In game theory, a Bayes correlated equilibrium is a solution concept for static games of incomplete information. It is both a generalization of the correlated equilibrium perfect information solution concept to bayesian games, and also a broader solution concept than the usual Bayesian Nash equilibrium thereof. Additionally, it can be seen as a generalized multi-player solution of the Bayesian persuasion information design problem.[1]
Bayes correlated equilibrium | |
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Solution concept in game theory | |
Relationship | |
Superset of | Correlated equilibrium, Bayesian Nash equilibrium |
Significance | |
Proposed by | Dirk Bergemann, Stephen Morris |
Intuitively, a Bayes correlated equilibrium allows for players to correlate their actions in a way such that no player has an incentive to deviate for every possible type they may have. It was first proposed by Dirk Bergemann and Stephen Morris.[2]
Formal definition
editPreliminaries
editLet be a set of players, and a set of possible states of the world. A game is defined as a tuple , where is the set of possible actions (with ) and is the utility function for each player, and is a full support common prior over the states of the world.
An information structure is defined as a tuple , where is a set of possible signals (or types) each player can receive (with ), and is a signal distribution function, informing the probability of observing the joint signal when the state of the world is .
By joining those two definitions, one can define as an incomplete information game.[3] A decision rule for the incomplete information game is a mapping . Intuitively, the value of decision rule can be thought of as a joint recommendation for players to play the joint mixed strategy when the joint signal received is and the state of the world is .
Definition
editA Bayes correlated equilibrium (BCE) is defined to be a decision rule which is obedient: that is, one where no player has an incentive to unilaterally deviate from the recommended joint strategy, for any possible type they may be. Formally, decision rule is obedient (and a Bayes correlated equilibrium) for game if, for every player , every signal and every action , we have
for all .
That is, every player obtains a higher expected payoff by following the recommendation from the decision rule than by deviating to any other possible action.
Relation to other concepts
editBayesian Nash equilibrium
editEvery Bayesian Nash equilibrium (BNE) of an incomplete information game can be thought of a as BCE, where the recommended joint strategy is simply the equilibrium joint strategy.[2]
Formally, let be an incomplete information game, and let be an equilibrium joint strategy, with each player playing . Therefore, the definition of BNE implies that, for every , and such that , we have
for every .
If we define the decision rule on as for all and , we directly get a BCE.
Correlated equilibrium
editIf there is no uncertainty about the state of the world (e.g., if is a singleton), then the definition collapses to Aumann's correlated equilibrium solution.[4] In this case, is a BCE if, for every , we have[1]
for every , which is equivalent to the definition of a correlated equilibrium for such a setting.
Bayesian persuasion
editAdditionally, the problem of designing a BCE can be thought of as a multi-player generalization of the Bayesian persuasion problem from Emir Kamenica and Matthew Gentzkow.[5] More specifically, let be the information designer's objective function. Then her ex-ante expected utility from a BCE decision rule is given by:[1]
If the set of players is a singleton, then choosing an information structure to maximize is equivalent to a Bayesian persuasion problem, where the information designer is called a Sender and the player is called a Receiver.
References
edit- ^ a b c Bergemann, Dirk; Morris, Stephen (2019). "Information Design: A Unified Perspective". Journal of Economic Literature. 57 (1): 44–95. doi:10.1257/jel.20181489. JSTOR 26673203.
- ^ a b Bergemann, Dirk; Morris, Stephen (2016). "Bayes correlated equilibrium and the comparison of information structures in games". Theoretical Economics. 11 (2): 487–522. doi:10.3982/TE1808. hdl:10419/150284.
- ^ Gossner, Olivier (2000). "Comparison of Information Structures". Games and Economic Behavior. 30 (1): 44–63. doi:10.1006/game.1998.0706. hdl:10230/596.
- ^ Aumann, Robert J. (1987). "Correlated Equilibrium as an Expression of Bayesian Rationality". Econometrica. 55 (1): 1–18. doi:10.2307/1911154. JSTOR 1911154.
- ^ Kamenica, Emir; Gentzkow, Matthew (2011-10-01). "Bayesian Persuasion". American Economic Review. 101 (6): 2590–2615. doi:10.1257/aer.101.6.2590. ISSN 0002-8282.