Baldur Bjarnason
“Adactio: Links—Folk Interfaces” adactio.com/links/19409
Folk creations fill a gap. They solve problems for individuals and small communities in a way that that centralised, top-down, industrial creations never can. They are informal, distributed practices that emerge from real world contexts. Contexts where individuals have little or no control over the “official” means of production – of furniture, urban architecture, crockery, artwork, media stories, or taxonomies. In response people develop their own unpolished, unofficial, and deeply practical creations.
Now apply that to software:
Only professional programmers and designers get to decide what buttons go on the interface, what features get prioritised, and what affordances users have access to. Subverting that dynamic is the only way people can get their needs met with the computational tools they have at hand.
“Adactio: Links—Folk Interfaces” adactio.com/links/19409
The slides and transcript from a great talk by Maggie Appleton, including this perfect description of the vibes we get from large language models:
It feels like they’re either geniuses playing dumb or dumb machines playing genius, but we don’t know which.
A good ol’ rant by Vasilis on our design tools for the web.
A beautiful meditation on Christopher Alexander by Claire L. Evans.
A terrific piece by Maggie Appleton that starts with a comparison of graphical user interfaces and command line tools—which reminds me of the trade-offs between seamless and seamful design—and then moves into a proposed paradigm for declarative design tools:
Small, scoped areas within a graphical interface that allow users to read and write simple programmes