Ever VitruvianMan your OCs? Give it a try sometime.
My completed magazine spreads for the SPD-U Student Competition! I adore iDKHOW so this was an incredibly fun project to work on
I do not claim the photography or copy to be my own. I mashed together a few articles and interview with Dallon Weekes to complete this, and I used the imagery from a few articles/online magazines and also the Gloomtown Division album cover. I did edit the photography, but that is all. In addition to that, the name I was required to use as the author is not a person (that I know of). It was an aspect of the competition requirements.
If you’d like to support me in other ways, please check the link in my bio.
A new song “Money” was played live tonight at Kaplan Arena!
Frank, my Warforged Barbarian 🪓 🔥 🤖
For a soon-to-be campaign with my friends!
No. 5 was created four year prior to the game’s start as a simple fortress guard. However, something malfunctioned with his crystal core during his creation - and now, his engine burns WAY too hot. Definitely Karlach inspired lol. Seems No. 5 has a passion for cracking skulls.
Useless to his creator (after all, he kept picking fights with… everything), No. 5 was set free, left to wander the wilds on his own. That is, until he came across M. Mulligan Moody, the owner of a traveling, less-than-legal fighting ring. The two hit it off instantly. No. 5 was provided shelter and a constant stream of fighting material, and Moody was provided an unbeatable champion - and therefore, an endless revenue source. No. 5 changed his name to better suit the prized fighter persona, and began to develop a bit of a vain streak. He replaced his formerly matching, metal head with a wooden mannequin one, painting on a handsome mustache for a little extra flair. After all: someone’s gotta impress the ladies, since you sorry men won’t! (*insert flexing*)
The two travel together for 398 days, 6 hours, 21 minutes (by Frank’s internal clock) until Moody goes to a comedy bar in Waterdeep one evening for a few drinks. Frank is with him, standing guard for his partner as he does on every excursion into populated areas (you never know if someone with a bone to pick might show up!) when the adventure kicks off.
See, Frank’s been feeling… less than stellar about breaking quite so many bones in his line of work. Sure, it makes Moody happy with him, but the joy of the fight is starting to diminish the more sorry saps he flattens. Perhaps it’s time to start focusing on breaking the RIGHT people’s bones instead of ALL of them…
A journey of self discovery ensues.
Very excited to play him, though. He sounds like a British gentleman from the early twentieth century, but he’s LOUD. One volume. No sneaking happens when he’s around.
SPLENDID!