The Blorb appears as a large blue gel-like sphere held in place by straps attached to the wrist. There's an LCD screen in front of the blorb constantly displaying a expanding circle pattern.
Function
"Big, bouncy, bulbous blobs of unknown origin. The latest research suggests that they're very sticky and have a fantastic fruit-like flavor."
A round massive ARM which will fire off in a significant arc and bounces off the floor and walls. This arc will also affect the trajectory of grabs.
Fighters hit a charged Blorb will be temporarily blinded by blue slime.
A Rush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased to Super Heavy for the duration of the attack.
Technical data
Damage
Blorb
Normal
Plus
Uncharged
100
110
Charged
100
110
Rush
200 (8 total hits)
200 (8 total hits)
Frame data
Blorb
Standard
Grounded
Aerial
Extension speed
Retraction speed
Extension speed
Retraction speed
Max duration (uncharged)
97 frames (1.62 sec. approx)
31 frames (0.52 sec. approx)
98 frames (1.63 sec. approx)
31 frames (0.52 sec. approx)
Max duration (uncharged) [Arc]
78 frames (1.3 sec. approx)
31 frames (0.52 sec. approx)
79 frames (1.32 sec. approx)
31 frames (0.52 sec. approx)
Max duration (charged)
97 frames (1.62 sec. approx)
30 frames (0.5 sec. approx)
98 frames (1.63 sec. approx)
31 frames (0.52 sec. approx)
Max duration (charged) [Arc]
78 frames (1.3 sec. approx)
31 frames (0.52 sec. approx)
79 frames (1.32 sec. approx)
31 frames (0.52 sec. approx)
Grab
Grounded
Aerial
Extension speed
Retraction speed
Extension speed
Retraction speed
Max duration (uncharged)
98 frames (1.63 sec. approx)
30 frames (0.5 sec. approx)
98 frames (1.63 sec. approx)
31 frames (0.52 sec. approx)
Max duration (uncharged) [Arc]
79 frames (1.32 sec. approx)
31 frames (0.52 sec. approx)
79 frames (1.32 sec. approx)
31 frames (0.52 sec. approx)
Max duration (charged)
97 frames (1.62 sec. approx)
30 frames (0.5 sec. approx)
97 frames (1.62 sec. approx)
31 frames (0.52 sec. approx)
Max duration (charged) [Arc]
78 frames (1.3 sec. approx)
30 frames (0.5 sec. approx)
78 frames (1.3 sec. approx)
31 frames (0.52 sec. approx)
Rush
Grounded
Aerial
Extension speed
Retraction speed
Extension speed
Retraction speed
Max duration
76 frames (1.27 sec. approx)
30 frames (0.5 sec. approx)
77 frames (1.28 sec. approx)
30 frames (0.5 sec. approx)
Max duration [Arc]
76 frames (1.27 sec. approx)
30 frames (0.5 sec. approx)
78 frames (1.3 sec. approx)
30 frames (0.5 sec. approx)
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
You've punched with a Blorb 1,000 times. Glorbious!
60
Punch 1,000 times with the Blorb.
Gallery
Master Mummy's face covered in Blorb slime.
Master Mummy's vision after being hit by a Blorb.
2 Blorbs used for a rush, performed by Springtron.
Trivia
Prior to the introduction of the Biffler, the Blorb was only ARM with the Blind attribute.
In one of Coyle's diary entries scattered throughout the stage, one page reveals that Blorb ink is obtained from a strange creature that spews ink from its mouth.
The Blorb is internally labelled as 'Wpn_Bound', with its Japanese dev-internal name listed as 'バウンド' (translation: 'Bound').
Glove, Curve, Heavy, Multi-Shot, Shield, and Whip are the only official names for ARM types. For the sake of clarity, these categories have been expanded upon.