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How to Fix Issues with your Game's Controls
Advice on improving a game’s controls often takes the form of specific tips and tricks, such as letting you jump a few frames after falling off a ledge in a platformer, also known as “coyote time”. This type of advice is often useful but there are a few things stopping it from being a one size fits all solution:
First off, there are plenty of legitimate reasons to intentionally make your game’s inputs difficult.
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My Skullgirls Balance Suggestions from June 2020
I was digging through my old notes recently and I stumbled upon a big list of Skullgirls balance suggestions I made to the designers back in June 2020. Most of these changes were related to Peacock, one of the main characters I played at the time.
I stopped playing the game shortly after winning Evo 2021 so I have no idea whether or not any of these suggestions were implemented, and I assume none of them are relevant to the current state of the game anyway.
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Completing my training arc: 2024 roundup and my goals for 2025
Hello! It’s been a year since I wrote a blog post about my goals for 2024, along with a recap of what I did in 2023. So I decided to do it again this year! It will be interesting to see how I did, but I’m going to start by talking about my year on its own terms before I compare it to the goals I originally set for myself.
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Game Journal: Ghouls 'n Ghosts / Daimakaimura (1 Credit Clear)
Despite loving arcade platformers and run ’n guns, I’d somehow never played anything in the Ghosts ’n Goblins series until this year. I decided to start with Ghouls ’n Ghosts, the second game in the series, and I instantly fell in love. After trying out the other Ghosts ’n Goblins games it’s still my favorite, although there’s a chance that Ghosts ’n Goblins Resurrection will take the top spot in the future when I get good enough to clear it.
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Game Journal: Getting into beat em ups via The Punisher
2025/01/04 update: I made this post into a video! See it here, or read the text version below
After spending 2024 getting into lots of beat em up-adjacent or otherwise chaotic arcade games, and even working on a similarly chaotic and arcade-inspired game of my own, I decided that I was well overdue to play some actual arcade beat em ups.
The first one I tried was The Punisher, a 1993 beat em up by Capcom.
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Character Movement in Top-Down Tile-Based Games
I’ve always had a soft spot for top-down action games that take place on a tile grid, whether it’s pure action games like Pocky & Rocky or action-puzzle games like Bomberman or Pengo.
There are a few different ways ways that character movement can work in these games, each with their own advantages and disadvantages. I put way too much thought about this while designing Chessplosion and my upcoming tile-based bump combat action game, so here’s a quick rundown of the most common ways of handling movement in these types of games.
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Memorization and Improvisation in Action Games
(This was originally posted on cohost, hence the lowercase. I wrote this after I finished a first draft of my next game’s arcade mode, which had deep and interesting dynamic enemy behaviors but felt very flat and samey over the course of a full run because there weren’t any static setpieces that you could plan for and memorize.)
please enjoy this diagram from today’s gamedev stream. it’s the memorization-improvisation scale for action games!
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Being myself on the Internet
Hello! If you already followed this blog you might notice that a whole bunch of new posts suddenly appeared, backdated over the last year and a half.
Cohost, the only social media site that I didn’t hate using, is unfortunately shutting down. Because of that, I decided to move the posts I made there over here to this blog.
I made this blog back when I was first figuring out that I was trans, during a period when I was concerned about not sharing too much of my personality on the internet to avoid online harassment.
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[NSFW] PSA: Do not make the same extremely easy-to-avoid blunder that I did
(This was originally posted on cohost, hence the lowercase. The post is fairly NSFW and links to an 18+ game, but it doesn’t contain any explicit images or anything like that.)
yesterday a friend told me about an 18+ ““futa”” visual novel (developers’ words, not mine) called benefitship. one of the main characters (pictured above on the left) dresses exactly how i dress, has a similar body type to me, and is even called chloe, which is a name i almost gave myself before settling on cassandra.
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Game Journal: Sol Divide (1 loop clear)
(This was originally posted on cohost, hence the lowercase)
i just managed to clear the first loop of sol divide, a 1997 arcade game by psikyo that’s almost exactly halfway between a shoot em up and a beat em up. my opinion on the game has gone back and forth so many times over the course of clearing it that i’m not even sure how i feel about it anymore. i think i like it?