All code in any code-base should look like a single person typed it, no matter how many people contributed.
The following list outlines the practices that I use in all code that I am the original author of; contributions to projects that I have created should follow these guidelines.
I do not intend to impose my style preferences on other people's code if they have an existing common style - this should be respected.
This is a living document, contributions are welcome: fork, clone, branch, commit, push, pull request.
Code should always be verifiable by means of commonly accepted, de-facto standards. Preferably, JSHint ... JSLint if you must.
Projects must include some generic means by which source can be compressed in preparation for production use. Preferably, Uglify.js via Node.js. Alternatively, Google Closure Compiler or YUI Compressor via js.jar are acceptable substitutes. Choose one and support it.
Projects must include some form of unit, reference, implementation or functional testing. Use case demos DO NOT QUALIFY as "tests".
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Whitespace
- Never mix spaces and tabs.
- When beginning a project, before you write any code, choose between soft indents (spaces) or real tabs — this is law.
- For readablity, I always recommend setting your editor's indent size to two characters — this means two spaces or two spaces representing a real tab.
- If your editor supports it, always work with the "show invisibles" setting turned on. The benefits of this practice are:
- Enforced consistency
- Eliminating end of line whitespace
- Eliminating blank line whitespace
- Commits and diffs that are easier to read
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Spacing, Formatting and Syntax
A. Parens, Braces, Linebreaks
// if/else/for/while/try always have spaces, braces and span multiple lines // this encourages readability // 2.A.1.1 // Examples of really cramped syntax if(condition) doSomething(); while(condition) iterating++; for(var i=0;i<100;i++) someIterativeFn(); // 2.A.1.1 // Use whitespace to promote readability if ( condition ) { // statements } while ( condition ) { // statements } for ( var i = 0; i < 100; i++ ) { // statements } if ( true ) { // statements } else { // statements }
B. Assignments, Declarations, Functions ( Named, Expression, Constructor )
// 2.B.1.1 // Variables var foo = "bar", num = 1, undef; // Literal notations: var array = [], object = {}; // 2.B.1.2 // Using only one `var` per scope (function) promotes readability // and keeps your declaration list free of clutter (also saves a few bytes) // Bad var foo = ""; var bar = ""; var qux; // Good var foo = "", bar = "", quux; // or.. var // Comment on these foo = "", bar = "", quux;
// 2.B.2.1 // Named Function Declaration function foo( arg1, argN ) { } // Usage foo( arg1, argN ); // 2.B.2.2 // Named Function (w/ callback argument) function bar( arg1, callback ) { if ( arg1 && callback ) { callback(); } } // Usage bar( arg1, function() { // callback statements }); // 2.B.2.3 // Function Expression var quux = function( arg1, callback ) { if ( arg1 && callback ) { callback(); } // always return 'something' return true; } // Usage: quux( arg1, function() { // callback statements }); // 2.B.2.4 // Constructor definition function FooBar() { return this; } // Usage: var fooBar = new FooBar();
C. Exceptions, Slight Deviations
// 2.C.1.1 // Functions with callbacks foo(function() { // Note there is no extra space between the first paren // of the executing function call and the word "function" }); // Function accepting an array, no space foo([ "alpha", "beta" ]); // 2.C.1.2 // Function accepting an object, no space foo({ a: "alpha", b: "beta" }); // Inner grouping parens, no space if ( !("foo" in obj) ) { }
D. Consistency Always Wins
In sections 2.A-2.C, the whitespace rules are set forth as a recommendation with a simpler, higher purpose: consistency. It's important to note that formatting preferences, such as "inner whitespace" should be considered optional, but only one style should exist across the entire source of your project.
// 2.D.1.1 if (condition) { // statements } while (condition) { // statements } for (var i = 0; i < 100; i++) { // statements } if (true) { // statements } else { // statements }
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Type Checking (Courtesy jQuery Core Style Guidelines)
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String:
typeof variable === "string"
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Number:
typeof variable === "number"
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Boolean:
typeof variable === "boolean"
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Object:
typeof variable === "object"
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Array:
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wherever possible:
Array.isArray(arrayObject)
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null:
variable === null
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null or undefined:
variable == null
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undefined:
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Global Variables:
typeof variable === "undefined"
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Local Variables:
variable === undefined
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Properties:
object.prop === undefined
object.hasOwnProperty( prop )
"prop" in object
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Conditional Evaluation
// 4.1.1 // When only evaluating that an array has length, // instead of this: if ( array.length > 0 ) ... // ...evaluate truthiness, like this: if ( array.length ) ... // 4.1.2 // When only evaluating that an array is empty, // instead of this: if ( array.length === 0 ) ... // ...evaluate truthiness, like this: if ( !array.length ) ... // 4.1.3 // When only evaluating that a string is not empty, // instead of this: if ( string !== "" ) ... // ...evaluate truthiness, like this: if ( string ) ... // 4.1.4 // When only evaluating that a string is empty, // instead of this: if ( string === "" ) ... // Good if ( !string ) ... // 4.1.5 // When only evaluating that a reference is true, // instead of this: if ( foo === true ) ... // Good if ( foo ) ... // 4.1.6 // When evaluating that a reference is false, // instead of this: if ( foo === false ) ... // ...use negation to coerce a true evaluation if ( !foo ) ... // Be careful, this will also match: 0, "", null, undefined, NaN // If you _MUST_ test for a boolean false, then use if ( foo === false ) ... // 4.1.7 // When only evaluating a ref that might be null or undefined, but NOT false, // instead of this: if ( foo === null || foo === undefined ) ... // ...take advantage of == type coercion if ( foo == null ) ... // Remember, using == will match a `null` to BOTH `null` and `undefined` // but not `false`
// 4.2.1 // Type coercion and evaluation notes Prefer `===` over `==` (unless the case requires loose type evaluation) === does not coerce type, which means that: "1" === 1; // false == does coerce type, which means that: "1" == 1; // true // 4.2.2 // Booleans, Truthies & Falsies Booleans: true, false Truthy are: "foo", 1 Falsy are: "", 0, null, undefined, NaN, void 0
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General Style
// 5.1.1 // A Practical Application: (function( global ) { var Module = (function() { // Private to this closure var secret = "secret"; return { // This is some boolean property bool: true, // Some other important string string: "a string", // An array property array: [ 1, 2, 3, 4 ], // An object property object: { lang: "en-Us" }, getSecret: function() { // get the "private" variable from here return secret; }, setSecret: function( value ) { // set the "private" variable return ( secret = value ); } }; }; // Other things might happen here // expose our module to the global object global.Module = Module; })( this );
- NOTE: In the above example, "secret" is not_really private
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Naming
`dog` is a string `dogs` is an array of `dog` strings camelCase; function and var declarations PascalCase; constructor function
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Misc
A. Using
switch
should be avoided, modern method tracing will blacklistsfunctions with switch statementsAlso, switch sucks. http://jsperf.com/switch-vs-object-literal-vs-module
// 7.A.1.1 // An example switch statement switch( foo ) { case "alpha": alpha(); break; case "beta": beta(); break; default: // something to default to break; } // 7.A.1.2 // A better approach would be to use an object literal or even a module: var switchObj = { alpha: function() { // statements // a return }, beta: function() { // statements // a return }, default: function() { // statements // a return } }; var switchModule = (function () { return { alpha: function() { // statements // a return }, beta: function() { // statements // a return }, default: function() { // statements // a return } }; })(); // 7.A.1.3 // If `foo` is a property of `switchObj` or `switchModule`, execute as a method... switchObj[ foo ] && switchObj[ foo ]( args ); switchModule[ foo ] && switchModule[ foo ]( args ); // If you know and trust the value of `foo`, you could even omit the right hand evaluation // leaving only the execution: switchObj[ foo ]( args ); switchModule[ foo ]( args ); // This pattern also promotes code reusability
B. Early returns promote code readability with negligible performance difference
// 7.B.1.1 // Bad: function returnLate( foo ) { var ret; if ( foo ) { ret = "foo"; } else { ret = "quux"; } return ret; } // Good: function returnEarly( foo ) { if ( foo ) { return "foo"; } return "quux"; }
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Comments
- JSDoc style is good (Closure Compiler type hints++)
- Single line above the code that is subject
- Multiline is good
- End of line comments are prohibited!
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Resources