An Entity of Type: video game, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, , , , and were on the puppetmaster team. World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting. The game's tagline is "Play it – before you live it." The game concluded on June 1, 2007.

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  • World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, , , , and were on the puppetmaster team. World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting. The game's tagline is "Play it – before you live it." The game concluded on June 1, 2007. (en)
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  • World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, , , , and were on the puppetmaster team. World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting. The game's tagline is "Play it – before you live it." The game concluded on June 1, 2007. (en)
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  • World Without Oil (en)
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