A place where I yell my thoughts into the void, and hope someone will hear me.

 

Playing Star Wars: The Old Republic lets the player encounter numerous planets, but a few of them all seem to come with a question the game never asks - and unless I’m missing something, no other media answers - but still feels important.

What happened to the planets by the time of the films?

The Voss prophets seem like they could have a major roll in The Clone Wars and The Rebellion against Palpatine’s empire, so why aren’t they involved? Did the republic keep using Belsavis as a prison planet, or is it long abandoned by the time the Skywalkers start terrorising the galaxy?

And the same question can be asked about technologies. In a side quest on Dromund Kass, we find a scientist who’s life work is creating cybernetic limbs that grow and heal like living fleash and bone. So where is that tech by the time of The Clone Wars?

Or The Infinite Engine. Was a growing machine that could become a weapons factory that can make anything from The Force just… misplaced?

I know that The Old Republic Era and the film era are seperated by roughly 33 centuries, and that’s a lot of time for things to be lost and forgotten, but it still feels weird.

What do you think?

sullustangin:

I saw a thread on reddit about tinkering with individual graphics settings to “fix” the 7.6 changes. The initial change offered there didn’t do a lot for me, so I went back in myself and ran Theron’s date night (with its wacky lighting) a few times.

Spoilers: They can’t be reverted or ‘fixed’, but they can be toned down. The suspension of disbelief thing was killing my joy bad. I play on Ultra, so this is done with other settings at max; if you play on lower settings, the payoff might be less, but it’ll still help.

Here’s a screen shot with the 2 key settings outlined in red and yellow: Character Level of Detail and Character Texture Atlasing. Set both to “low.”

image


The wrinkles and eyebags are 3-D textures; light plays off of them, so you will still see shadows and creases where you did not before, but they are reduced by essentially 'blurring’ the character. As mentioned before, this is really evident for people in neon environments such as Mek Shaa and Nar Shaddaa; you will always see the creases/bags and their artifacts there. However, in most other direct light environments, the severity is reduced. Eva still has a few lines and wrinkles, but they’re not as crepey as they were before. It’s like when you have to smooth out your concealer at lunch because it got into a crease during the course of the morning.

Some good news for Chiss and Miralan: according to my Fria and Spouse’s blueberry, this does smooth out some of the color weirdness. Again, because the devs changed the textures of the characters, there will be some that remains, but it is less intense.

My Torgruta Padneema still looks pissed as fuck, so it doesn’t fix everything. No, she wasn’t always like that, just for clarification. Hope this helps someone who didn’t like how their blorbo turned out after the update. It won’t be the exact same, but hopefully it’s less of a change.

colors-of-fear:
“ “Dread Masters as Bloodborne-style bosses: Raptus of the Nightmare
”
Physically frail, the being known as Raptus prefers to hide and talk his victims into fighting each other, or drives them mad with powerful illusions of their...

colors-of-fear:

Dread Masters as Bloodborne-style bosses: Raptus of the Nightmare

Physically frail, the being known as Raptus prefers to hide and talk his victims into fighting each other, or drives them mad with powerful illusions of their worst fears.

He’s kinda inspired by the Amygdala in Bloodborne and carped bug larvae. And also Y’shaarj from WoW.

pencilreaper:

if you don’t want to romance kaliyo as a m!agent you literally can’t be polite to her AT ALL.. didn’t take a single [flirt] option and despite that the game thinks i’m romancing her

Same thing happened to me.