DevLog 001 - Things are happening
Hi, hello, Dodd here.
Been a bit longer than initially intended to update but I wanted to have something to show for the next time I came on here.
First of all, super cool news:
A Programmer and a Composer joined my humble little project! I’m super stocked to have them freelance for me, it gives me a lot more space to work on assets, story and marketing.
The past two months we’ve been working on getting the first rough build together. On the surface the gameplay is not very complicated, so we already have the basic VN mechanics and the early top down gathering mechanics in place.
I’ve been working on the first in game art assets, The Blacksmith’s portrait is fully animated at this point, plus the Knight is in progress. I also finished some of the early scene and Backgrounds illustrations plus some UI, so it’s actually starting to look like a game, it’s super exciting (and unnerving!)
Still a long way to go but with every little asset and mechanic done, it’s looking a lil more achievable than before!
The Road ahead is currently focused on finishing all assets for Day 1 and starting to put together a teaser trailer to get some eyes on the game. A custom score for the trailer is in the works too!
If all goes well, The Kind Blacksmith will have a steampage and a trailer ready by February (and if we get super ambitious and lucky, maybe even a playable demo)
I’ll keep you all updated and thank you so much for following my little passion project!