Tags: ZephyrBlu/zephyrus-sc2-parser
Tags
Track Building Queues + ARCHITECTURE.md (#14) This is an initial version of building queue tracking, will probably need changes in the future. There's also a bug fix related to calculating the game length in this PR. I also added an `ARCHITECTURE.md` document to try and explain some areas of the parser.
More Game Stats + Versioned Balance Data (#1) This update focuses in adding more capability to the parser by extracting more information from replays. Game stats added (All to timeline and summary): - Command Structure Energy Values - Command Structure Energy Efficiency - Command Structure Energy Idle Time (Time when Energy >50) - Supply Block - Warp Gate Efficiency - Warp Gate Idle Time - Average Idle Larva - Resources Collected - Screens Per Minute - Inject Efficiency - Creep Coverage (% and tiles) - Creep Tumor Count Other additions include: - Simple Engagement Prediction using sc2-libvoxelbot - Energy Calculation for Game Objects - Ability Attribution for Game Objects - Tile Calculation for Buildings (At the moment only for Creep, will be generalized to Vision as well) I'm still working out the best way to distribute the Python extension for sc2-libvoxelbot, so for now engagements will return an empty list if the extension is not detected. There is now also versioned balance data with the correct ability and unit ids.