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craig snedeker

@craigsnedeker / craigsnedeker.tumblr.com

Craig Snedeker. Husband, father, photographer, web designer, aspiring 3D artist, filmmaker, and wannabe world explorer.

Check out a personal project I finished recently: my first serious attempt at 3D modeling a vehicle! This started out as a simple, lowpoly style semi truck but ended up a lot more detailed, with chassis, suspension, brakes, and an interior!

I recently finished another lowpoly, isometric scenes trading card series for NeonMob, a few months after the first one got released. Isometric Journeys: Round Trip is being released a limited edition series March 5th, and focuses on the journey of a bus starting at a small town bus station to a big city bus depot. I focused more on details and environments for this one and am really excited to show this one off! I even pulled a few things from the first series (Isometric Journeys) and snuck them into this one. 

Also, I’m heavily considering opening commissions for this style art, if you think that’s a good idea or are interested in having one done, drop me a line in the ask box on the sidebar! 

I recently started working on a series of low-poly, isometric scenes for a trading card set on NeonMob (feel free to vote for it by clicking here!). NeonMob is a great site where you can collect and trade digital trading cards, and hopefully this will be a series on there soon. At the time I posted this, I have 22 scenes with 10 variations, but that number will rise as I continue making these. Be sure to check out my creator profile on NeonMob!

Edit 12/30/20: the series was just released! You can collect it my clicking here: https://www.neonmob.com/series/isometric-journeys/

A little while ago I designed this logo for my mom’s knitting design business, @jennysnedekerdesign. I wanted to make her something cute, simple, and modern and this is what we came up with.

Software: Inkscape

Classic64 Asset Library Released!

I've been interested in game development for a long time, but I never had the time to sit down and learn programming or have been focused enough to complete a project. I still enjoy creating game content though, so I've been working on a huge asset library on and off over the past few years that is inspired by N64 and PS1/PS2 era games. I'm a huge fan of this aesthetic and hope it can be used by many independent and upcoming game creators!

I just released version 0.1 on my Itch.io today! I know it’s far from finished, but the amount of time it’s going to take to complete it is years in the future so I wanted to get this pushed out for people to start being able to use it. 

While getting used to Blender’s new 2.8 workflow, I created this low poly tool chest for my 64 Asset Pack. Blender 2.8 is totally different from what I’m used too, so this was a great chance to familiarize myself the new features and changes. It’s rendered with Cycles, 1 lamp, and all the rest of the settings at default.

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