Link tags: material

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Century-Scale Storage

This magnificent piece by Maxwell Neely-Cohen—with some tasteful art-direction—is right up my alley!

This piece looks at a single question. If you, right now, had the goal of digitally storing something for 100 years, how should you even begin to think about making that happen? How should the bits in your stewardship be stored with such a target in mind? How do our methods and platforms look when considered under the harsh unknowns of a century? There are plenty of worthy related subjects and discourses that this piece does not touch at all. This is not a piece about the sheer volume of data we are creating each day, and how we might store all of it. Nor is it a piece about the extremely tough curatorial process of deciding what is and isn’t worth preserving and storing. It is about longevity, about the potential methods of preserving what we make for future generations, about how we make bits endure. If you had to store something for 100 years, how would you do it? That’s it.

Papercamp 3 Tickets, Sat 21 Sep 2024 at 11:00 | Eventbrite

Fifteen years after the first one, Papercamp is back this September and the line-up looks good.

Long live the papernet!

Against Scale

Claire L. Evans has written a beautiful piece on the difference between growth and scalability:

Life is nonhierarchical, and it shirks top-down control. But scalability relies on hierarchy, on the isolation of elements stripped of history and context. It is predicated on the assumption that nature is little more than a raw material to be processed and commodified until it is spent. This is, of course, unsustainable — at any scale.

Simon Collison | Building with a lightness of touch

If, like me, you despair at the tech stacking and JavaScriptification of everything, shut that out and pay attention to those who understand the material of the web, its inherent resilience and efficiency. We’re lucky that principled voices still advocate for simple and inclusive methods because building with efficiency and a lightness of touch makes the work feel meaningful and, sometimes, fun.

Open Lecture at CIID: “Keeping up with the Kardashevians” – Petafloptimism

A terrfic presentation from Matt Jones (with the best talk title ever). Pace layers, seamful design, solarpunk, and more.

You Don’t Need A UI Framework — Smashing Magazine

We noticed a trend: students who pick a UI framework like Bootstrap or Material UI get off the ground quickly and make rapid progress in the first few days. But as time goes on, they get bogged down. The daylight grows between what they need, and what the component library provides. And they wind up spending so much time trying to bend the components into the right shape.

I remember one student spent a whole afternoon trying to modify the masthead from a CSS framework to support their navigation. In the end, they decided to scrap the third-party component, and they built an alternative themselves in 10 minutes.

This tracks with my experience. These kinds of frameworks don’t save time; they defer it.

The one situation where that works well, as Josh also points out, is prototyping.

If the goal is to quickly get something up and running, and you don’t need the UI to be 100% professional, I do think it can be a bit of a time-saver to quickly drop in a bunch of third-party components.

Automate Mindfully | Jorge Arango

But a machine for writing isn’t the same as a machine that writes for you. A machine for viewing photos isn’t the same thing as a machine that travels in your stead. A machine for sketching isn’t the same thing as a machine that designs. I love doing these things and doing them more efficiently. But I have no desire to have them done for me. It’s a key distinction: Do not automate the work you are engaged in, only the materials.

Space Elevators: How a sci-fi dream could be built today

Surveying the current practical and theoretical factors for and against space elevators (including partial elevators—skyhooks!).

Sowing Material’s Future « optional.is/required

Brian and Joschi are considering an interesting approach for their Material conference:

Maybe we should think about a “crop rotation” method for our event? One year in Iceland to help benefit the local community, then the following year move to Germany so it is easier for people to attend, then a third year of rest and change the format to a virtual or remote event. Then repeat on that three year cycle.

Painting With the Web · Matthias Ott – User Experience Designer

By using static wireframes and static layouts, by separating design and development, we are often limiting our ability to have that creative dialogue with the Web and its materials. We are limiting our potential for playful exploration and for creating surprising and novel solutions. And, most importantly, we are limiting our ability to make conscious, well-informed decisions going forward. By adding more and more layers of abstraction, we are breaking the feedback loop of the creative process.

This page is a truly naked, brutalist html quine.

I think this is quite beautiful—no need to view source; the style sheet is already in the document.

Listen To Me And Not Google: HeydonWorks

We have to stop confusing the excesses of capitalism with the hallmarks of quality. Sometimes Google aren’t better, they’re just more pervasive.

cough AMP cough

BBC - Future - How to build something that lasts 10,000 years

As part of the BBC’s ongoing series on deep time, Alexander Rose describes the research he’s been doing for the clock of the long now—materials, locations, ideas …all the pieces that have historically combined to allow artifacts to survive.

Who Are Design Systems For? | CSS-Tricks

Chris ponders the motivations behind companies sharing their design systems publicly. Personally, I’ve always seen it as a nice way of sharing work and saying “here’s what worked for us” without necessarily saying that anyone else should use the same system.

That said, I think Chris makes a good poin here:

My parting advice is actually to the makers of public design systems: clearly identify who this design system is for and what they are able to do with it.

Material Conference 2018: Craft on the Web - Charlotte Dann - YouTube

Charlotte’s opening talk at the Material conference was really excellent—a great narrative at the intersection of code and creativity.

Material Conference 2018: Craft on the Web - Charlotte Dann

Warp and Weft — Paul Robert Lloyd

Paul was at the Material conference in Iceland too, and we had some good chats. Here, he speaks his brains with Deep Thoughts prompted by the event.

I really get where he’s coming from when he says that “certain websites feel more ‘webby’ than others”, but it sure is tricky to nail down.

Essays « Object Lessons

Fax machines, pop-up books, radioactive televisions, writing boxes, microfilm readers, nuclear bomb cores, cupholders, bidets, jet engines, index cards, wiffle balls, oil barrels, lightning rods, playing cards, air conditioning, hair dryers, wheelchair ramps, handbags, diving bells, slippers, laundry chutes, sewing machines, pockets, skee-ball, safety pins, chalkboards, tote bags, holograms, hearing aids, dollhouses, billboards, airports, flash drives, cardigans, beer cans, stethoscopes, text editors, mugs, wallpaper, towel dispensers, bumber stickers, staplers, microscopes, fingerless gloves, wire hangers, toast, and more.

I’ll be in my bunk.

Neodymium – Popula

Magnets: How Do They Work?

Magnetism might be the most romantic of all the topics in science to be metaphorically butchered by poets.

How Do We Keep Up? What Happens if CSS Grid Changes? - YouTube

Another great video from Jen as part of her Layout Land series. This time she addresses the question of the overwhelming technology landscape for developers and where they should invest their time.

She references my most recent talk, where I’ve been drawing a distinction between “materials” (HTML, CSS, JavaScript) and “tools” (everything else).

What if CSS Grid Changes?