Tags: ux

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Saturday, March 15th, 2025

A veritable cascade of curly fries and fried chicken on a table with two pints of Murphy’s stout.

Kicking off St. Patrick’s weekend with a spice bag and Murphy’s!

Wednesday, March 12th, 2025

A tabby cat strolling down a corridor.

I’ve been introduced to the most important staff member at this university.

Tuesday, March 11th, 2025

Curating UX London 2025

I’ve had my head down for the past six months putting the line-up for UX London together. Following the classic design cliché, the process was first divergent, then convergent.

I spent months casting the net wide, gathering as many possible candidates as I could, as well as accepting talk proposals (of which there were lots). It was fun—this is when the possibility space is wide open.

Then it was crunch time and I had to start zeroing in on the final line-up. It wasn’t easy. There were so many times I agonised over who’d be the right person to deliver the right talk.

But as the line-up came together, I started getting very excited. And now when I step back and look at the line-up, I’m positively vibrating with excitement—roll on June!

I think it was really useful to have a mix of speakers that I reached out to, as well as talk proposals. If I was only relying on my own knowledge and networks, I’m sure I’d miss a lot. But equally, if I was only relying on talk proposals, it would be like searching for my keys under the streetlight.

Putting the line-up on the website wasn’t quite the end of the work. We got over 100 proposals for UX London this year. I made sure to send an email back to each and every one of them once the line-up was complete. And if anyone asked for more details as to why their proposal didn’t make it through, I was happy to provide that feedback.

After they went to the trouble of submitting a proposal, it was the least I could do.

Oh, and don’t forget: early-bird tickets for UX London are only available until Friday. Now’s the time to get yours!

Thursday, March 6th, 2025

The line-up for UX London 2025

Check it out—here’s the line-up for UX London 2025!

A woman with long dark straight hair wearing dark clothing in front of a bookshelf. Studio portrait of a smiling fair-haired woman wearing a green and white cardigan with her arms folded. A smiling curly-haired woman wearing a shiny top resting her chin on the palm of hand. A smiling woman with short dark hair in profile turns her head towards us. A woman with long dark hair sitting down looking directly at us. Close up of the face of a smiling woman wearing a baseball cap outdoors. A shaven-headed bearded man with a camoflauge shirt in front of a light background. A dark-haired smiling woman wearing a sparkly black top. A smiling woman with straight dark hair outdoors wearing a black top with a sparkly shoulderpiece. A smiling woman with long fair hair and glasses wearing a black and grey top in front of a yellow backdrop. Cut-out of a smiling bearded man wearing a purple scarf against a yellow background. A smiling woman with wearing jeans and a white T-shirt sitting forward on a chair. A woman with glasses and shoulder-length dark hair wearing a necklace and a yellow top sitting down. A shaven-headed man with a light shirt in front of a black background. Close up of a woman's face with shoulder-length hair in front of a background of somewhere bright and sunny outside. The smiling face of a man with short dark hair and beard. A smiling woman with long dark straight hair wearing a dark T-shirt. A smiling woman with long dark hair in leafy corridor. A smiling woman with short blonde hair wearing a white top in front of a pale background.

This is going to be so good! Grab a ticket if you haven’t got one yet.

UX London takes place over three days, from June 10th to 12th at a fantastic venue in the heart of the city. To get the full experience, you should come for all three days. But you can also get a ticket for individual days. Each day has a focus, and when you put them all together, the whole event mirrors the design process:

  1. Day one: Discovery
  2. Day two: Design
  3. Day three: Delivery

Each day features a morning of talks, followed by an afternoon of workshops. The talks are on a single track; four consecutive half-hour presentations to get you inspired. Then after lunch, you choose from one of four workshops. All the workshops are two and half hours long and very hands-on. No laptop required.

On discovery day you’ll have talks in the morning about research, content design, strategy and evaluating technology, followed by workshops on discovery and definition and behavioural design.

On design day there’ll be talks on interface design, a healthcare case study, inclusive design, and typography, followed by workshops in the afternoon on data visualisation and ethics.

Finally on delivery day you’ll get talks on conversion design, cross-team collaboration, convincing stakeholders, and improving design critiques, followed by workshops on facilitating workshops and getting better at public speaking.

Every workshop is repeated on another day so you’ll definitely get the chance to attend the one you want.

Oh, and at the end of every day there’ll be a closing keynote. Those are yet to be revealed, but I can guarantee they’re going to be top-notch!

Right now you can get early-bird tickets for all three days, or individual days. That changes from March 15th, when the regular pricing kicks in—a three-day ticket will cost £200 more. So I’d advise you to get your ticket now.

If you need to convince your boss, show them this list of reasons to attend.

See you there!

Tuesday, February 25th, 2025

The web on mobile (a response) | Clagnut by Richard Rutter

Rich suggests another reason why the UX of websites on mobile is so shit these days:

The path to installing a native app is well trodden. We search the App Store (or ironically follow a link from a website), hit ‘Get’ and the app is downloaded to our phone’s home screen, ready to use any time with a simple tap.

A PWA can also live on your home screen, nicely indistinguishable from a native app. But the journey to getting a PWA – or indeed any web app – onto your home screen remains convoluted to say the least. This is the lack of equivalence I’m driving at. I wonder if the mobile web experience would suck as badly if web apps could be installed just as easily as native apps?

Wednesday, February 19th, 2025

The web on mobile

Here’s a post outlining all the great things you can do in mobile web browsers today: Your App Should Have Been A Website (And Probably Your Game Too):

Today’s browsers are powerhouses. Notifications? Check. Offline mode? Check. Secure payments? Yep, they’ve got that too. And with technologies like WebAssembly and WebGPU, web games are catching up to native-level performance. In some cases, they’re already there.

This is all true. But this post from John Gruber is equally true: One Bit of Anecdata That the Web Is Languishing Vis-à-Vis Native Mobile Apps:

I won’t hold up this one experience as a sign that the web is dying, but it sure seems to be languishing, especially for mobile devices.

As John points out, the problems aren’t technical:

There’s absolutely no reason the mobile web experience shouldn’t be fast, reliable, well-designed, and keep you logged in. If one of the two should suck, it should be the app that sucks and the website that works well. You shouldn’t be expected to carry around a bundle of software from your utility company in your pocket. But it’s the other way around.

He’s right. It makes no sense, but this is the reality.

Ten or fifteen years ago, the gap between the web and native apps on mobile was entirely technical. There were certain things that you just couldn’t do in web browsers. That’s no longer the case now. The web caught up quite a while back.

But the experience of using websites on a mobile device is awful. Never mind the terrible performance penalties incurred by unnecessary frameworks and libraries like React and its ilk, there’s the constant game of whack-a-mole with banners and overlays. What’s just about bearable in a large desktop viewport becomes intolerable on a small screen.

This is not a technical problem. This doesn’t get solved by web standards. This is a cultural problem.

First of all, there’s the business culture. If your business model depends on tracking people or pushing newsletter sign-ups, then it’s inevitable that your website will be shite on mobile.

Mind you, if your business model depends on tracking people, you’re more likely to try push people to download your native app. Like Cory Doctorow says:

50% of web users are running ad-blockers. 0% of app users are running ad-blockers, because adding a blocker to an app requires that you first remove its encryption, and that’s a felony (Jay Freeman calls this ‘felony contempt of business-model’).

Matt May brings up the same point in his guide, How to grey-rock Meta:

Remove Meta apps from your devices and use only the mobile web versions. Mobile apps have greater access to your personal data, provided the app requests those privileges, and Facebook and Instagram in particular (more so than WhatsApp, another Meta property) request the vast majority of those privileges. This includes precise GPS data on where you are, whether or not you are using the app.

Ironically, it’s the strength of the web—and web browsers—that has led to such shitty mobile web experiences. The pretty decent security model on the web means that sites have to pester you.

Part of the reason why you don’t see the same egregious over-use of pop-ups and overlays in native apps is that they aren’t needed. If you’ve installed the app, you’re already being tracked.

But when I describe the dreadful UX of most websites on mobile as a cultural problem, I don’t just mean business culture.

Us, the people who make websites, designers and developers, we’re responsible for this too.

For all our talk of mobile-first design for the last fifteen years, we never really meant it, did we? Sure, we use media queries and other responsive techniques, but all we’ve really done is make sure that a terrible experience fits on the screen.

As developers, I’m sure we can tell ourselves all sorts of fairy tales about why it’s perfectly justified to make users on mobile networks download React, Tailwind, and megabytes more of third-party code.

As designers, I’m sure we can tell ourselves all sorts of fairy tales about why intrusive pop-ups and overlays are the responsibility of some other department (as though users make any sort of distinction).

Worst of all, we’ve spent the last fifteen years teaching users that if they want a good experience on their mobile device, they should look in an app store, not on the web.

Ask anyone about their experience of using websites on their mobile device. They’ll tell you plenty of stories of how badly it sucks.

It doesn’t matter that the web is the perfect medium for just-in-time delivery of information. It doesn’t matter that web browsers can now do just about everything that native apps can do.

In many ways, I wish this were a technical problem. At least then we could lobby for some technical advancement that would fix this situation.

But this is not a technical problem. This is a people problem. Specifically, the people who make websites.

We fucked up. Badly. And I don’t see any signs that things are going to change anytime soon.

But hey, websites on desktop are just great!

Thursday, February 13th, 2025

We Live Like Royalty and Don’t Know It — The New Atlantis

Strong Deb Chachra vibes in this ongoing series by Charles C. Mann:

he great European cathedrals were built over generations by thousands of people and sustained entire communities. Similarly, the electric grid, the public-water supply, the food-distribution network, and the public-health system took the collective labor of thousands of people over many decades. They are the cathedrals of our secular era. They are high among the great accomplishments of our civilization. But they don’t inspire bestselling novels or blockbuster films. No poets celebrate the sewage treatment plants that prevent them from dying of dysentery. Like almost everyone else, they rarely note the existence of the systems around them, let alone understand how they work.

Thursday, January 16th, 2025

Conference line-ups

When I was looking back at 2024, I mentioned that I didn’t give a single conference talk (though I did host three conferences—Patterns Day, CSS Day, and UX London).

I almost spoke at a conference though. I was all set to speak at an event in the Netherlands. But then the line-up was announced and I was kind of shocked at the lack of representation. The schedule was dominated by white dudes like me. There were just four women in a line-up of 30 speakers.

When I raised my concerns, I was told:

We did receive a lot of talks, but almost no women because there are almost no women in this kind of jobs.

Yikes! I withdrew my participation.

I wish I could say that it was one-off occurrence, but it just happened again.

I was looking forward to speaking at DevDays Europe. I’ve never been to Vilnius but I’ve heard it’s lovely.

Now, to be fair, I don’t think the line-up is finalised, but it’s not looking good.

Once again, I raised my concerns. I was told:

Unfortunately, we do not get a lot of applications from women and have to work with what we have.

Even though I knew I was just proving Brandolini’s law, I tried to point out the problems with that attitude (while also explaining that I’ve curated many confernce line-ups myself):

It’s not really conference curation if you rely purely on whoever happens to submit a proposal. Surely you must accept some responsibility for ensuring a good diverse line-up?

The response began with:

I agree that it’s important to address the lack of diversity.

…but then went on:

I just wanted to share that the developer field as a whole tends to be male-dominated, not just among speakers but also attendees.

At this point, I’m face-palming. I tried pointing out that there might just be a connection between the make-up of the attendees and the make-up of the speaker line-up. Heck, if I feel uncomfortable attending such a homogeneous conference, imagine what a woman developer would think!

Then they dropped the real clanger:

While we always aim for a diverse line-up, our main focus has been on ensuring high-quality presentations and providing the best experience for our audience.

Double-yikes! I tried to remain calm in my response. I asked them to stop and think about what they were implying. They’re literally setting up a dichotomy between having a diverse line-up and having a good line-up. Like it’s inconceivable you could have both. As though one must come at the expense of the other. Just think about the deeply embedded bias that would enable that kind of worldview.

Needless to say, I won’t be speaking at that event.

This is depressing. It feels like we’re backsliding to what conferences were like 15 years ago.

I can’t help but spot the commonalaties between the offending events. Both of them have multiple tracks. Both of them have a policy of not paying their speakers. Both of them seem to think that opening up a form for people to submit proposals counts as curation. It doesn’t.

Don’t get me wrong. Having a call for proposals is great …as long as it’s part of an overall curation strategy that actually values diversity.

You can submit a proposal to speak at FFconf, for example. But Remy doesn’t limit his options to what people submit. He puts a lot of work into creating a superb line-up that is always diverse, and always excellent.

By the way, you can also submit a proposal for UX London. I’ve had lots of submissions so far, but again, I’m not going to limit my pool of potential speakers to just the people who know about that application form. That would be a classic example of the streetlight effect:

The streetlight effect, or the drunkard’s search principle, is a type of observational bias that occurs when people only search for something where it is easiest to look.

It’s quite depressing to see this kind of minimal-viable conference curation result in such heavily skewed line-ups. Withdrawing from speaking at those events is literally the least I can do.

I’m with Karolina:

What I’m looking for: at least 40% of speakers have to be women speaking on the subject of their expertise instead of being invited to present for the sake of adjusting the conference quotas. I want to see people of colour too. In an ideal scenario, I’d like to see as many gender identities, ethnical backgrounds, ages and races as possible.

Daring Fireball: One Bit of Anecdata That the Web Is Languishing Vis-à-Vis Native Mobile Apps

I have to agree with John here:

There’s absolutely no reason the mobile web experience shouldn’t be fast, reliable, well-designed, and keep you logged in. If one of the two should suck, it should be the app that sucks and the website that works well. You shouldn’t be expected to carry around a bundle of software from your utility company in your pocket. But it’s the other way around.

There’s absolutely no technical reason why it should be this way around. This is a cultural problem with “modern front-end web development”.

Wednesday, January 8th, 2025

His soul swooned slowly as he heard the snow falling faintly through the universe and faintly falling, like the descent of their last end, upon all the living and the dead.

— James Joyce, The Dead

The Two Rules Of Software Creation From Which Every Problem Derives – Ask The UXer

  1. Humans can not accurately describe what they want out of a software system until it exists.
  2. Humans can not accurately predict how long any software effort will take beyond four weeks. And after 2 weeks it is already dicey.

Friday, January 3rd, 2025

Your App Should Have Been A Website (And Probably Your Game Too) - Rogue Engine

Remember when every company rushed to make an app? Airlines, restaurants, even your local coffee shop. Back then, it made some sense. Browsers weren’t as powerful, and apps had unique features like notifications and offline access. But fast-forward to today, and browsers can do all that. Yet businesses still push native apps as if it’s 2010, and we’re left downloading apps for things that should just work on the web.

This is all factually correct, but alas as Cory Doctorow points out, you can’t install an ad-blocker in a native app. To you and me, that’s a bug. To short-sighted businesses, it’s a feature.

(When I say “ad-blocker”, I mean “tracking-blocker”.)

Monday, December 23rd, 2024

Don’t Fuck With Scroll

  1. Violates User Expectations
  2. Causes Motion Sickness
  3. Reduces Accessibility for Disabled Users
  4. Inconsistent Performance Across Devices
  5. Impairs Usability for Power Users
  6. Increases Page Load Times
  7. Breaks Native Browser Features
  8. Makes Scroll Position Unclear
  9. Adds Maintenance Overhead
  10. Disrespects the User’s Control

Monday, December 2nd, 2024

If Not React, Then What? - Infrequently Noted

Put the kettle on; it’s another epic data-driven screed from Alex. The footnotes on this would be a regular post on any other blog (and yes, even the footnotes have footnotes).

This is a spot-on description of the difference between back-end development and front-end development:

Code that runs on the server can be fully costed. Performance and availability of server-side systems are under the control of the provisioning organisation, and latency can be actively managed by developers and DevOps engineers.

Code that runs on the client, by contrast, is running on The Devil’s Computer. Nothing about the experienced latency, client resources, or even available APIs are under the developer’s control.

Client-side web development is perhaps best conceived of as influence-oriented programming. Once code has left the datacenter, all a web developer can do is send thoughts and prayers.

As a result, an unreasonably effective strategy is to send less code. In practice, this means favouring HTML and CSS over JavaScript, as they degrade gracefully and feature higher compression ratios. Declarative forms generate more functional UI per byte sent. These improvements in resilience and reductions in costs are beneficial in compounding ways over a site’s lifetime.

Wednesday, November 13th, 2024

Close up of a fiddle lying on a table in front of an accordion being played.

Wednesday session

Saturday, November 2nd, 2024

Unsaid

I went to the UX Brighton conference yesterday.

The quality of the presentations was really good this year, probably the best yet. Usually there are one or two stand-out speakers (like Tom Kerwin last year), but this year, the standard felt very high to me.

But…

The theme of the conference was UX and “AI”, and I’ve never been more disappointed by what wasn’t said at a conference.

Not a single speaker addressed where the training data for current large language models comes from (it comes from scraping other people’s copyrighted creative works).

Not a single speaker addressed the energy requirements for current large language models (the requirements are absolutely mahoosive—not just for the training, but for each and every query).

My charitable reading of the situation yesterday was that every speaker assumed that someone else would cover those issues.

The less charitable reading is that this was a deliberate decision.

Whenever the issue of ethics came up, it was only ever in relation to how we might use these tools: considering user needs, being transparent, all that good stuff. But never once did the question arise of whether it’s ethical to even use these tools.

In fact, the message was often the opposite: words like “responsibility” and “duty” came up, but only in the admonition that UX designers have a responsibility and duty to use these tools! And if that carrot didn’t work, there’s always the stick of scaring you into using these tools for fear of being left behind and having a machine replace you.

I was left feeling somewhat depressed about the deliberately narrow focus. Maggie’s talk was the only one that dealt with any externalities, looking at how the firehose of slop is blasting away at society. But again, the focus was only ever on how these tools are used or abused; nobody addressed the possibility of deliberately choosing not to use them.

If audience members weren’t yet using generative tools in their daily work, the assumption was that they were lagging behind and it was only a matter of time before they’d get on board the hype train. There was no room for the idea that someone might examine the roots of these tools and make a conscious choice not to fund their development.

There’s a quote by Finnish architect Eliel Saarinen that UX designers like repeating:

Always design a thing by considering it in its next larger context. A chair in a room, a room in a house, a house in an environment, an environment in a city plan.

But none of the speakers at UX Brighton chose to examine the larger context of the tools they were encouraging us to use.

One speaker told us “Be curious!”, but clearly that curiosity should not extend to the foundations of the tools themselves. Ignore what’s behind the curtain. Instead look at all the cool stuff we can do now. Don’t worry about the fact that everything you do with these tools is built on a bedrock of exploitation and environmental harm. We should instead blithely build a new generation of user interfaces on the burial ground of human culture.

Whenever I get into a discussion about these issues, it always seems to come back ’round to whether these tools are actually any good or not. People point to the genuinely useful tasks they can accomplish. But that’s not my issue. There are absolutely smart and efficient ways to use large language models—in some situations, it’s like suddenly having a superpower. But as Molly White puts it:

The benefits, though extant, seem to pale in comparison to the costs.

There are no ethical uses of current large language models.

And if you believe that the ethical issues will somehow be ironed out in future iterations, then that’s all the more reason to stop using the current crop of exploitative large language models.

Anyway, like I said, all the talks at UX Brighton were very good. But I just wish just one of them had addressed the underlying questions that any good UX designer should ask: “Where did this data come from? What are the second-order effects of deploying this technology?”

Having a talk on those topics would’ve been nice, but I would’ve settled for having five minutes of one talk, or even one minute. But there was nothing.

There’s one possible explanation for this glaring absence that’s quite depressing to consider. It may be that these topics weren’t covered because there’s an assumption that everybody already knows about them, and frankly, doesn’t care.

To use an outdated movie reference, imagine a raving Charlton Heston shouting that “Soylent Green is people!”, only to be met with indifference. “Everyone knows Soylent Green is people. So what?”

Tuesday, October 22nd, 2024

Announcing UX London 2025

Is it too early to start planning for 2025 already? Perhaps. But you might want to add some dates to your calender:

June 10th, 11th, and 12th, 2025.

That’s when UX London will return!

It’ll be be back in CodeNode. That’s the venue we tried for the first time this year and it worked out really well.

You can look forward to three days of UX talks and workshops:

  1. Tuesday, June 10th is Discovery Day—user research, content strategy, and planning.
  2. Wednesday, June 11th is Design Day—interaction design, accessibility, and interface design.
  3. Thursday, June 12th is Delivery Day—iteration, design ops, and cross-team collaboration.

I realise that the alliteration of discovery, design, and delivery is a little forced but you get the idea. The flow of the event will follow the process of a typical design project.

The best way to experience UX London is to come for all three days, but each day also works as a standalone event.

I’m now starting the process of curating the line-up for each day: a mix of inspiring talks and hands-on workshops. If you trust me, you can get your ticket already at the super early-bird price.

If you reckon you’d be a good addition to the line-up, here’s a form you can fill out.

Now, I’ll be up-front here: if you’re a typical white dude like me, you’re not going to be top of the pile. My priority for UX London is creating a diverse line-up of speakers.

So if you’re not a typical white dude like me and you’ve ever thought about giving a conference talk, fill out that form!

If you don’t fancy speaking, but you want to see your company represented at UX London, check out our sponsorship options.

If you don’t want to speak and you don’t want to sponsor, but you want to be at the best design conference of 2025, get your ticket now.

Wednesday, October 16th, 2024

Docks and home screens

Back in June I documented a bug on macOS in how Spaces (or whatever they call they’re desktop management thingy now) works with websites added to the dock.

I’m happy to report that after upgrading to Sequoia, the latest version of macOS, the bug has been fixed! Excellent!

Not only that, but there’s another really great little improvement…

Let’s say you’ve installed a website like The Session by adding it to the dock. Now let’s say you get an email in Apple Mail that includes a link to something on The Session. It used to be that clicking on that link would open it in your default web browser. But now clicking on that link opens it in the installed web app!

It’s a lovely little enhancement that makes the installed website truly feel like a native app.

Websites in the dock also support the badging API, which is really nice!

Like I said at the time:

I wonder if there’s much point using wrappers like Electron any more? I feel like they were mostly aiming to get that parity with native apps in having a standalone application launched from the dock.

Now all you need is a website.

The biggest issue remains discovery. Unless you already know that it’s possible to add a website to the dock, you’re unlikely to find out about it. That’s why I’ve got a page with installation instructions on The Session.

Still, the discovery possibilities on Apples’s desktop devices are waaaaay better than on Apple’s mobile devices.

Apple are doing such great work on their desktop operating system to make websites first-class citizens. Meanwhile, they’re doing less than nothing on their mobile operating system. For a while there, they literally planned to break all websites added to the homescreen. Fortunately they were forced to back down.

But it’s still so sad to see how Apple are doing everything in their power to prevent people from finding out that you can add websites to your homescreen—despite (or perhaps because of) the fact that push notifications on iOS only work if the website has been added to the home screen!

So while I’m really happy to see the great work being done on installing websites for desktop computers, I’m remain disgusted by what’s happening on mobile:

At this point I’ve pretty much given up on Apple ever doing anything about this pathetic situation.

Friday, September 27th, 2024

Hire HTML and CSS people

Every problem at every company I’ve ever worked at eventually boils down to “please dear god can we just hire people who know how to write HTML and CSS.”

Friday, September 20th, 2024

Countless musicians in concentric circles throng an outdoor square.

One ma-hoosive outdoor session!