|
| 1 | +import { logger } from './util/logger.js'; |
| 2 | + |
| 3 | +export declare type PacketType = 'publish' | 'puback' | 'pubrec' | 'pubrel' | 'pubcomp'; |
| 4 | + |
| 5 | +export declare type SequenceType = 'publish'; |
| 6 | + |
| 7 | +export interface Message { |
| 8 | + qos: 0 | 1 | 2; |
| 9 | + cmd: PacketType; |
| 10 | + messageId: number | undefined; |
| 11 | +} |
| 12 | + |
| 13 | +export interface Packet { |
| 14 | + messageId: number | undefined; |
| 15 | +} |
| 16 | + |
| 17 | +// It's called SendPacketFuncton, but it accepts a Message. Maybe we need to rethink this. |
| 18 | +// The more I think about this, the more I think it should accept a `Packet` object, and it |
| 19 | +// should use `Packet.cmd` instead of accepting a separate `PacketType` parameter. |
| 20 | +export type SendPacketFunction = (packetType: PacketType, message: Message) => void; |
| 21 | + |
| 22 | +type InFlightMessageMap = { [key: number]: SequenceMachine }; |
| 23 | + |
| 24 | +// These should be documented so callers can change them. Do we want these to be specific for each packet type (pubRelInterval, maxPubRe, etc)? |
| 25 | +/* eslint prefer-const: 0 */ |
| 26 | +let pubAckInterval = 2000; |
| 27 | +let maxPublishCount = 5; |
| 28 | + |
| 29 | +type DoneFunction = (err?: Error) => void; |
| 30 | + |
| 31 | +export class MqttPacketSequencer { |
| 32 | + sendPacketFunction: SendPacketFunction; |
| 33 | + inFlightMessages: InFlightMessageMap = {}; |
| 34 | + |
| 35 | + constructor(sendPacketFunction: SendPacketFunction) { |
| 36 | + this.sendPacketFunction = sendPacketFunction; |
| 37 | + } |
| 38 | + |
| 39 | + _runSequence(sequenceType: SequenceType, message: Message, done: DoneFunction) { |
| 40 | + let sequenceMachine: SequenceMachine; |
| 41 | + |
| 42 | + switch (sequenceType) { |
| 43 | + case 'publish': |
| 44 | + switch (message.qos) { |
| 45 | + case 0: |
| 46 | + sequenceMachine = new PublishQos0(message, this.sendPacketFunction, done); |
| 47 | + break; |
| 48 | + case 1: |
| 49 | + sequenceMachine = new PublishQos1(message, this.sendPacketFunction, done); |
| 50 | + break; |
| 51 | + case 2: |
| 52 | + sequenceMachine = new PublishQos2(message, this.sendPacketFunction, done); |
| 53 | + break; |
| 54 | + } |
| 55 | + this.inFlightMessages[message.messageId as number] = sequenceMachine; |
| 56 | + // SUBSCRIBE also goes into the inFlightMesages map. CONNECT maybe goes somewhere else? |
| 57 | + } |
| 58 | + |
| 59 | + sequenceMachine.start(); |
| 60 | + } |
| 61 | + |
| 62 | + // TODO: Is there an easier way to Promisify this? |
| 63 | + runSequence(sequenceType: SequenceType, message: Message, done?: DoneFunction) { |
| 64 | + if (done) { |
| 65 | + return this._runSequence(sequenceType, message, done); |
| 66 | + } else { |
| 67 | + return new Promise<void>((resolve, reject) => { |
| 68 | + this._runSequence(sequenceType, message, (err: Error | void) => { |
| 69 | + if (err) { |
| 70 | + reject(err); |
| 71 | + } else { |
| 72 | + resolve(); |
| 73 | + } |
| 74 | + }); |
| 75 | + }); |
| 76 | + } |
| 77 | + } |
| 78 | + |
| 79 | + // `Packet` has an `cmd` value. Should we use this? Probably? |
| 80 | + handleIncomingPacket(packetType: PacketType, packet: Packet) { |
| 81 | + const sequenceMachine = this.inFlightMessages[packet.messageId as number]; |
| 82 | + |
| 83 | + if (sequenceMachine) { |
| 84 | + sequenceMachine.handleIncomingPacket(packetType, packet); |
| 85 | + } else { |
| 86 | + logger.info('blah'); |
| 87 | + } |
| 88 | + } |
| 89 | +} |
| 90 | + |
| 91 | +abstract class SequenceMachine { |
| 92 | + message: Message; |
| 93 | + sendPacketFunction: SendPacketFunction; |
| 94 | + done: DoneFunction; |
| 95 | + timeout: NodeJS.Timeout | number = 0; |
| 96 | + |
| 97 | + constructor(message: Message, sendPacketFunction: SendPacketFunction, done: DoneFunction) { |
| 98 | + this.message = message; |
| 99 | + this.sendPacketFunction = sendPacketFunction; |
| 100 | + this.done = done; |
| 101 | + } |
| 102 | + |
| 103 | + abstract start(): void; |
| 104 | + abstract handleIncomingPacket(packetType: PacketType, packet: Packet): void; |
| 105 | + abstract cancel(): void; |
| 106 | + |
| 107 | + _setTimer(callback: () => void, interval: number): void { |
| 108 | + this._clearTimer(); |
| 109 | + this.timeout = setTimeout(callback, interval); |
| 110 | + } |
| 111 | + |
| 112 | + _clearTimer(): void { |
| 113 | + if (this.timeout) { |
| 114 | + clearTimeout(this.timeout as NodeJS.Timeout); |
| 115 | + this.timeout = 0; |
| 116 | + } |
| 117 | + } |
| 118 | +} |
| 119 | + |
| 120 | +enum Qos0State { |
| 121 | + New, |
| 122 | + Done, |
| 123 | + Failed, |
| 124 | +} |
| 125 | + |
| 126 | +class PublishQos0 extends SequenceMachine { |
| 127 | + state = Qos0State.New; |
| 128 | + |
| 129 | + start(): void { |
| 130 | + this._sendPublish(); |
| 131 | + } |
| 132 | + |
| 133 | + _sendPublish() { |
| 134 | + try { |
| 135 | + this.sendPacketFunction('publish', this.message); |
| 136 | + this.state == Qos0State.Done; |
| 137 | + this.done(); |
| 138 | + } catch (e: any) { |
| 139 | + this.state = Qos0State.Failed; |
| 140 | + this.done(e); |
| 141 | + } |
| 142 | + } |
| 143 | + |
| 144 | + handleIncomingPacket(packetType: PacketType, packet: Packet): void { |
| 145 | + packetType; |
| 146 | + packet; |
| 147 | + logger.info('blah'); |
| 148 | + } |
| 149 | + |
| 150 | + cancel() { |
| 151 | + logger.info('blah'); |
| 152 | + } |
| 153 | +} |
| 154 | + |
| 155 | +// TODO: do we want a state for Cancelled? |
| 156 | +enum Qos1State { |
| 157 | + New, |
| 158 | + WaitingForPubAck, |
| 159 | + Done, |
| 160 | + Failed, |
| 161 | +} |
| 162 | + |
| 163 | +class PublishQos1 extends SequenceMachine { |
| 164 | + state = Qos1State.New; |
| 165 | + sendPublishCount = 0; |
| 166 | + |
| 167 | + start(): void { |
| 168 | + this._sendPublish(); |
| 169 | + } |
| 170 | + |
| 171 | + _sendPublish() { |
| 172 | + this.sendPublishCount++; |
| 173 | + if (this.sendPublishCount > maxPublishCount) { |
| 174 | + this._clearTimer(); |
| 175 | + this.state = Qos1State.Failed; |
| 176 | + this.done(new Error()); |
| 177 | + } else { |
| 178 | + // Set the state and start the timer before you send anything, just |
| 179 | + // in case the ack comes back before sendPacketFunction returns. |
| 180 | + this.state == Qos1State.WaitingForPubAck; |
| 181 | + try { |
| 182 | + this.sendPacketFunction('publish', this.message); |
| 183 | + this._setTimer(this._sendPublish.bind(this), pubAckInterval); |
| 184 | + } catch (e) { |
| 185 | + this.state = Qos1State.Failed; |
| 186 | + this.done(e as Error); |
| 187 | + } |
| 188 | + } |
| 189 | + } |
| 190 | + |
| 191 | + handleIncomingPacket(packetType: PacketType, packet: Packet): void { |
| 192 | + packet; |
| 193 | + if (packetType == 'puback' && this.state == Qos1State.WaitingForPubAck) { |
| 194 | + this._clearTimer(); |
| 195 | + this.state = Qos1State.Done; |
| 196 | + this.done(); |
| 197 | + } else { |
| 198 | + logger.info('blah'); |
| 199 | + } |
| 200 | + } |
| 201 | + |
| 202 | + cancel() { |
| 203 | + this._clearTimer(); |
| 204 | + if (this.state in [Qos1State.New, Qos1State.WaitingForPubAck]) { |
| 205 | + this.done(new Error()); |
| 206 | + this.state = Qos1State.Failed; |
| 207 | + } |
| 208 | + } |
| 209 | +} |
| 210 | + |
| 211 | +enum Qos2State { |
| 212 | + New, |
| 213 | + WaitingForPubRec, |
| 214 | + WaitingForPubComp, |
| 215 | + Done, |
| 216 | + Failed, |
| 217 | +} |
| 218 | + |
| 219 | +class PublishQos2 extends SequenceMachine { |
| 220 | + state = Qos2State.New; |
| 221 | + sendPublishCount = 0; |
| 222 | + sendPubRelCount = 0; |
| 223 | + |
| 224 | + start(): void { |
| 225 | + this._sendPublish(); |
| 226 | + } |
| 227 | + |
| 228 | + _sendPublish() { |
| 229 | + this._clearTimer(); |
| 230 | + this.sendPublishCount++; |
| 231 | + if (this.sendPublishCount > maxPublishCount) { |
| 232 | + this.state = Qos2State.Failed; |
| 233 | + this.done(new Error()); |
| 234 | + } else { |
| 235 | + // Set the state before you send anything, just |
| 236 | + // in case the ack comes back before sendPacketFunction returns. |
| 237 | + this.state == Qos2State.WaitingForPubRec; |
| 238 | + try { |
| 239 | + this.sendPacketFunction('publish', this.message); |
| 240 | + this._setTimer(this._sendPublish.bind(this), pubAckInterval); |
| 241 | + } catch (e) { |
| 242 | + this.state = Qos2State.Failed; |
| 243 | + this.done(e as Error); |
| 244 | + } |
| 245 | + } |
| 246 | + } |
| 247 | + |
| 248 | + _sendPubRel() { |
| 249 | + this._clearTimer(); |
| 250 | + this.sendPubRelCount++; |
| 251 | + if (this.sendPubRelCount > maxPublishCount) { |
| 252 | + this.state = Qos2State.Failed; |
| 253 | + this.done(new Error()); |
| 254 | + } else { |
| 255 | + // Set the state before you send anything, just |
| 256 | + // in case the ack comes back before sendPacketFunction returns. |
| 257 | + this.state == Qos2State.WaitingForPubComp; |
| 258 | + try { |
| 259 | + this.sendPacketFunction('pubrel', this.message); |
| 260 | + this._setTimer(this._sendPubRel.bind(this), pubAckInterval); |
| 261 | + } catch (e) { |
| 262 | + this.state = Qos2State.Failed; |
| 263 | + this.done(e as Error); |
| 264 | + } |
| 265 | + } |
| 266 | + } |
| 267 | + |
| 268 | + handleIncomingPacket(packetType: PacketType, packet: Packet) { |
| 269 | + packet; |
| 270 | + if (packetType == 'pubrec') { |
| 271 | + if (this.state in [Qos2State.WaitingForPubRec, Qos2State.WaitingForPubComp]) { |
| 272 | + // Set the state before you send anything, just |
| 273 | + // in case the ack comes back before sendPacketFunction returns. |
| 274 | + this.state = Qos2State.WaitingForPubComp; |
| 275 | + this._sendPubRel(); |
| 276 | + } |
| 277 | + } else if (packetType == 'pubcomp') { |
| 278 | + if (this.state == Qos2State.WaitingForPubComp) { |
| 279 | + this._clearTimer(); |
| 280 | + this.state = Qos2State.Done; |
| 281 | + this.done(); |
| 282 | + } else { |
| 283 | + logger.info('blah'); |
| 284 | + } |
| 285 | + } else { |
| 286 | + logger.info('blah'); |
| 287 | + } |
| 288 | + } |
| 289 | + |
| 290 | + // Note: after this has been proven, we need to flush out |
| 291 | + // the code so we handle any action in any state. Mostly we |
| 292 | + // just log that we're ignoring something, but we also want |
| 293 | + // to check state on the _send methods. If state == done or |
| 294 | + // failed, then we don't send anything -- this just means |
| 295 | + // we had a timer fire or an ack come back late. But if we |
| 296 | + // call _send in some other unexpected state, we might want |
| 297 | + // to except. |
| 298 | + |
| 299 | + cancel() { |
| 300 | + if (this.state in [Qos2State.New, Qos2State.WaitingForPubRec, Qos2State.WaitingForPubComp]) { |
| 301 | + this.done(new Error()); |
| 302 | + this.state = Qos2State.Failed; |
| 303 | + } |
| 304 | + } |
| 305 | +} |
0 commit comments