Civilization Gen | ||
Time Period: Medieval Shaping Force: Magic Population: Entirely one nonhuman race | Politics Political Structure: oligarchy - theocracy Strong Influence: merit Popular Issue: military Stability: fairly solid Personal Freedoms: good Scandals: almost constant Foreign Relations: somewhat good | Economy Main Export: textiles Main Import: precious metals Main Resource: mining - gems Trade: imports and exports equal Strength: strong and improving Wealth: in the hands of a very few |
Ecology Main Climate: temperate - forested Ocean: on all sides Mountains: a few, including volcanos Frequent Trouble: windstorms Wilderness: 90% Wild Animals: ubiquitous Natural Resources: scarce | Culture Highly Values: magical aptitude Known For: a specific scientific discipline Popular Entertainment: gossip Respected Profession: mage/wizard Discrimination: age-based Major Taboo: eye contact Major Social Ill: mental illness | Military Strength: average Focus: sea Main Unit: small, fast ships Soldiers: hired mercenaries Main Use: foreign peacekeeping Rank: granted by superiors |
Magic Occurrence: widespread Source: inherent ability Major Use: entertainment Viewed: as ordinary Enchanted Items: common | Religion Type: polytheism Focus: reincarnation Worship: solemn daily prayers in temples Associated Artform: painting/murals Prevalence: believed by many Holidays: very many | Population Urban: 10% Rural: 90% Literacy Rate: 5% Gender Ratio: 0.95 male(s)/female Fertility Rate: 1 children/family Life Expectancy: 46.6 years |