Hypothetical question about languages (poll)
If I was to release a mod that gave more naming options for sims, animals, and the other things controlled by that file, would you want it to be additions to other languages or replace other languages? In English, I’m removing some (a very small number, for the most part) of the originals, but I wouldn’t be willing to do that for other languages, since I don’t know the languages or the context of the names.
The way it works is that for each language included in the game, there’s a list for most things included in the file. Some seem to work from the English list for everything except languages that don’t use the same alphabet at all (Chinese, Japanese, Korean, Russian). My version will work for in-game names for NPCs and in CAS for humans and pets.
I’m assuming I have people following who play the game in languages other than English, and there’s not much point in even installing it if you don’t want the extra names, right? So I’d like opinions on what to do with the non-English language names. I’m not doing multiple versions, so majority rules.
Important point: for languages with different male and female last names, they would be the same. Since most are in English, and English doesn’t split surnames by gender (except for servos, apparently, but that’s not helpful), there’s no way to make different lists. And there there’s at least one time that I grabbed a name from a gendered last name list for the English last name list, and it would be included there. The comments are as open as I can make them, so if you have an opinion that doesn’t fit in the poll, go ahead and comment on the patreon post, or reply here if you prefer that.
What’s included in the file:
- Regular names used by most sims in game (it’s also the CAS name list)
- Indian names (City Living)
- Islander names (Island Living)
- Japanese names (City Living and Snowy Escape)
- Latin names (Jungle Adventure)
- Moroccan names (City Living) – may or may not be expanded to include other African names
- Native American names (Horse Ranch)
- Southeast Asian names (For Rent)
- Cat names (first only, they have no last names by default; including first names in CAS)
- Dog names (first only, they have no last names by default; including first names in CAS)
- Horse names (first only, they have no last names by default; including first names in CAS)
- Familiars (Realm of Magic)
- Fox names (first and last, with a 50% chance of them getting a last name; Cottage Living)
- Servo names (separate for NPC servos and created servos; Discover University)
- Skeleton names (Jungle Adventure)
- Plopsy customer names (Nifty Knitting)
- Trendi customer names (High School Years)
- Batuu names (First Order, general, and Stormtrooper)
It’s all or nothing. It’s one BIG file. It can’t be modular, and it has to be an override. The name lists for specific nationalities may have some names added that aren’t from that nationality, because of the tendency of those lists to drown out other name lists OR the templates to apply inappropriately–I’m not sure of the cause, but it definitely happens.
For other kinds of names, I have a mod here for most animals and animal homes plus cowplants (will be added to soon, since I found more). And I’m planning to add more More Names mods, since I did find more things that have naming templates–I’m not doing it until Core Library is updated though, since it has an option to inject the name template list overrides for things named that way instead of overriding everything, which is far more stable and less conflict prone, but it’s not working right now.
POLL IS HERE.