Animation timing and spacing

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JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter Animation Timing, Animation Tips, Principles Of Animation, Learn Animation, Animation Tools, Flash Animation, Animation Storyboard, Frame By Frame Animation, Animation Sketches

JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter

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Animation Notes, Rough Animation, Traditional Animation, Animation Tips, Tablet Drawing, Principles Of Animation, The Inbetweeners, 2d Character Animation, Animation References

Whether you are using using traditional pencil on paper with an animation disc (recommended) or a Wacom tablet drawing directly into TVPaint Animation , the material posted below will help you to get up to speed on the terminology and techniques of traditional hand-drawn character animation. See this "Traditional Animation Materials List" and also my blog where I have links to many sources for traditional animation equipment and supplies: Animation Studio Stuff for Students : Hand Drawn…

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Learning Character Animation: More advanced animation principles Tail Animation, Movement Animation, Animation Principles, Animation Poses, Animation Help, Landscape Studies, Animation Frames, 12 Principles Of Animation, Animation Mentor

Ok... I have been playing with timing, spacing, squash/stretch and anticipation, now is time for arcs and overlap. Things are starting to get a little more complex, and at last Im starting to put some character in to my animations. Here is the pendulum animation and the thought process behind it: On this next one I had a lot of fun. Not just because I could add more character to the animation, but because is my first attempt to use the almighty "pose to pose" method of animation after I am a…

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Animation timing and spacing and more

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