Theses

BRDF surface reflectance using LIGHTEC Minidiff V2 for Game Engines

This thesis investigates the possibility of using measured reflectance data of real materials to simulate the illumination of surfaces in Unity and Unreal…

Simulating artificial inteligence in games

Almost every game today contains some sort of artificial intelligence simulation. One of the most popular is the simulation of artificial intelligence…

Interactive Installation with Underwater Flocking Animals for Children

The main purpose of this work is to get acquainted with the phenomenon of animal flocking observed in nature and the creation of an interactive underwater…

Advanced Tutorials in I3T

The thesis deals with the development of new tutorials for the I3T (Interactive Tool for Teaching Transformations) program. The program contains a set…

Universal Cardfile Application

This thesis deals with the design of a universal card-file application. It is based on my experience with the development and long-term public deployment…
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing