Artsekey's Art (Posts tagged maya)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

D&D Character Model

So, as many of you may or may not know, I was accepted into UCF’s character animation program about a year and a half ago. It’s in the top ten undergraduate animation programs in the nation, and I’ve learned a lot! Including character modeling. 

For those of you who are unfamiliar, this model started out as a cube! Below you can see each individual plane that makes up the rest of the model. It’s also in T-pose, which helps the person rigging it. 

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This is after I let it smooth the geometry, resulting in a very beautiful and more organic look. 

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And a friend of mine is making him a very, very robust rig… which means I’ll get to animate him soon! :D

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As always, I appreciate all of you who’ve stuck around as I’ve broadened my artistic horizons. Hopefully I’ll post some animations soon… (and maybe the trailer for the film I’ve been working on these past 18 months!) 

If you have any questions about the program I’m enrolled in or the process I used to make this, please ask! The internet’s a wonderful place where we can help each-other learn, after all! :D 

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itsreallystupid
artsekey

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work in progress on a 3d model of my bard.Pretty set on the proportions– still working on the thickness of wrists/ankles/thighs, the hair (obviously lol) and getting the boots to link up to the rest of the mesh.  

artsekey

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HAIR!

itsreallystupid

OKAY BUT HOW?????? WHAT PROGRAM AND HOW???????

artsekey

This is made in Autodesk Maya. It’s a very, very expensive software that allows you to work through the entire 3D production pipeline, and without proper guidance, the learning curve is steep. This is what I’m able to do after a year and a half of instruction and practice— this model started as a cube!

If you have a student e-mail, you can use this program for free, but working in it takes a LOT of time and dedication.

Actually being able to animate in it also requires a rig…

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Which is an entirely other toolkit and skillset.

It’s a fantastic program, but a bit hard to use. Blender is a free alternative, and I’ve heard people have success in teaching themselves the workflow!

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