KGZDoom
From DoomWiki.org
KGZDoom | |
![]() Gameplay still of KGZDoom running pol.wad, highlighting the support for various usable vehicles. | |
Standard | Doom, Boom, Heretic, Hexen, Strife |
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Codebase | ZDoom Community Build |
Developer(s) | kgsws |
Initial release | 2.0.96x (2005-05-28, 19 years ago) |
Latest release | 2.0.96x (2005-08-18, 19 years ago) |
Development status | Discontinued |
Written in | C++ |
Target platform | Windows, Linux |
Available in | English (US), French, Italian |
License | Doom Source License, 3-clause BSD license, others |
KGZDoom was a source modification of the ZDoom Community Build, version 2.0.96x. It introduced several new features that were considered too hacky to be included in the mainline ZDoom repository.
History[edit]
A first release appeared on May 28, 2005, implementing support for a class called A_RailAttack. Implementation of this allows particle flash effects to be made that operate in a random pattern. A later release in August implemented a flag called +DRIVABLE, allowing actors, monsters and other things to be drivable as if they were a vehicle. A demonstration WAD, called pol.wad demonstrates these additions.
The last release was on August 18, 2005.
Features[edit]
- Rudimentary vehicle support for actors, monsters and other things through +DRIVABLE flag
- Particle flash light effects
- A duration toggle to determine how long particles should exist before fading out
Demonstration map[edit]
The KGZDoom package includes a WAD called pol.wad. It features a demonstration map that includes the following:
- A very large open canyon with various height levels. Several vehicles can be found throughout the canyon
- Multiple turrets shooting plasma bursts, which can be entered
- Various Apache helicopters. You can fly these to great heights
- Several mechs that can be piloted
- The crusader from Strife which can fly and travel at significant speeds and demonstrates the then new DECORATE weapon system through its flamethrower
Gallery[edit]
Legacy[edit]
kgsws attempted in April 2006 to get the +DRIVABLE flag included in GZDoom but was dismissed by Christoph Oelckers (Graf Zahl) because of the hacky and unstable nature of the implementation. A later bump in May by a user on the ZDoom forums generated a similar response.
External links[edit]
- First KGZDoom release forum thread
- Last KGZDoom release forum thread
- KGZDoom binary forum post
- KGZDoom binary mirror, hosted by DRD Team
- April 2006 thread to include DRIVABLE in GZDoom
- May 2006 post where Graf once more dismisses support for the DRIVABLE flag
Source code genealogy | ||
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Based on | Name | Base for |
ZDoom Community Build | KGZDoom | None |