Continental Rails
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Publication | 1991 |
---|---|
Genres | play-by-mail |
Languages | English |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Continental Rails is a closed-end, computer moderated, play-by-mail (PBM) game.
History and development
The game was published by Graaf Simulations and designed by John and Laurie Van De Graaf.[1] It is closed-ended and computer moderated.[2] It was launched in 1987.[2]
Gameplay
The setting is the United States in the 19th century during the growth of railroads. 15 players per game assume the role of a railroad executive.[3] Diplomacy is a key aspect of gameplay.[4]
The period of play is the 1840s to the 1880s.[2] In the first phase of the game, before the American Civil War, players begin on the east coast of the United States and acquire companies to develop railroads and make key connections.[4] The second phase is after the Civil War, when play shifts westward with players attempting to make a coast-to-coast connection.[4] Stock market interaction occurs throughout the game.[4]
The game takes no more than 25 turns to finish.[1]
Reception
Steve Estvanik reviewed the game in the Winter 1987 issue of Flagship. He called it "a fun game".[5]
In the August–September 1990 issue of Challenge, reviewer Julia Martin thought that the game would resonate with Rail Baron or Empire Builder players.[4] She advised that, except for a few drawbacks, she "strongly recommend[ed] Continental Rails as a good game and a lot of fun".[4]
See also
Notes
References
- ^ a b Martin 1990. p. 91.
- ^ a b c Estvanik 1987. p. 32.
- ^ Martin 1990. pp. 91–92.
- ^ a b c d e f Martin 1990. p. 92.
- ^ Estvanik 1987. p. 33.
Bibliography
- Martim, Julia (August–September 1990). "Reviews: Continental Rails". No. 45. Challenge (game magazine). pp. 91–92. Retrieved 19 August 2023.
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- Estvanik, Steve (Winter 1987). "Reviews: Continental Rails". No. 17. Flagship. pp. 32–33.
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