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Commits on Jun 1, 2011
Commits on May 31, 2011
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Commits on May 30, 2011
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Disabled ambient light in trackball Earth example (to get rid of clouds in unlit part of the globe).
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Commits on May 29, 2011
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Commits on May 28, 2011
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Added support for custom attribute buffers to be correctly split across large meshes (>65K vertices)
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