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(简直一模一样)

图片

Note

使用的 古代OpenGL特性: 固定管线光照 && 0 号光源 && 材质颜色追踪

还妹有学习到现代OpenGL的那些东西qwq..

PR 是基于小彭老师的已有的代码的. 这里是我个人实验写的: https://github.com/HengXin666/HXTest/blob/main/src/08-OpenGL/demo/03-LoadingAndCameraControl/04_hw.cpp

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