Get it in the chrome web store:
https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb
- No static directory or configuration required because we server up IL's WebGL build from the IL folder directly
- The buffer sizes increased to server our pages up quicker
- We force the app to server the jsgz files to make it transfer less data
- Manifest modified to accomodate recordings
To make something that can go to the Chrome Web Store is pretty simple but here are the steps:
- Copy the WebGL build from Q:\Tablet\PotentialRelease\Sprint##\1.##.#####\bin into the IL folder
- Open the uniquely named folder and delete the release directory (files aren't used)
- Open the templatedata directory and rename Booster.png to booster.png
- In the compressed directory you can delete WebGL.jsgz since it isn't used (10 mb-ish)
- Open the manifest.json from the root and update the version number to match whatever you've just added
At that point you can send the package to the Chrome Web Store