Mega-Mania is a board game published by Games Workshop in 1987 as an expansion for Block Mania based on the Judge Dredd comics.
Gameplay
editBased on the two-player game Block Mania set in the Judge Dredd universe, Mega-Mania is an expansion that includes two additional blocks, allowing play for up to four players.[1] In the game, residents of different city blocks must cause as much harm as possible to each other before the Judges arrive to restore order.[1] Weapons include spray paint, guns, flamethrowers and heavy lasers.[2] The winner is the player whose block is the least damaged at the end of the game.[3]
Publication history
editGames Workshop published the two-player combat game Block Mania in 1987. This was quickly followed the same year by the expansion Mega-Mania, designed by Richard Halliwell, with artwork by Dave Andrews, Chris Baker, Colin Dixon, and Brett Ewins.[2] A further expansion with more rules and tiles titled Block Mania: Happy Hour was published in the October 1987 edition of White Dwarf.[2]
Reception
editRichard Halliwell reviewed Mega-Mania for White Dwarf #93, and stated that "Mega-mania [...] points up the fascinating possibilities of the endgame as the players gang up against the overall leader and possible victory can change hands several times over quite a small number of turns."[1]
In the December 1987 edition of Casus Belli (Issue #42), Pierre Lejoeux liked Block Mania but highly recommended the Mega-Mania expansion, reasoning that "If a war between two blocks is already so destructive, how much more between four blocks?"[3]
References
edit- ^ a b c Halliwell, Richard (September 1987). "Open Box". White Dwarf. No. 93. Games Workshop. p. 2.
- ^ a b c "Block Mania". Board Game Geek. Retrieved 2021-02-15.
- ^ a b Lejoyeux, Pierre (December 1987). "Têtes d'Affiches". Casus Belli (in French). No. 42. p. 18.