This session was played in JANUARY. I tried something new: recording notes in a spiral notebook, and then promptly misplaced the notebook. I found it and so present this brief escapade to you:
After examining the pit, Leegand held a rope while the rest of the party used it to climb down into the pit. Leegand, who was last, hung off the edge of the pit and the fighters, Runolf and Eomond caught him as he dropped down. With Zilliniy's grappling hook, they easily scaled out the other side, and resumed marching order.
[ Mythic, Does this succeed? Likely. 66. Yes]
They crept down the steps checking and rechecking behind them as they went. At the bottom, the steps joined directly with a long corridor, well carved and laid with flagstone. A straight shot took them to a T-intersection, with a door to the South and to the North.
Eomond listened at the North door and could hear voices on the other side [Is he able to make them out? 50/50, 76, No.] but was unable to make them out. Testing the door, Leegand found the door was unlocked but was stuck [This was determined from my own Solo Traps process] . Force would be necessary. They quickly rearranged into room entering order, with Maglom and Runolf in the front. Behind Runolf, Zilliniy knocked an arrow to fire over the dwarf's head if need be.
[Contents: Monster, No Treasure. Rolled 1d6 to see if monster surprised . 2 = yes]
Runolf forced the door open to the surprise of three elder gentlemen in wizarding finery, including pointy conical hats covered in moons and stars. Maglom was quick to apologize for the intrusion,but [I'm using the b/x reaction roll this time: reaction roll 2d6, 4 hostile] they were very clearly displeased by the interruption. [Are they swayed by Maglom's apology. Reaction: 6. They are uncertain.] They seemed divided as to whether or not the party meant them harm - the knocked bow of the elf and the fact that they kicked the door in without knocking really didn't help.
Lykidas stepped to the fore to explain the party's presence, in hopes that one of their own might fare better. He suggested perhaps a small donation from the party as a sign of their sincerity. [I gave them +1 for the gesture. Rolled 2d6: 3+1, 4. Nope, not going well!] With a sharp rap on the table, the eldest of the three rose and pointed a knurled finger at the door.
"Go!" his voice was hoarse and whisper like, yet the command hit the party as a hurricane.
Maglom and Runolf closed the door and the party debated the possibility of returning later when they might be on better footing to deal with such powerful magic.
To the South, the 10' pole failed to trigger a trap and instead poor Maglom accidentally found the odd colored piece of flagstone that dropped the floor from beneath the feet of the front two ranks. Maglom, Runolf, Ygg and Zilliniy [Minimal damaged suffered: Maglom lost 3, Runolf lost 2, Zilliniy lost 2 and Ygg lost 1] Leegand, Lykidas and Eomond lowered themselves down and the party repeated their earlier pit crossing exercise.
Neither Eomond nor Leegand heard anything beyond the next door. The door was not locked and did not appear stuck, so the party assumed door order and moved in.
[Contents: Monster, No Treasure]
For a moment all was silent, and then the air filled with the screeching of large mosquito like birds with long piercing beaks - thirteen stirges looking to feed.
Showing posts with label s&w. Show all posts
Showing posts with label s&w. Show all posts
Monday, March 16, 2015
Monday, November 24, 2014
The Ever Expanding Dungeon : Session 36
Having disposed of their prisoner, and come up empty handed after looting the pile of orc corpses, the party turned their attention to the door in the west wall. It had gone quiet on the other side sometime during their skirmish.
With caution to the wind the party barreled into the room. (ie. i forgot about my door procedure!)
[This room had been mapped before, so i don't need to check to see its size or shape For contents, I rolled 1d6 per Moldvay, and got a 2, Monster. I then checked on my Is the Monster Here? Table and got No ,and Roll on the Signs table: half-eaten meal/prey/victim.
I turned to Rory's Story Cubes and got a guy doing pull ups.]
Dangling from chains bolted to the ceiling, the remains of a dwarf dripped and oozed into a puddle of red-black gore that grew beneath it.
The party covered the doors, and Maglom and Ygg freed the corpse from the shackles. Ygg performed a simple prayer for the soul of the dwarf to enter into a weekend bender with the Hedonistic Lumberjack.
The door in the North wall of this room had been their objective, and after forcing open the door, they found steps going down.
Eomond, hunter and slayer of rats, looked for foot prints leading from the room down the stairs.
[Does he find any?1d6, 1. Yes and they appear to be orc.
The question about whether or not the party would go down the steps was made based on the results of the survey of the characters' creators I conducted awhile back. Of those that responded, the split was 50/50, so my own preference to explore the level further was the swing vote.]
The room was largely empty save for an old rusty cauldron and dozens of rotted apples. A curious thing to find in the dungeon for sure.
Checking their map, they could see that the door in the south wall should take them back to where they started, so Eomond pressed his ear to the door again and then Leegand checked for traps.
[At the door that led to 32, Eomond listened: 4, nope
Believing the door to be trap-free the party forced it open
An unnoticed trip wire unleashed a jet of flame from the ceiling, briefly engulfing Maglom and Runolf.
[Maglom makes her save with a 14, I rolled 3 for damage, so she takes 1 point of damage. Runolf saved with a 16, I rolled 6 for damage, and he takes 3.
Wandering monster check: 3, nope]
With a general admonition for more caution, the party prepared to take the door in the north east corner.
Leegand suggested the party to open door and then probe ahead, but alas, no one had a 10' pole or even a spear.
Necessity is the mother of invention; the party forced open the door a and hurled an orc body through. It landed with a thud.
[Determined by a roll of 12 on the dungeon generator.]
The party assumed door formation and began their usual routine.
They find the mechanism ad try to open the door.
[It occurred to me that a secret door doesn't have a key hole that can be picked, so that's not an issue. I roll to see if opening the door triggers a trap. 02. Sure enough.
I rolled on some table or other and generated a pit trap. Again it was triggered by the 1st rank. Maglom and Runolf each fell 10’. Maglom took 1 damage, and Runolf took 3]
After fishing out Maglom and Runolf from the 10' deep pit, they noticed 3 dead orcs in the smallish room.
Wandering monster check: 2, nope
A quick examination of the bodies showed they bore several wounds each.
It appeared to the group that the orcs sought sanctuary here, but died of their wounds. Looting of the dead commenced, but yielded nothing
[I used Moldvay's Treasure roll - 1-3 = treasure when a room holds a monster, but I rolled a 5.
I rolled for additional exits, 1d4 - 1 and got a 2, so 1 additional]
Elated over Leegand's successful lock picking, the party remained cautious as they moved through the doorway.
Is the door a trigger for a trap?: 56, no door trap
I rolled on the dungeon generator and the result was 70’ and a t-intersection ]
As the party moved down they hall and approached a T-intersection, it was clear that to their right was the door to the former gnoll shrine room (31). To their left, they found a previously unmapped entrance to the dungeon [thank you random generator]
This seemed a good time to get back to town with Runolf down to 9 HP and Maglom and Zilliniy minorly injured with 2 HP.
*****
In the end, a rather quiet session and given the danger faced in some of the recent sessions, a welcome change. No one swung a weapon and no treasure, but, everyone survived and will get some XP to boot (using my home brew XP rules).
I discovered (or remembered as the case may be) I rather like the Is the Monster Here table, and i don't know why I had stopped using it, except out of forgetfulness.
The total playing time was about an hour, and that included gathering my materials.
With caution to the wind the party barreled into the room. (ie. i forgot about my door procedure!)
[This room had been mapped before, so i don't need to check to see its size or shape For contents, I rolled 1d6 per Moldvay, and got a 2, Monster. I then checked on my Is the Monster Here? Table and got No ,and Roll on the Signs table: half-eaten meal/prey/victim.
I turned to Rory's Story Cubes and got a guy doing pull ups.]
Dangling from chains bolted to the ceiling, the remains of a dwarf dripped and oozed into a puddle of red-black gore that grew beneath it.
The party covered the doors, and Maglom and Ygg freed the corpse from the shackles. Ygg performed a simple prayer for the soul of the dwarf to enter into a weekend bender with the Hedonistic Lumberjack.
The door in the North wall of this room had been their objective, and after forcing open the door, they found steps going down.
Eomond, hunter and slayer of rats, looked for foot prints leading from the room down the stairs.
[Does he find any?1d6, 1. Yes and they appear to be orc.
The question about whether or not the party would go down the steps was made based on the results of the survey of the characters' creators I conducted awhile back. Of those that responded, the split was 50/50, so my own preference to explore the level further was the swing vote.]
"Orc prints" said Eomond, pointing out a faint set of prints heading out of the room and down the stairs.
None the less, much of the party was intent on finishing their exploration of the 1st level.
Despite being in the mood for a fight to avenge the killing of the dungeon's dwarves, Maglom, the lone holdout, conceded to explore the remainder of the 1st level and attempt to complete the map - a decision made possible because Ygg, himself in no mood for fighting again, sided with Eomond and Leegand to finish exploring up here.
None the less, much of the party was intent on finishing their exploration of the 1st level.
Despite being in the mood for a fight to avenge the killing of the dungeon's dwarves, Maglom, the lone holdout, conceded to explore the remainder of the 1st level and attempt to complete the map - a decision made possible because Ygg, himself in no mood for fighting again, sided with Eomond and Leegand to finish exploring up here.
As a precaution, Ygg spiked the door to the steps, hoping to at least annoy the orcs a bit.
The natural next stop was the door in the north east corner of the East wall.
[I really should provide a map so you can see what I'm talking about. Oh wait, here's one.
They are in room 45. Room's 46 and 47 haven't been found at this point.
[I really should provide a map so you can see what I'm talking about. Oh wait, here's one.
They are in room 45. Room's 46 and 47 haven't been found at this point.
- At the door, Eomond listened :3, and heard nothing nothing. Leegand checked the door for traps: 6 nope.
- Using my Solo Traps table - I roll 67, 16, 68, which tells me that the door is unlocked,the lock is not trapped, and the door itself is not a trigger for a trap.
- The door swung open and (using version 3.0 of my low budget dungeon generator, I rolled a d12, and got 9- an empty room).
- Version 3,0 used d10 for all dimensions which resulted in some seriously massive rooms and long corridors. I decided to take after version 4.1, but instead of card suits, I used 1d4 1= d4, 2=d6, 3=d8, 4=d10. The result would be used for the dimensions.
- I rolled a 3 and used d8 for dimensions and applied the same rules I use in version 4.1. 6 and 3 = 3x3
- 1d4-1, 2 = 1 additional exit - since the room abuts the door in the north wall of 32, well that's the door
- Treasure- I used Moldvay's dungoen stocking table to check this - 5, nope
- Few rooms are truly empty, so I turned to Rory's Story Cubes: apple, yelling stick figure, cauldron/pot]
Checking their map, they could see that the door in the south wall should take them back to where they started, so Eomond pressed his ear to the door again and then Leegand checked for traps.
[At the door that led to 32, Eomond listened: 4, nope
Leegand checked for traps: 8, nope
Solo traps: 64, 93, 02 Door appears stuck not locked, the lock is not trapped, the door triggers a trap.]
Believing the door to be trap-free the party forced it open
[1-2 = front rank, 3-4 = middle, 5-6 = rear. I rolled a 2 and it sprang on front rank.
I rolled a story cube and got a flame.
I rolled a story cube and got a flame.
flame jet trap (thanks story cubes)- 1d8 to front rank, save for half]
An unnoticed trip wire unleashed a jet of flame from the ceiling, briefly engulfing Maglom and Runolf.
[Maglom makes her save with a 14, I rolled 3 for damage, so she takes 1 point of damage. Runolf saved with a 16, I rolled 6 for damage, and he takes 3.
Wandering monster check: 3, nope]
With a general admonition for more caution, the party prepared to take the door in the north east corner.
[Eomond listened: 3, no
Leegand checked if locked and if trapped: 16 doesn't notice anything
54, door is stuck, 16 lock not trapped, 56, no trap on door]
Leegand suggested the party to open door and then probe ahead, but alas, no one had a 10' pole or even a spear.
Necessity is the mother of invention; the party forced open the door a and hurled an orc body through. It landed with a thud.
Satisfied the area wasn't trapped, the party peered through to spy a short hall ending in a dead end.
[Zilliniy checked for secret doors (she can find one on a 1-3. I rolled a three, so she will find one if there.
I rolled a d6 and on a 1 there is one present. I rolled a 1. Version 3.0 of the random dungeon generator includes a 2nd roll to determine the whether or not the secret door allows passage in both directions or just one. I rolled a 3 and and it's bi-directional.]
I rolled a d6 and on a 1 there is one present. I rolled a 1. Version 3.0 of the random dungeon generator includes a 2nd roll to determine the whether or not the secret door allows passage in both directions or just one. I rolled a 3 and and it's bi-directional.]
The party assumed door formation and began their usual routine.
[Eomond listened: 3, no.
Leegand checked if the panel was trapped: 7, doesn't find any]
They find the mechanism ad try to open the door.
[It occurred to me that a secret door doesn't have a key hole that can be picked, so that's not an issue. I roll to see if opening the door triggers a trap. 02. Sure enough.
I rolled on some table or other and generated a pit trap. Again it was triggered by the 1st rank. Maglom and Runolf each fell 10’. Maglom took 1 damage, and Runolf took 3]
After fishing out Maglom and Runolf from the 10' deep pit, they noticed 3 dead orcs in the smallish room.
Wandering monster check: 2, nope
[Mythic, 50/50, were they wounded in battle?13. yes.]
It appeared to the group that the orcs sought sanctuary here, but died of their wounds. Looting of the dead commenced, but yielded nothing
[I used Moldvay's Treasure roll - 1-3 = treasure when a room holds a monster, but I rolled a 5.
I rolled for additional exits, 1d4 - 1 and got a 2, so 1 additional]
Ready to press onward, the party took their usual door opening positions. '
[Eomond: 5, Hears nothing]
And as usual, Eomond heard nothing. Leegand dutifully checked the door.
[Door procedure: Leegand checked for traps: 18, nope
Is door locked? 10, yes
Tries to pick lock: 3, SUCCESS!! WOOOO!!!!
Is the lock trapped? 100, nope]Elated over Leegand's successful lock picking, the party remained cautious as they moved through the doorway.
Is the door a trigger for a trap?: 56, no door trap
I rolled on the dungeon generator and the result was 70’ and a t-intersection ]
As the party moved down they hall and approached a T-intersection, it was clear that to their right was the door to the former gnoll shrine room (31). To their left, they found a previously unmapped entrance to the dungeon [thank you random generator]
This seemed a good time to get back to town with Runolf down to 9 HP and Maglom and Zilliniy minorly injured with 2 HP.
*****
In the end, a rather quiet session and given the danger faced in some of the recent sessions, a welcome change. No one swung a weapon and no treasure, but, everyone survived and will get some XP to boot (using my home brew XP rules).
I discovered (or remembered as the case may be) I rather like the Is the Monster Here table, and i don't know why I had stopped using it, except out of forgetfulness.
The total playing time was about an hour, and that included gathering my materials.
Sunday, October 26, 2014
The Ever Expanding Dungeon: Session 35 and My 500th Post!
This post is the 500th here on Tabletop Diversions, and so it made sense to feature a session summary for the Ever Expanding Dungeon.
'tween story (using Mythic Variations)
It isn't fancy or terribly interesting but it gets the job done.
Return to the dungeon
Utilizing the survey that some of the players filled out, plus my own preference as Ygg, it was a sure thing the party would return to the scene of the last battle, but in terms of where to go from there, there was a difference of opinion.
Having agreed to return to the scene of their most recent encounter, Zilliniy and Ygg wanted to venture East towards the unknown, while Leegand and Eomond wanted to head north to see if it connected to area 17 on the map. Runolf, Maglom and Lykidas saw little difference in the choices.
Utilizing my Intra-party Decision Making system:
Ygg -11 + 1
Zilliniy - 7 +1
Eomond - 12 +1
Leegand - 8 +1
Ygg and Zilliniy = 20 yes
Eomond and Leegand = 22 no
The difference is 2 in favor of no.
I based this on the survey responses.
Does Eomond hear anything? I can't find in S&W:Whitebox a roll for hearing noises, so I posed it to Mythic - 80, no
For Leegand, I am using the thief class from Whitebox Heroes (since S&W: Whitebox has no thief class). I roll a 4 (on a d20), which means he does hear something.
Although Eomond could hear nothing, Leegand, possessing that ability to hear even the faintest hint of potential trouble or income common to all those who engage in questionable activity outside the limits of the law, overheard the murmuring of voices in a heated exchange.
I turned to Mythic, What does he hear? Negligence of the Public. Which i figured would be some kind of argument about something - I don't know why.
Rather than enter through the secret door, which might reveal its existence to creatures who might not know of it, Ygg suggested they check the door to the room where they and the Dwarves started their battle against the orcs last time.
Ziliniy and Runolf coverd the steps, while Eomond and Leegand again listened.
I used the same method as before:
Eomond - 02, he hears something
Leegand - 14, nothing
Eomond hears "Punish good" according to Mythic.
Again, I as Mythic, Is the door locked? 46, yes
Can he pick the lock? I roll a d20 and get 9. I turn to the table in Whitebox Heroes, and find he fails to pick it.
The door, however, was locked, and his attempt to pick it, failed.
Wandering monster check? 5, nope
The party arranged into Door Smashing Order.
Door
Maglom Runolf
Does the part give them a chance to surrender? Based on responses to the survey, I deem this Unlikely but then roll 33, yes
Maglom ordered the orcs to drop their weapons
Do the orcs comply? 81, nope
Runolf gets 3 attacks each round and hacks up one of the remaining orcs. The other find's this line of argument persuasive.
The orc dropped his sword and surrendered.
Does anyone from the adjacent room enter? 50/50 68, no
Anyone from the hallway?(Wandering monster check 2, nope)
Maglom interrogated the orc for the party.
I used Mythic to learn something about the orc's personality: Open for Food
The orc told Maglom that he and his people are starving, that the dwarves have cut them off from their food supplies and that they are desperate.
Ygg tried to persuade Eomond to give up some of his rations to get the orc to talk more.
Does Eomond agree? Very Unlikely 69, nope.
Will Maglom? Very unlikely- these dudes have been slaying dwarves, even if not her own 07 but Ygg pulled a guilt trip, mentioning tales of Gutzom's kindness.(truth or not it worked)
Maglom offered the orc some food and he became downright chatty.
Can he show them where the orc lair is on the map? 50/50, no.
He nodded yes, although he seemed a bit confused by the question.
Ygg proposed to the party that they return to town, gather food and such, and then sell it to the orcs for a profit.
I turned to Mythic, and asked Does anyone disagree?
Zilliniy - 7+5 = 12
Runolf 11+1 = 12
Maglom 15 + 2 = 17
'tween story (using Mythic Variations)
Setup:
The party returns the Dagger for 4 weeks of rest and relaxation, armor repair, and healing, as well as some sparring and tactics practice. The Sheriff is a little concerned about the activity, particularly as a magic-using type seems to be involved, but otherwise allows it to continue. After two weeks of rest, they are ready to return the dungeon in the hills.
Is that what happens? 50/50, Chaos 5, 63. No
For 'tween stories, if you get an ordinary no, then just choose the next most logical thing:
The party returns the Dagger for 4 weeks of rest and relaxation, armor repair, and healing, as well as some sparring and tactics practice. The Sheriff is a little concerned about the activity, particularly as a magic-using type seems to be involved, but otherwise allows it to continue. After two weeks of rest, they are ready to return the dungeon in the hills.
Is that what happens? 50/50, Chaos 5, 63. No
For 'tween stories, if you get an ordinary no, then just choose the next most logical thing:
After 2 weeks of rest, the party opts to head into the dungeon again, seeking fame and fortune.
It isn't fancy or terribly interesting but it gets the job done.
Return to the dungeon
Utilizing the survey that some of the players filled out, plus my own preference as Ygg, it was a sure thing the party would return to the scene of the last battle, but in terms of where to go from there, there was a difference of opinion.
Having agreed to return to the scene of their most recent encounter, Zilliniy and Ygg wanted to venture East towards the unknown, while Leegand and Eomond wanted to head north to see if it connected to area 17 on the map. Runolf, Maglom and Lykidas saw little difference in the choices.
Utilizing my Intra-party Decision Making system:
Does the party go East?
Ygg -11 + 1
Zilliniy - 7 +1
Eomond - 12 +1
Leegand - 8 +1
Ygg and Zilliniy = 20 yes
Eomond and Leegand = 22 no
The difference is 2 in favor of no.
Treat as a 50/50 roll in Mythic, Chaos 5: 53 + 2 = 55, No
After brief debate, the party decided that, once in that room, they would check out the north door.
They moved quickly through the dungeon to the Gnoll Shrine room (they don't know it's called that)
After brief debate, the party decided that, once in that room, they would check out the north door.
They moved quickly through the dungeon to the Gnoll Shrine room (they don't know it's called that)
Anything here? I chose to use the b/x stocking die roll of 1d6. 5, Empty, Treasure? 4, no treasure
Wandering monster ? 1, nope
Checking the secret door from the hallway into the room of their final stand against the orcs, Eomond and Leegand listened for anything on the other side.
Wandering monster ? 1, nope
Checking the secret door from the hallway into the room of their final stand against the orcs, Eomond and Leegand listened for anything on the other side.
I based this on the survey responses.
Does Eomond hear anything? I can't find in S&W:Whitebox a roll for hearing noises, so I posed it to Mythic - 80, no
For Leegand, I am using the thief class from Whitebox Heroes (since S&W: Whitebox has no thief class). I roll a 4 (on a d20), which means he does hear something.
Although Eomond could hear nothing, Leegand, possessing that ability to hear even the faintest hint of potential trouble or income common to all those who engage in questionable activity outside the limits of the law, overheard the murmuring of voices in a heated exchange.
I turned to Mythic, What does he hear? Negligence of the Public. Which i figured would be some kind of argument about something - I don't know why.
Rather than enter through the secret door, which might reveal its existence to creatures who might not know of it, Ygg suggested they check the door to the room where they and the Dwarves started their battle against the orcs last time.
Ziliniy and Runolf coverd the steps, while Eomond and Leegand again listened.
I used the same method as before:
Eomond - 02, he hears something
Leegand - 14, nothing
Eomond hears "Punish good" according to Mythic.
The sound of a whip cracking and muffled screams was all to clear to Eomond.
Thinking it could be someone in need of help, or someone who might be happy to be helped and return the favor, the party prepared to enter.
Leegand checked door for traps, found one, and was able to remove it.
Leegand checked door for traps, found one, and was able to remove it.
I decided I would treat traps this way: If the PC detects a trap, they can then try to disarm it if it turns out one exists, but if they don't, and one exists, then they automatically trip the trap.
Using the Whitebox Heroes thief class again, I roll a d20 and get a 3, which is a yes
I check with Mythic, is the door trapped? 42, yes
Can he disarm it? I roll a d20 and get a 3, he succeeds in disarming it
Next, I checked to see if the door is locked.
I check with Mythic, is the door trapped? 42, yes
Can he disarm it? I roll a d20 and get a 3, he succeeds in disarming it
Next, I checked to see if the door is locked.
Again, I as Mythic, Is the door locked? 46, yes
Can he pick the lock? I roll a d20 and get 9. I turn to the table in Whitebox Heroes, and find he fails to pick it.
The door, however, was locked, and his attempt to pick it, failed.
Wandering monster check? 5, nope
The party arranged into Door Smashing Order.
Door
Maglom Runolf
Zilliniy Ygg
Leegand Lykidas
Leegand Lykidas
Eomond
The door flew open and ....
Scene setup:
The door flew open and ....
Scene setup:
The door flew open to reveal some orcs beating a dwarf who is shackled to several others of his kind, who are deceased.
Does it hold? Chaos 5, 8, yes
How many orcs? I turned to the d30 DM Companion and found 5 orcs present. Just five? AHAHHA. Piece of cake
Using the S&W:WB method of testing surprise with 1d6:
How many orcs? I turned to the d30 DM Companion and found 5 orcs present. Just five? AHAHHA. Piece of cake
Using the S&W:WB method of testing surprise with 1d6:
Are they surprised? 4, no
Is the party 3, no
Is the party 3, no
Initiative: Party: 5, Orcs 1
Maglom moved into the room and yelled for them to unhand the dwarf.
Zilliniy's bow aimed steadily at one of the orcs, while Runolf glared threatingly, the flicker of flame from the party's torch dancing off the honed blade of his trusty axe.
Mythic: Do the orcs stop? This seems unlikely, given they hate dwarves and one just told them to stop. 42, No
Somewhere, I read that in S&W, each PC can take only 1 action per round of combat, which seems absurd, but on the other hand, I rather like as it feels very wargame-y and reminds me of GASLIGHT.
Maglom moved into the room and yelled for them to unhand the dwarf.
Zilliniy's bow aimed steadily at one of the orcs, while Runolf glared threatingly, the flicker of flame from the party's torch dancing off the honed blade of his trusty axe.
Mythic: Do the orcs stop? This seems unlikely, given they hate dwarves and one just told them to stop. 42, No
Somewhere, I read that in S&W, each PC can take only 1 action per round of combat, which seems absurd, but on the other hand, I rather like as it feels very wargame-y and reminds me of GASLIGHT.
- Zilliniy let her arrow fly: 17+1 = 18, hits for 4 points of damage and drops an orc where he stood
- Runolf charged the nearest orc with Ygg following close behind
- Leegand attempted to sneak into the room to flank and attack the one with the whip.
- Lykidas held his ground, prepared to cast Sleep at the first sign of its necessity.
- Eomond covered the party's rear - the last time they failed to do so, they were surprised by orcs coming up behind them.
With one dead immediatey, I had the orcs check morale. There's no mechanism for this in S&W: WB, the intent is that the GM will decide. I decided to keep the wargaming theme going and rolled a d6, if i rolled more than their number, they would fail - rolled d6, 3, they passedDoes anyone see Leegand? First I rolled to see if Leegand was successful in sneaking, he was not. Then I asked Mythic if anyone noticed 10, yes.
- The orc nearest Runolf attacked him, but failed to cause any damage (it rolled 14)
- The whip orc charged towards Leegand
- The other two charged Maglom (determined by die roll: 1-2 Maglom, 3-4 Zilliniy and 5-6 Ygg) yelling "Kill the dwarf!"
Fighting continued for 3 more rounds, with orcs dropping and some party members minorly injured (save for Zilliniy who took 6 damage)
With 2 orcs left...
With 2 orcs left...
Does the part give them a chance to surrender? Based on responses to the survey, I deem this Unlikely but then roll 33, yes
Maglom ordered the orcs to drop their weapons
Do the orcs comply? 81, nope
Runolf gets 3 attacks each round and hacks up one of the remaining orcs. The other find's this line of argument persuasive.
The orc dropped his sword and surrendered.
Does anyone from the adjacent room enter? 50/50 68, no
Anyone from the hallway?(Wandering monster check 2, nope)
Maglom interrogated the orc for the party.
I used Mythic to learn something about the orc's personality: Open for Food
The orc told Maglom that he and his people are starving, that the dwarves have cut them off from their food supplies and that they are desperate.
Ygg tried to persuade Eomond to give up some of his rations to get the orc to talk more.
Does Eomond agree? Very Unlikely 69, nope.
Will Maglom? Very unlikely- these dudes have been slaying dwarves, even if not her own 07 but Ygg pulled a guilt trip, mentioning tales of Gutzom's kindness.(truth or not it worked)
Maglom offered the orc some food and he became downright chatty.
Can he show them where the orc lair is on the map? 50/50, no.
Is it on this level? 81, no
Further down? likely. 40, yes
He notes that it isn't on the map, but further down into the dungeon.
How many of his people are there?
He notes that it isn't on the map, but further down into the dungeon.
How many of his people are there?
She asks how many of his kind there are,and he answers [Mythic replied Abuse of Weapons] that with the in fighting, and the battles with the dwarves, and the lack of food, their numbers dwindle daily.
Ygg felt a bit sympathetic - afterall, the Hedonistic Lumber Jack wants everyone to party.
Ygg had Maglom ask the orc if his people could pay for food to be delivered to them?
Ygg felt a bit sympathetic - afterall, the Hedonistic Lumber Jack wants everyone to party.
Ygg had Maglom ask the orc if his people could pay for food to be delivered to them?
Mythic: 50/50 33, yes
He nodded yes, although he seemed a bit confused by the question.
Ygg proposed to the party that they return to town, gather food and such, and then sell it to the orcs for a profit.
I turned to Mythic, and asked Does anyone disagree?
Based on the survey replies to how much gold should be spent on negotiating with NPCs, I decided that the odds are high someone will disagree. Likely, 12, yes.
Who? After looking at it, I saw that Ygg might be alone in this plan.
- Zilliniy has a deep seated racial hatred for orcs.
- RUnolf wants adventure, which playing delivery boy isn't
- Maglom still isnt happy these dudes were beating the dwarf
Speaking of, Leegand checked the dwarf. is he alive? 50/50 91, no
Does anyone agree with Ygg? 50/50, no
Lykidas could go either way, as could Leegand, Eomond wants adventure but a supply of easy gold isn’t terrible either.
Party conflict:
Ygg - 11 + 4 = 15
Does anyone agree with Ygg? 50/50, no
Lykidas could go either way, as could Leegand, Eomond wants adventure but a supply of easy gold isn’t terrible either.
Party conflict:
Ygg - 11 + 4 = 15
Zilliniy - 7+5 = 12
Runolf 11+1 = 12
Maglom 15 + 2 = 17
That's 39 opposed to Ygg's 15.
It wouldn't have mattered, as I rolled a 93 anyway, for an exceptional no.
Not only did they disagree with Ygg, much of the party was for killing the orc - seeing him as a liability and not to be trusted, plus there's that whole "I hate orcs" from Zilliniy and Maglom pointing out the pile of dead dwarves shackled together.
Ygg conceded that the party was right and noted that it is an opportunity lost but that this is just how things are.
In typical fashion, the party looted the bodies. [Anything? 1d6, 5, no] but found nothing.
Not only did they disagree with Ygg, much of the party was for killing the orc - seeing him as a liability and not to be trusted, plus there's that whole "I hate orcs" from Zilliniy and Maglom pointing out the pile of dead dwarves shackled together.
Ygg conceded that the party was right and noted that it is an opportunity lost but that this is just how things are.
In typical fashion, the party looted the bodies. [Anything? 1d6, 5, no] but found nothing.
They readied themselves to try and enter the adjacent the room, despite the heated exchange Leegand had heard before, and which had now gone silent.
Wednesday, September 10, 2014
Session 34: The Ever Expanding Dungeon
We rejoin our party on their way out of the dungeon. You will recall that last episode ended with the following
Do they encounter anything on their way out? 1, wandering monster ,
5 Dwarves.
Room 3 RED HERRING/RESOURCE DRAIN
The following was played on 9/5/14
Do they encounter anything on their way out? 1, wandering monster ,
5 Dwarves.
Room 3 RED HERRING/RESOURCE DRAIN
The following was played on 9/5/14
Chaos 6
Are these the same dwarves from Session 29? LIkely, 13, exceptional yes
Setup: Approaching from the direction of room 31 came 5 dwarves marching two abreast, with one in the rear. As they entered the party’s torch light, one of the dwarves in the front rank immediately recognized the party and hollered out to the others. Although Maglom understood what they were saying, it was Eomond who understood their anger.
“It’s those dwarves Lykidas dropped with his Sleep spell!”
Dwarves surprised? No, Party? Yes
Does the setup hold? 1, No, Altered
Is it that the dwarves don’t recognize them? 69, No.
Is it that the dwarves have other issues?10, exceptional yes, Attainment information
New setup: Approaching from the direction of room 31 came 5 dwarves marching two abreast, with one in the rear. As they entered the party’s torch light, one of the dwarves in the front rank immediately recognized the party and hollered out to the party in Dwarvish.
Maglom translated, “He said they are hunting the green-skins, a band of them.”
Upon noticing the bodies, the leader of the Dwarven warband added, "Where are the rest?”
After explaining that this is all the party had encountered, the Dwarven leader entreated the party to join them, and offered that all will be forgiven in the matter of the ring and their unknowing aid to the thieves.
Does the party want to go?
Runolf is all for going - he needs the money and perhaps there’s some to gain by joining with these fellows.
Maglom is torn between helping the dwarves and healing
Lykidas doesn't have a horse in this race. His remaining spell is Hold Portal.
Ygg can see reasons for both sides and is playing the classic fence sitter.
The values below are the Charisma plus the shift away from 50/50. If someone starts at 50/50, I rolled to see which side of the Yes/No divide they fell on.
Leegand- Impossible 12+5
Maglom - Very unlikely 15+2
Eomond - Unilikely 12 +1
Zilliniy - 50/50, yes. 7+1
Lykidas - 50/50, Yes 12+1
Runolf - Very Likely - 11+2
Ygg - Neutral
No- 47
Yes - 35
+12 to roll (to shift it towards No)
I rolled a 21 and then add the 12 = 33, which is a Yes result.
Convinced that the added number of the Dwarves will offset their injuries, the party agreed to go with them.
Room 4: Big Bad , Chaos 5
Listen(Leegand and Eomond both fail with 3 and 4 respectively)
Setup: The party approached the door the dwarves suspected as the direction of the orcs, and after taking a listen, move out of the way for the dwarves to open the door. As they kicked in the door and the light from the party’s torch shone into the room, the eyes of many green skin orcs met theirs.
Does the setup hold? 5, Modified- altered
Setup: The door kicked open and the party’s light flooded a room empty save for some chains hanging on the wall [an owl bear was hear once i think]
The party and dwarves pressed onward. Listening to the various doors out of the room, noises were heard coming from the east door..
Do the orcs burst in?50/50, 43, Yes
How many? 14 orcs (2 abreast)!!!!!!!!!!
Party and dwarves are surprised (rollled a 1)
The front orcs attack the dwarves immediately in their way, swinging battle axes. One of the brutes liberated the head of a dwarf from the attached shoulders.
[Here all hell broke loose. This is a LONG combat - the longest I have ever played. It isn't the most prosaic thing I've ever written, but I don't think I could do it justice without the round by round summary. Names next to rounds are the initiative order.]
Round 1 - Orcs, Party + Dwarves
Round 2- Party + Dwarves, Orcs
Round 3 - Party2 (Lykidas, Eomond, Zilliniy), Party 1(Runolf and Ygg)
Round 4 - Party 3, Party 2, Party 1, Orcs
More orcs spilled into the room. (It's like a freaking clown car of orcs!)
Round 5 - Party 2 (everyone but Runolf and Ygg), Party+Dwarves, Orcs
will the dwarves fall back? 50/50, 70, no
Runolf attacked and wounded another orc (5 HP damage) but the injury is not enough to end its existence.
A nearby dwarven ally goes for the same target, and the orc succumbs to its wounds.
Do the orcs keep fighting? 29, yes
Orcs move in (yes, more)
Round 6 - Party 2, Orcs, Party 1+ Dwarves
Meanwhile, two more dwarves met their end at the hands of the green-skinned orcs. Only one dwarf remains.
Do runolf and dwarf fall back? Likely, 95, no
Round 7 - Orcs, Party 2, Runolf/Dwarf
Runolf, in blood splattered armor amidst a sea of red and bodies, is now cut off from the party. Without missing a beat, he lopped the head off the orc in front of him.
Round 8 - Runolf, Party, Orcs
Swinging both axes now, he hit two different orcs (scoring 4 and 5 damage) but both stand.
Finally the orcs have hit a log jam and can't press onward, their numbers having reached the doorway for the party
Runolf's good fortune breaks for a moment, and he takes painful slash on his arm (3 HP, he's down to 8)
Round 9 - Runolf, Party, Orcs
Runolf swings but his blows are blocked.
Ygg fell back and Eomond, arguably in better shape, moved up to face the crushing horde.
Meanwhile, Runolf was struck again (3 HP, down to 5) and Eomond took a piercing wound to his thigh (down to 7 HP).
Round 10 - Runolf, Orcs, party
Runolf, hoping to survive a bit longer and to gain a tactical advantage (right now, he can be surrounded on all sides) crashes out into the hallway,hoping the use the doorway to limit the effectiveness of the orcs.
do any orcs pursue? likely 77, nope
The orcs facing Zilliniy snarl and roar as they each deliver terrible blows upon the party members (Zilliniy hit for 3, Eomond hit for 3 (down to 1))
Eomond fell back but Zilliniy chose to stand and fight. Unfortunately, in her rage she lodged the blade of her sword into the door frame. (she rolled a 1)
Round 11 - Orcs, Party, Runolf
With all her might, Zilliniy succeeded in wrenching her sword free of the frame.
Runolf, seeing he wasn't followed, threw an axe at the mass of orcs, but the blood caused it to slip out of his hand, ruining his chance of hitting one.
Round 12 - Runolf, Party, Orcs
Lykidas slamed the door shut and yelled at Zilliniy to hold it so that he could cast Hold Portal.
The orcs outside the door attempted to force it open again. Do they succeed?22 yes. Sigh. Of course, they do.
The door flew open and knocked both Zilliniy and Lykidas back.
Round 13 - Runolf, Orcs, Party
The orc facing Eomond and Ygg slipped under the force of his swing and crashed to the ground.
Zilliniy (rolled a 20 and did 6 damage) - cleaves her attackers head in two, and then kicked his body back towards the throng of orcs trying to surge forward.
Do the orcs retreat (down over 50%)? 100, exceptional no, Nope, they’ll fight to the the death.
Round 14 Orcs, Party, Runolf
The orc on the ground struggled to his feet.
Meanwhile, two ganged up on Runolf and he was gravely wounded (down to 1 hp).
Zilliniy, with orc blood streaming in rivulets down her blade and over her hands, lost her grip and her sword flew from her hand (another 1 rolled)
Runolf has the heart of a fighter, and giving up was not an option; he struck and killed one of his attackers.
Round 15 - Party, Runolf, Orcs
Runolf, meanwhile, dealt blow after blow to his opponent (5 HP) and it still stood.
Fortunately, the orcs were completely ineffective this round although Runolf would now face two.
Round 16- Runolf, Orcs, Party
An orc attacked Eomond but missed in his rage and managed to drive the sword into the stone floor (he rolled a 1)
Ygg's warhammer connected with the thick skull of the orc before him, but it just shook it off.
Round 17 - Party, Runolf, Orcs
Eomond struck the orc again and this time sent it back to its maker.
Runolf, a whirl of blades and blood, mowed down another orc.

Another orc charged up to Eomond, this one was bigger and scarier than the rest.
Round 18 - Orcs, Party Runolf.
Round 19 - Orcs, Party
Zilliniy was struck with a devastating blow (for 5 hp she’s down to 2). She staggered as her own blood streamed down her face.
Leegand, despite his own injuries dragged Eomond out of harms way, the thick black red trail revealing the gravity of Eomond's woundsl
Runolf is down to -2, he dies next round without attending
Round 20 - Party, Orcs, Runolf
Picture this in slow motion if you will. The floors are a river of blood. Not one member of the party is free of the red goop. It pours out of them and their opponents. The sounds of yelling, of weapons clanging drone and drown out even your own screaming.
Ygg saw Runolf's body on the ground and realized he must act; he charged to get past the orcs to reach Runolf and stop his bleed out.
[i rule he has to roll 2 successful attacks to force his way through AND HE DOES. I pretty much cheered outloud
Zilliniy sliced into the orc in front of her, but it only stopped for an instant (4 hp damage)
Runolf rolls his save HE ROLLS 18!!!! HE SAVES!!!! And stabilizes at -2 HP.
Round 21 - Ygg, Party, Orcs
Inside the room, Leegand did the same for Eomond.
Of course, all of this would be for naught if the defense at the door collapsed.
Speaking of which, Maglom was struck hard and flirted with a loss of consciousness (she's down to 1 hp)
Round 22 - Party, Orcs
And missing.
Meanwhile, despite the Crouching Tiger style action going on to his left, Lykidas lets loose another dart and his aim was true (3 HP).
Maglom got in on the fun, and struck the orc (for 3HP), causing it to momentarily say a prayer to its deity of choice.
Laughing the hearty laugh of the evil, Zilliniy's orc attempted to run her through, but only managed to catch her side (still, she's down to 1)
I felt terrible that people might think I fudged to give Runolf a chance to live. I decide he needs to make another saving throw. He does!!! i stopped feeling guilty.
Round 23 - Party, Orcs
Round 24 (I thought it was 23, but i misnumbered this round) Orcs, Party
This is looking like a very close run thing indeed.
Zilliniy, feeling her oats, punched the leader, and sole remaining orc, repeatedly in the ribs until one of them cracked and pierced something vital (2 HP damage but combined with the Lykidas's dart and Maglom's sword it's enough)
After the last orc fell to the ground:
Lykidas quickly bound Maglom's wounds (she rulls 4 and is back up to 3.
Leegand bound Eomond's wounds, but he only recovers enough to still be unconscious at 0
The party agreed to get the hell out but not before searching ALL of the bodies
Any coin on the orcs? Very likely since this could be seen 5 the treasure 47 yes
Using the S&W: Whitebox treasure rules, I roll a die, and get 6 for my multiplier.
Scene 5 TREASURE!!!! Chaos 6 [I ruled that it won't go up since the party was victorious but it certainly isn't going to go down with a near TPK]
Looting the dead dwarves and orcs, the party found ten 100 gp gems and four 60 gp gems, which made sense since the orcs were just wandering around.
party exits dungeon any encounters?no THANK HEAVENS!!!!
Are these the same dwarves from Session 29? LIkely, 13, exceptional yes
Setup: Approaching from the direction of room 31 came 5 dwarves marching two abreast, with one in the rear. As they entered the party’s torch light, one of the dwarves in the front rank immediately recognized the party and hollered out to the others. Although Maglom understood what they were saying, it was Eomond who understood their anger.
“It’s those dwarves Lykidas dropped with his Sleep spell!”
Dwarves surprised? No, Party? Yes
Does the setup hold? 1, No, Altered
Is it that the dwarves don’t recognize them? 69, No.
Is it that the dwarves have other issues?10, exceptional yes, Attainment information
New setup: Approaching from the direction of room 31 came 5 dwarves marching two abreast, with one in the rear. As they entered the party’s torch light, one of the dwarves in the front rank immediately recognized the party and hollered out to the party in Dwarvish.
Maglom translated, “He said they are hunting the green-skins, a band of them.”
Upon noticing the bodies, the leader of the Dwarven warband added, "Where are the rest?”
After explaining that this is all the party had encountered, the Dwarven leader entreated the party to join them, and offered that all will be forgiven in the matter of the ring and their unknowing aid to the thieves.
Does the party want to go?
Leegand and Maglom are badly wounded Both of them strongly want to go back to town to heal.
Zilliniy and Eomond are injured but less soRunolf is all for going - he needs the money and perhaps there’s some to gain by joining with these fellows.
Maglom is torn between helping the dwarves and healing
Lykidas doesn't have a horse in this race. His remaining spell is Hold Portal.
Ygg can see reasons for both sides and is playing the classic fence sitter.
The values below are the Charisma plus the shift away from 50/50. If someone starts at 50/50, I rolled to see which side of the Yes/No divide they fell on.
Leegand- Impossible 12+5
Maglom - Very unlikely 15+2
Eomond - Unilikely 12 +1
Zilliniy - 50/50, yes. 7+1
Lykidas - 50/50, Yes 12+1
Runolf - Very Likely - 11+2
Ygg - Neutral
No- 47
Yes - 35
+12 to roll (to shift it towards No)
I rolled a 21 and then add the 12 = 33, which is a Yes result.
Convinced that the added number of the Dwarves will offset their injuries, the party agreed to go with them.
Room 4: Big Bad , Chaos 5
Listen(Leegand and Eomond both fail with 3 and 4 respectively)
Setup: The party approached the door the dwarves suspected as the direction of the orcs, and after taking a listen, move out of the way for the dwarves to open the door. As they kicked in the door and the light from the party’s torch shone into the room, the eyes of many green skin orcs met theirs.
Does the setup hold? 5, Modified- altered
Setup: The door kicked open and the party’s light flooded a room empty save for some chains hanging on the wall [an owl bear was hear once i think]
The party and dwarves pressed onward. Listening to the various doors out of the room, noises were heard coming from the east door..
Do the orcs burst in?50/50, 43, Yes
How many? 14 orcs (2 abreast)!!!!!!!!!!
The door suddenly smashed open and 2 large orcs barreled into the room followed by more.
Party and dwarves are surprised (rollled a 1)
The front orcs attack the dwarves immediately in their way, swinging battle axes. One of the brutes liberated the head of a dwarf from the attached shoulders.
[Here all hell broke loose. This is a LONG combat - the longest I have ever played. It isn't the most prosaic thing I've ever written, but I don't think I could do it justice without the round by round summary. Names next to rounds are the initiative order.]
Round 1 - Orcs, Party + Dwarves
4 more orcs entered the room but their attacks were blocked and parried. Ditto for the Dwarves. Runolf was the first of the party to dive into the fray.
Round 2- Party + Dwarves, Orcs
Again the Dwarves managed to do nothing.
Runolf slashed an orc with his hand axe (4 HP), but it just sneered at him.
Ygg raced up to meet the orc tide.
Lykidas, Eomond and Zilliniy begin preparing an escape route and check the west door:and hear nothing
Round 3 - Party2 (Lykidas, Eomond, Zilliniy), Party 1(Runolf and Ygg)
+Dwarves, Orcs, Party 3(Maglom and Leegand)
Eomond kicked open the west door, and Zilliniy charged in to secure the space.
Ygg crashes his war hammer into an orc (5 hp) but it shakes off the blow.
The dwarves fare better this round and drop two orcs but more rushed in.Round 4 - Party 3, Party 2, Party 1, Orcs
Confident it's unoccupied, Zilliniy signaled the all clear. Lykidas followed her in, and Eomond signaled to Maglom and Leegand. He held the door as the latter two dove into the room beyond.
Runolf crashed his axe into the orc in front of him again and this time it collapsed into a butchered heap
A dwarf near Ygg ganged up on the orc the cleric had wounded previously and sent it to the abyss.
More orcs spilled into the room. (It's like a freaking clown car of orcs!)
Round 5 - Party 2 (everyone but Runolf and Ygg), Party+Dwarves, Orcs
Eomond hollered for party and dwarves to fall back before ducking in the room
Zilliniy's elven senses go crazy and she detects a secret door (in S&W: Whitebox, elves auto-detect on a 1-2)
Lykidas runs to listen to the north door while Maglom runs to the east
Ygg falls back towards the door.will the dwarves fall back? 50/50, 70, no
Will Runolf? unikely 43, NO (chaos is 5 remember)
Runolf attacked and wounded another orc (5 HP damage) but the injury is not enough to end its existence.
A nearby dwarven ally goes for the same target, and the orc succumbs to its wounds.
In the far corner of the room, a dwarf drops another orc.
Do the orcs keep fighting? 29, yes
One of the dwarves in that far corner is skewered on an orc's sword.
Round 6 - Party 2, Orcs, Party 1+ Dwarves
Over the din of battle from the other room, neither Maglom nor Lykidas could hear anything.
Ygg called Zilliniy over to use her bow and hollered for Runolf and the dwarves to fall back.
Zilliniy ran over, knocking an arrow as she did.Meanwhile, two more dwarves met their end at the hands of the green-skinned orcs. Only one dwarf remains.
Do runolf and dwarf fall back? Likely, 95, no
Runolf and the dwarf were in a blood-fueld rage and unleashed blow upon blow on the nearest orc, but to no avail.
Round 7 - Orcs, Party 2, Runolf/Dwarf
Do the orcs charge Ygg and Zilliniy? Very likely 41, yes
Several of the beastly horde rush toward the party in the adjacent room as the final dwarf meets his maker.Runolf, in blood splattered armor amidst a sea of red and bodies, is now cut off from the party. Without missing a beat, he lopped the head off the orc in front of him.
Round 8 - Runolf, Party, Orcs
I realized I had misread the rules for fighters, and found that Runolf attacks TWICE per round because he's 2nd level and the orcs have only 1 HD.
Swinging both axes now, he hit two different orcs (scoring 4 and 5 damage) but both stand.
Finally the orcs have hit a log jam and can't press onward, their numbers having reached the doorway for the party
Due to the close range, Zilliniy dropped her bow in favor of her sword.
Runolf's good fortune breaks for a moment, and he takes painful slash on his arm (3 HP, he's down to 8)
Ygg is nearly run through (5 HP damage, and dropped to 1). The amount of blood spraying from his side is sickening.
Round 9 - Runolf, Party, Orcs
Ygg fell back and Eomond, arguably in better shape, moved up to face the crushing horde.
Zilliniy let loose a warrior cry and the last thing the orc saw was the look of hate in her violet eyes.
Lykidas pulled out an oil flask and set about lighting in to throw.Meanwhile, Runolf was struck again (3 HP, down to 5) and Eomond took a piercing wound to his thigh (down to 7 HP).
Round 10 - Runolf, Orcs, party
Runolf, hoping to survive a bit longer and to gain a tactical advantage (right now, he can be surrounded on all sides) crashes out into the hallway,hoping the use the doorway to limit the effectiveness of the orcs.
do any orcs pursue? likely 77, nope
The orcs facing Zilliniy snarl and roar as they each deliver terrible blows upon the party members (Zilliniy hit for 3, Eomond hit for 3 (down to 1))
Eomond fell back but Zilliniy chose to stand and fight. Unfortunately, in her rage she lodged the blade of her sword into the door frame. (she rolled a 1)
Nothing like hoping a one-eyed man hurling a flaming liquid is on target, but Lykidas took the chance (with a chance of hitting Z.) and his oil landed true on the orc directly in front of Zilliniy, igniting the orc, though not killing him quite yet.
Round 11 - Orcs, Party, Runolf
The flaming orc fell backwards into the rest to die, while the one that had been in front of Eomond, rushed in to face Ygg.
Another pushed past the burning orc to take its place.
With all her might, Zilliniy succeeded in wrenching her sword free of the frame.
Lykidas ran to her side with plans to slam the door shut (but that can't happen until next round).
Runolf, seeing he wasn't followed, threw an axe at the mass of orcs, but the blood caused it to slip out of his hand, ruining his chance of hitting one.
Round 12 - Runolf, Party, Orcs
In no shape to rush back into the fray, Runolf pulled his dagger and threw it, piercing some vital organ of one of the orcs opposite. It dropped to the ground dead a few moments later.
Lykidas slamed the door shut and yelled at Zilliniy to hold it so that he could cast Hold Portal.
Ygg and Eomond and the orc engaged in a scrum, but no victor could be declared.
The orcs outside the door attempted to force it open again. Do they succeed?22 yes. Sigh. Of course, they do.
The door flew open and knocked both Zilliniy and Lykidas back.
Round 13 - Runolf, Orcs, Party
Knowing the party was in bad shape and that his chance of survival was dwindling, Runolf raced in swinging.
The orc facing Eomond and Ygg slipped under the force of his swing and crashed to the ground.
Two orcs charged Zilliniy and Lykidas.
Zilliniy (rolled a 20 and did 6 damage) - cleaves her attackers head in two, and then kicked his body back towards the throng of orcs trying to surge forward.
Do the orcs retreat (down over 50%)? 100, exceptional no, Nope, they’ll fight to the the death.
Round 14 Orcs, Party, Runolf
The orc on the ground struggled to his feet.
The orc attacking Lykidas hit the unarmored one-eyed man for 3 points of damage (not to belittle the orc's accomplishment, but come on. one eye? no armor? a freakin' dagger?)
Another orc moved up to attack Zilliniy.Meanwhile, two ganged up on Runolf and he was gravely wounded (down to 1 hp).
Zilliniy, with orc blood streaming in rivulets down her blade and over her hands, lost her grip and her sword flew from her hand (another 1 rolled)
Before the orc in front of him could stand, Eomond struck downward with a mighty blow that ended the foul creature's life.
Lykidas, pissed off no doubt at being attacked, deftly sliced into his opponent with the blade of his dagger (for 2 hp)
Runolf has the heart of a fighter, and giving up was not an option; he struck and killed one of his attackers.
Round 15 - Party, Runolf, Orcs
Zilliniy grabbed her dagger and stabbed the orc in front of her (for 2 HP) but he still stood.
Eomond rushed over to assist.
Ygg joined Lykidas.
Meanwhile, Leegand, who had been severely injured (1 HP) by the orcs on the steps, mustered his strength to whip a sling stone at the orc attacking Lykidas but missed.
Maglom, sensing an imminent end to her recently found friends, charged into battle (she has 2 HP).
Runolf, meanwhile, dealt blow after blow to his opponent (5 HP) and it still stood.
Fortunately, the orcs were completely ineffective this round although Runolf would now face two.
Round 16- Runolf, Orcs, Party
An orc attacked Eomond but missed in his rage and managed to drive the sword into the stone floor (he rolled a 1)
Ygg's warhammer connected with the thick skull of the orc before him, but it just shook it off.
Eomond's blade cut into orc meat but it STILL stood.
Round 17 - Party, Runolf, Orcs
Eomond struck the orc again and this time sent it back to its maker.
Runolf, a whirl of blades and blood, mowed down another orc.

Another orc charged up to Eomond, this one was bigger and scarier than the rest.
Round 18 - Orcs, Party Runolf.
An orc attacked Runolf, and this time the fighter's defenses failed (He's at -1 and will die in 2 more rounds from bleeding out without someone to bandage his wounds)
Eomond suffered the same fate!
Leegand, seeing his comrade in danger, charged to grab Eomond and drag him away.Round 19 - Orcs, Party
Zilliniy was struck with a devastating blow (for 5 hp she’s down to 2). She staggered as her own blood streamed down her face.
Leegand, despite his own injuries dragged Eomond out of harms way, the thick black red trail revealing the gravity of Eomond's woundsl
Zilliniy, with a fury like no other, impaled her assailant with her sword and wasted no time to look for her next target.
Lykidas, making a good show for a magic user, tries to stab an orc but trips on his own robe (rolled a 1)
The orc, distracted by the sight, meets his end as Ygg's warhammer crashs into the side of his face.
Runolf is down to -2, he dies next round without attending
Eomond is down to -2 he dies next round if leegand doesn't stabalize him
Round 20 - Party, Orcs, Runolf
[I held my breath rolling initiative]
Picture this in slow motion if you will. The floors are a river of blood. Not one member of the party is free of the red goop. It pours out of them and their opponents. The sounds of yelling, of weapons clanging drone and drown out even your own screaming.
Ygg saw Runolf's body on the ground and realized he must act; he charged to get past the orcs to reach Runolf and stop his bleed out.
[i rule he has to roll 2 successful attacks to force his way through AND HE DOES. I pretty much cheered outloud
BUT I also rule that Runolf will have to make a save to stay on longer though since technically Ygg is only allowed one action per round. I figure the save adjudicates whether Ygg is able to do enough this round or not. ]
Zilliniy sliced into the orc in front of her, but it only stopped for an instant (4 hp damage)
Maglom charged to face the head orc.
Lykidas taking advantage of Maglom's stature, threw a dart over her head at the orc but missed in the chaos of the moment.
Runolf rolls his save HE ROLLS 18!!!! HE SAVES!!!! And stabilizes at -2 HP.
Round 21 - Ygg, Party, Orcs
Ygg tended to Runolf's wounds, tying bandages and applying pressure.
Inside the room, Leegand did the same for Eomond.
Of course, all of this would be for naught if the defense at the door collapsed.
Speaking of which, Maglom was struck hard and flirted with a loss of consciousness (she's down to 1 hp)
Zilliniy hoping to end this madness, stabbed furiously for the orc's heart but, it was ready, (she rolled a 1) and her dagger jammed in the orc's wooden shield.
Round 22 - Party, Orcs
Picture if you will, amidst the spraying gore, the smell of death, the sounds of violence, a small, but solidly built elf with braids of white hair matted with blood, leaping up to throw her fist into the face of her large, brutish, green-skinned orc antagonist.
And missing.
Meanwhile, despite the Crouching Tiger style action going on to his left, Lykidas lets loose another dart and his aim was true (3 HP).
Maglom got in on the fun, and struck the orc (for 3HP), causing it to momentarily say a prayer to its deity of choice.
Laughing the hearty laugh of the evil, Zilliniy's orc attempted to run her through, but only managed to catch her side (still, she's down to 1)
I felt terrible that people might think I fudged to give Runolf a chance to live. I decide he needs to make another saving throw. He does!!! i stopped feeling guilty.
Round 23 - Party, Orcs
With unmitigated fury, the elf hauled back and unleashed a fist like iron into the face of the orc, collapsing its snout and driving the head back with such rapidity that its neck snapped. A BARE-HANDED KILL!
Round 24 (I thought it was 23, but i misnumbered this round) Orcs, Party
Maglom is struck and dropped unconscious (she’s unconscious at -1)
This is looking like a very close run thing indeed.
Zilliniy, feeling her oats, punched the leader, and sole remaining orc, repeatedly in the ribs until one of them cracked and pierced something vital (2 HP damage but combined with the Lykidas's dart and Maglom's sword it's enough)
After the last orc fell to the ground:
Lykidas quickly bound Maglom's wounds (she rulls 4 and is back up to 3.
Leegand bound Eomond's wounds, but he only recovers enough to still be unconscious at 0
Ygg finished binding Runolf’s wounds and he’s at 1 and conscious but badly wounded
Ygg bound his own wounds and is back up to 3
Lykidas does his own and back to full
Zilliniy bound her own and is up to 5 (gained 4)
Leegand isn’t elligible as he suffered no damage in this combat.
The party agreed to get the hell out but not before searching ALL of the bodies
Any coin on the orcs? Very likely since this could be seen 5 the treasure 47 yes
Using the S&W: Whitebox treasure rules, I roll a die, and get 6 for my multiplier.
210 xp * 6 = total value 1260 gp
Scene 5 TREASURE!!!! Chaos 6 [I ruled that it won't go up since the party was victorious but it certainly isn't going to go down with a near TPK]
Looting the dead dwarves and orcs, the party found ten 100 gp gems and four 60 gp gems, which made sense since the orcs were just wandering around.
party exits dungeon any encounters?no THANK HEAVENS!!!!
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