Character topology

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Mark Howlings - Character Design and Animation: Edge loop/Edge flow Knee Topology, Body Topology, Face Topology, Human Model, Polygon Modeling, 3d Modeling Tutorial, Low Poly Models, 3d Tutorial, 3d Modelle

I found a website which shows the importance of edge looping and how they're they're placed for when movement occurs and deformation happens in animation. They're used to separate areas and define shapes and direct edge flow. Below, I found this interesting as it shows the main areas which are effected in movement; http://www.cgmascot.com/design/modeling-for-animation-body/ 'What are the Main Masses moving in a human/humanoid? Back of a character bends below the chest. You need loops going…

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