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Facets In HCI: Towards Understanding Eudaimonic UX -- Preliminary Findings

Published: 18 April 2015 Publication History

Abstract

In recent years, researchers aimed to understand different facets of positive experiences with technology. Positive psychology, and recently also HCI, makes use of a hedonia/ eudaimonia distinction. Hedonia is understood as providing enjoyable experiences, whereas eudaimonia is associated with meaningful experiences. However, it is not clear how eudaimonia manifests in the HCI context. The aim of this explorative study is to provide empirical evidence for eudaimonia in HCI and outline what characterizes hedonic and eudaimonic user experiences. Results indicate that hedonic and eudaimonic user experiences often seem to occur at the same time. Preliminary analysis of user narratives show rich data and experiences with a huge range of different devices are described. Based on these findings further implications and research possibilities are discussed.

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  1. Facets In HCI: Towards Understanding Eudaimonic UX -- Preliminary Findings

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    cover image ACM Conferences
    CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    April 2015
    2546 pages
    ISBN:9781450331463
    DOI:10.1145/2702613
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 18 April 2015

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    Author Tags

    1. eudaimonia
    2. user experience

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    CHI '15
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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI EA '15 Paper Acceptance Rate 379 of 1,520 submissions, 25%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game ExperiencesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642273(1-15)Online publication date: 11-May-2024
    • (2023)Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UXCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616095(174-180)Online publication date: 6-Oct-2023
    • (2023)Being, Having, Doing, and Interacting: A Personal Informatics Approach to Understanding Human Need Satisfaction in Everyday LifeProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596120(2593-2610)Online publication date: 10-Jul-2023
    • (2023)Quantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience ScaleProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596063(1904-1914)Online publication date: 10-Jul-2023
    • (2022)User experience in safety–critical domains: a survey on motivational orientations and psychological need satisfaction in acute careCognition, Technology and Work10.1007/s10111-022-00697-024:2(247-260)Online publication date: 1-May-2022
    • (2020)Tools for Wellbeing-Supportive Design: Features, Characteristics, and PrototypesMultimodal Technologies and Interaction10.3390/mti40300404:3(40)Online publication date: 10-Jul-2020
    • (2019)Activities as a Gateway to Sustained Subjective Well-Being Mediated by ProductsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322297(85-97)Online publication date: 18-Jun-2019
    • (2019)Understanding Affective Experiences with Conversational AgentsProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300772(1-12)Online publication date: 2-May-2019
    • (2016)Momentary Pleasure or Lasting Meaning?Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858225(4509-4520)Online publication date: 7-May-2016
    • (2016)Hedonic Enjoyment and Personal Expressiveness in Positive User ExperiencesProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892494(3166-3172)Online publication date: 7-May-2016

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