrm does in the workshop, if she's there while he's working, she's usually looking for things to play with instead. I'd say that she has potential for coming up with stories, I like to think in the future she would be very fascinated by travel, and that's a subject that sparks imagination.
Milo - the complete opposite of Asta, he's like a little mirror image of Vyrm. He's not good at drawing, and he gets discouraged very easily with any kind of artistic task since struggles with artistic expression. What he excels at, however, is technical work. It's something he's already showing an interest in, and he enjoys it because not only is it a way for him to spend more time with Vyrm, but he also finds it easier to achieve satisfying results. And once he's older, he will surely match Vyrm's genius when it comes to engineering work.