Rusty with animating, so decided to try this month’s 11 second club. First pass at blocking! Would love critique.
The hair’s not perfect, but it’s lookin’ pretty good.
I made some dice. :D
behold, more of the Official Thesis Stuff I’m working on. This time showcasing:
Hair sim + groom
New painted textures
and elbow correctives!
the animation is bad lol
While you were busy on tunglr, I was studying the maya….
Seriously, though. I guess I don’t post about my Actual Serious Art Stuff on here often, but I’m actually a 3D artist now! It’s what I do!
Elphaba from Wicked! I’ve been listening to the musical on repeat while working on my thesis, so I felt like some fanwork was long overdue.
Done in zBrush, Maya, and Redshift.
If you enjoyed this work, please consider buying me a kofi!
Work in progress.
flippin
D&D Character Model
So, as many of you may or may not know, I was accepted into UCF’s character animation program about a year and a half ago. It’s in the top ten undergraduate animation programs in the nation, and I’ve learned a lot! Including character modeling.
For those of you who are unfamiliar, this model started out as a cube! Below you can see each individual plane that makes up the rest of the model. It’s also in T-pose, which helps the person rigging it.

This is after I let it smooth the geometry, resulting in a very beautiful and more organic look.



And a friend of mine is making him a very, very robust rig… which means I’ll get to animate him soon! :D

As always, I appreciate all of you who’ve stuck around as I’ve broadened my artistic horizons. Hopefully I’ll post some animations soon… (and maybe the trailer for the film I’ve been working on these past 18 months!)
If you have any questions about the program I’m enrolled in or the process I used to make this, please ask! The internet’s a wonderful place where we can help each-other learn, after all! :D
Texture WIP. Face is in default pose cause it has to be— that’s why he looks spooked!
OKAY BUT HOW?????? WHAT PROGRAM AND HOW???????
This is made in Autodesk Maya. It’s a very, very expensive software that allows you to work through the entire 3D production pipeline, and without proper guidance, the learning curve is steep. This is what I’m able to do after a year and a half of instruction and practice— this model started as a cube!
If you have a student e-mail, you can use this program for free, but working in it takes a LOT of time and dedication.
Actually being able to animate in it also requires a rig…

Which is an entirely other toolkit and skillset.
It’s a fantastic program, but a bit hard to use. Blender is a free alternative, and I’ve heard people have success in teaching themselves the workflow!




some test renders of a skateboard