Stylized foliage

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Stylized Environment, Environment Painting, Environment Props, Tree Textures, Hand Painted Textures, Conifer Trees, 3d Environment, Magic Design, Game Environment

In this tutorial, I share my way of creating stylized fluffy conifer trees. I hope you enjoy it and it will be helpful for you! The basis of this method is the tree creation using the billboard shader + trees canopy created in Maya and Zbrush programs. Buy source files from this tutorial: https://www.artstation.com/marketplace/p/DnM50/stylized-fluffy-pines

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Stylized Environment, Environment Projects, Interior Props, Poly Art, 3d Environment, Low Poly Art, Game Concept Art, Concept Art Drawing, Scene Design

When I joined the Palia team, I extensively used SpeedTree to create foliage for our maps to help us hit our performance goals, as Palia is a multiplatform MMO. I also later pursued Gaea as our solution for creating vistas, which with some Zbrush work can yield pretty nice stylized results. https://www.artstation.com/flwlss https://www.artstation.com/mayamahalingam https://www.artstation.com/invader-roxas https://www.artstation.com/shong1123 https://www.artstation.com/garfsnacks…

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Willow Tree Concept Art, 3d Foliage, Games Like Stardew Valley, Stylized Foliage, Skill Tree, Stylized Tree, Alien Plants, Environment Props, Casual Art

Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D…

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Rock Concept Art, Stylized Foliage, Game Art Environment, Stylized Environment, Environment Props, Rock Textures, 3d Environment, Landscape Concept, Game Environment

https://gamesartist.co.uk/ghibli-stones/ Jinwen Zhou has shown us how they created a scenic stone diorama with the Ghibli effect. This article covers various stages of production, including blockout and design, high poly, retopology, UVs, baking, texturing, and rendering. Jinwen also provides tips on creating tiling textures, controlling mask maps and adding moss edge fraying to achieve the stylized effect. https://www.artstation.com/ning_meng https://www.artstation.com/artwork/LReQ5K

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