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Dance Dance Revolution

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Dance Dance Revolution
DDR arcade machine
Developer(s)Konami
Publisher(s)Konami
Platform(s)Arcade, Dreamcast, Game Boy Color, GameCube, Nintendo 64, PlayStation, PlayStation 2, Windows, Xbox
ReleaseOctober, 1998 (JP)
August 12, 1998 (NA)
January 13, 1999 (AU)
Genre(s)Music
Mode(s)Multiple one-player and two-player modes
File:DDR(bag).jpg
The main gameplay screen of Dance Dance Revolution.

Dance Dance Revolution, or DDR (known as Dancing Stage in Europe) is a music video game series produced by Konami. It was first introduced to Japanese video arcades in 1998, after being shown at the Tokyo Game Show earlier that year. Since then, the game has gained significant popularity elsewhere in the world, including large portions of North America and Europe. As of 2005, over 90 official versions have been produced, including those for home video game consoles. The Dance Dance Revolution series is a subset of the larger Bemani series of music video games. Including the arcade release of SuperNOVA, there are exactly 950 songs released among all official arcade and console versions.

The game is played on a dance pad with four arrow panels: left, down, up, and right. These panels are pressed using the player's feet, in response to arrows that appear on the screen in front of the player. The arrows are synchronized to the general rhythm or beat of a chosen song, and success is dependent on the player's ability to time and position his or her steps accordingly.

Gameplay details

In Dance Dance Revolution, a player must move his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over stationary, transparent arrows near the top (referred to as the "guide arrows" or "receptors"). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Successfully hitting the arrows in time with the music fills the "Dance Gauge", or life bar, while failure to do so drains it. If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game).

DDR is often criticized as being rigid and bearing little resemblance to actual dancing. Many players, in order to better focus on timing and pattern reading, will minimize any extraneous body movement during gameplay. These players are commonly referred to as "technical", "tech" or "perfect attack" (PA) players. However, there are those who prefer style over accuracy, and may incorporate complex or flashy techniques into their play movements. Some dedicated "freestyle" players will even develop intricate dance routines to perform during a song. Technical players will often practice the most difficult songs for extended periods of time, while freestyle players will choose songs on lower difficulty levels, as to accommodate their desires for easier movement.

Other modes

Several other gameplay modes have appeared throughout the DDR series.


  • Nonstop Mode, introduced in Dance Dance Revolution 3rdMIX, allows the player to play several songs in a row, with no rest period in between. The player chooses a particular Nonstop course to play, each course containing a predetermined order of songs. In 3rdMIX, the number of songs played is dependent on operator settings, but the mode later reappeared in DDR EXTREME with a fixed number of four songs.
  • DDRMAX2 introduced a more challenging variant of Nonstop mode, known as Challenge Mode or "Oni" Mode (referring to "demon" or "ogre" in the Japanese language). In Challenge Mode, a player chooses a predetermined set of songs, similar to Nonstop mode. These courses range from five to ten songs in arcade versions, and can reach upwards of twenty in home releases. Unlike Nonstop mode, a Dance Gauge is not used to determine whether the player continues to the next song. Instead, a battery divided into three segments is displayed at the top of the screen, with one segment disappearing every time the player scores less than a "Great" judgment, or receives an "N.G." on a freeze arrow. If one of these errors is made while the battery is empty, the player immediately fails the course. The battery is replenished upon successful completion of each song, although the amount given back is dependent on the unique settings of each course.
  • Another "Challenge Mode", unrelated to the "Oni" Challenge Mode, is only featured in certain home releases. Gameplay consists of several "challenges" that may be attempted one at a time. In each challenge, the player must complete a certain song or section of a song while meeting certain conditions, sometimes with various gameplay modifiers applied to the song. For example, some challenges may require the player to not hit Up and Down arrows, play one set of steps with the wrong song playing, or play with the music reduced to half speed. Challenges are grouped into several sets within each game, depending on their difficulty. This mode was renamed "Mission Mode" in later console releases in Japan, and "Dance Master" mode in the US.
  • Endless Mode is also exclusive to home versions, and similar to Nonstop Mode, allows the player to play through numerous songs one after another. However, Endless Mode continues to queue up songs indefinitely, until the player quits or the Dance Gauge is depleted. The song order is random, but options are available to limit the songs to a certain difficulty or category. The player may also choose to have a break stage appear after a certain number of completed songs. After Konami was forced to cease their arcade operations, all later DDR releases had the Endless Mode added by default into all mixes.
  • Event Mode is another where there is no set number of stages. After a person completes or fails a song, the game goes back to the song selection screen. (Standard game mode in all the Xbox versions of the DDR games is set to Event Mode.) In the arcade versions of the game, Event Mode must be activated in the operator's menu, and functions somewhat differently. When Event Mode is active in the arcade releases of the game, the "Extra Stage" is no longer available, and players are still limited to a set number of songs per play. However, a player will no longer fail a song instantly if his dance gauge drops to zero, and the timer on the results screen is deactivated. This is primarily used in tournaments so an accurate tally of the players' Dance Points can be achieved.
  • Extra Stage, introduced in DDR "Max" and appearing on subsequent arcade versions of DDR, rewards a highly skilled player for performing well on his or her last song. The player is rewarded with the opportunity to play a free extra song, which is often a very difficult song with difficult song modifiers, such as 1.5x, Reverse, Dark, and No Recovery. A player who attains a grade of "AA" on the Extra Stage is invited to play "One More Extra Stage," which is usually a somewhat easier song, but with much more difficult modifiers such as "Dark" and "Sudden Death".
  • Mush Mode, presented in DDR: Mario Mix, replaces arrows with goombas, bob-ombs, and other miscellaneous items and objects from the Mario series.
  • Magic Dance is a battle mode introduced in DDR: Disney's Rave. Two players play the same song on the most difficult steps available. Instead of a dance meter, there are two bars in the center of the screen that fill up as combos increase. When one player's bar is full, a modifier affects the other player for a short time (such as hidden, reverse, boost, and others). This game mode was not very popular, and is rarely seen in subsequent DDR releases, although it has been seen in the DDR PC simulator Stepmania as Magic Dance, and the game based off it, In The Groove under the name Battle Mode. A similar mode also appears in the arcade and PS2 versions of DDR SuperNOVA, called Battle.

Versions

Dance Dance Revolution has been released in many forms, in arcades and on various video game consoles. Although the majority of these releases have been limited to Japan, localized versions of the game have been released in Europe, North America, Korea, and other areas of Asia, to varying degrees of success. Japanese versions have also found their way outside the country through importing and bootlegging, especially in North America. According to popular fansite "DDRFreak", as of September 2005, more than 2100 arcade DDR machines exist in the United States, with over 25% of them located in California. The versions of "Dance Dance Revolution" are released as "mixes" and range from "Dance Dance Revolution" to "Dance Dance Revolution SuperNOVA," There was also "DDR USA", which was one of the first mixes released for the U.S.

Arcade machines

A standard Dance Dance Revolution arcade machine consists of two parts, the cabinet and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing neon lamps. Above this sits a narrower section that contains the monitor, and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. The wide base of the machine creates horizontal ledges on either side of the monitor, which may be used to mount cardboard displays that ship with the game, or to store player possessions.

Below the monitor are two sets of buttons, each consisting of two triangular yellow "Select" buttons, pointing left and right, and a middle rectangular green button labeled "Decide". These buttons are mounted on a raised plate, which forms a small lip between the monitor and the buttons. The "Select" buttons are used to scroll player options or songs, while the "Decide" button confirms a player's choice. On many DDR machines, players may often use tokens or other personal items to form an organized system of the players' order. "Coin lines", as they are commonly called, clearly shows the order of prospective players, so as to eliminate confusion. Some machines are even equipped with PlayStation memory card slots located below the buttons, to store player scores and to play "edits", or, a custom-created step pattern for a player's chosen song.

On the floor in front of the cabinet is a raised metal dance platform, divided into two "pads". Each pad consists of nine 11-inch squares in a 3×3 matrix: four arrow panels for input (up, down, left, right), and five neutral metal squares. There are four pressure-activated sensors underneath each arrow panel, one placed at each edge, along with neon lights underneath the sensor that light up when the sensor detects a player's input. Mounted to the pad behind each player is a metal bar, resembling an upside down "U", which is commonly used to assist in balance.

Dance Dance Revolution Solo machines have smaller cabinets, and only one dance pad, which includes "Up-Right" and "Up-Left" arrows, in addition to those previously mentioned. There is no metal bracket surrounding the "Up R/L" arrows, which can make stepping difficult for a player not used to the extra arrows. Solo machines generally do not come with a bar, but all have the option for one to be installed at a later time.

The rare Dance Dance Revolution Karaoke Mix also has one dance pad, as well as a smaller screen, and a microphone to allow the player to dance and sing simultaneously. Similar functionality is available in Karaoke Revolution Party, released on the PlayStation 2, GameCube, and Xbox.

Although some evidence suggested that DDR EXTREME would be the final arcade release in Japan (this has never been officially stated), on January 25, 2006, a new arcade release was announced for North America, Dance Dance Revolution SuperNOVA. A version for Europe, Dancing Stage SuperNOVA, was premiered at the Amusement Trade Exhibition International in London, England, the previous day. More recently, Dance Dance Revolution SuperNOVA made an appearance at this year's AOU (All-Nippon Amusement Machine Operators' Union) show in Japan, making the game the first world-wide arcade release in the series.

Arcade releases

These arcade releases are releases from Japanese Version

  • Dance Dance Revolution SuperNOVA
  • Dance Dance Revolution EXTREME 2
  • Dance Dance Revolution EXTREME
  • Dance Dance Revolution MAX2
  • Dance Dance Revolution MAX
  • Dance Dance Revolution 5thMIX
  • Dance Dance Revolution 4thMIX PLUS
  • Dance Dance Revolution SOLO 2000
  • Dance Dance Revolution 4thMIX
  • Dance Dance Revolution SOLO BASS MIX
  • Dance Dance Revolution 3rdMIX PLUS
  • Dance Dance Revolution 3rdMIX
  • Dance Dance Revolution 2ndMIX with beatmania IIDX Substream CLUB VERSION 2
  • Dance Dance Revolution 2ndMIX with beatmania IIDX
  • Dance Dance Revolution 2ndMIX
  • Dance Dance Revolution 1st

These arcade releases are releases from the European Version

  • Dancing Stage SuperNOVA
  • Dancing Stage FUSION
  • Dancing Stage EUROMIX 2
  • Dancing Stage EUROMIX
  • Dancing Stage

These arcade releases are releases from the American Version

  • Dance Dance Revolution SuperNOVA
  • Dance Dance Revolution USA
  • Dance Dance Revolution

NOTE: The majority of the systems in the United States are running a Japanese version of the game[1].

Home releases

File:Stepmania spin-the-disk.jpg
Screenshot of StepMania, an open-source DDR simulator for personal computers

DDR has been released on a number of video game consoles, including the PlayStation, PlayStation 2, GameCube and Xbox. Home versions are often used with soft plastic dance pads, similar in appearance and function to the Nintendo Power Pad. More durable dance pads may be constructed out of materials such as wood, hard plastic, and metal. See dance pad for more information.

DDR has even reached Nintendo's Game Boy Color, with five versions of Dance Dance Revolution GB released in Japan; these included a series of 3 DDR GB games, a DDR GB Disney Mix, and a DDR GB Oha Sta! mix. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad.

Konami has also produced their own version of DDR for the PC in North America. It uses the interface of DDR 4thMIX, and contains about 40 songs from 1stMIX through 6thMIX. It has not been as well received as the console versions.

Critics of ports for home video game consoles tend to gloss over the inferior quality of home pads, given the availability of third-party hardware (see dance pad). Their main criticism is that despite the increased capacity of DVD storage media, the home ports have much less musical selection than the arcade machines do, and have an unfortunate tendency to "leave off" fan-favorite songs. This is especially true of releases that reach the American market, due mainly to licensing rights.

In Japan

In North America

Simulators and clones

There are several simulators of DDR available for personal computers. These games use their own music and step files, and a variety of both are widely available. The obvious advantage these programs hold is the ability to create a step pattern for any song in a digital audio format (typically an MP3 file). Such programs include StepMania for Windows, Linux, Mac OS X and Xbox; Dance With Intensity for Microsoft Windows; the Flash-based Flash Flash Revolution; and the cross-platform pydance, which runs in a Python environment on Windows, Mac OS X, and Linux among others. A particularly novel DDR simulator called Text Text Revolution can be displayed on text-only terminals.

In the Groove is an arcade dance game based on the aforementioned StepMania engine, developed by the young Texas-based company, Roxor Games. ITG features a number of gameplay mechanics used in Dance Dance Revolution, expanding upon certain concepts to appeal to a certain subset of DDR fans. In 2005, Konami filed a lawsuit against the company, regarding the possible trademark infringement caused by the company's conversion kit, which allows In the Groove to be installed on Dance Dance Revolution arcade cabinets. This lawsuit resulted in a settlement where Konami acquired all intellectual property rights to In the Groove.[2]

Mad Catz released a game called "MC Groovz" for Nintendo Gamecube which was similar to DDR. However, it had a different selection of songs and it had a feature where the player could dance using eight different steps instead of the usual four. However, this concept never really caught on and is not seen in the original DDR.

Worthy of note among competing products is Dance Factory, a Playstation 2 program from Codemasters that converts music from any CD into danceable steps.

List of DDR clones and spin-offs

The DDR phenomenon

DDR is a phenomenon around which subcultures of fans and enthusiasts have gathered. Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as "Perfect Attack" tournaments). Less common are "freestyle" tournaments, where players develop actual dance routines to perform while following the steps in the game.

As exercise

Many news outlets have reported how playing DDR can be good aerobic exercise; some regular players have reported weight loss of 10–50 pounds (5–20 kg). In one example, a player found that including DDR in her day-to-day life resulted in a loss of 95 pounds.[1] It is argued, however, that the cases of significant weight loss have all been stories where a significantly overweight player loses a few pounds, and then becomes motivated to take action to lose weight, including dieting and regular gym attendance. Although reports of weight loss have not been scientifically measured, a handful of schools use DDR as a physical education activity, and in Norway, DDR has even been registered as an official sport.

DDR's usefulness for weight loss is helped in that many home versions of the game have a function to estimate calories burned if given a player's weight. Also, players can use "workout mode" to make a diary of calories burned playing DDR and any self-reported changes in the player's weight.

The exercise benefits of DDR have inspired Dance Revolution, a new children's television series, which first aired on KOL's Saturday Morning Secret Slumber Party on CBS, on September 16, 2006.

The addition of punches simultaneously synchronized with each dance step has lead to another form of exercise originating from New York City by Luis Gerardo Moreno - Editor in Chief of LaMusica.com in 2006. This exercise which involved punches commonly practiced in Korean Martial Arts Taekwondo during any session of game play on any Dance Dance Revolution Game is referred to as DDR Kwon Do or “Dance Dance Kwon Do” (In Korean, kwon means "to strike or smash with the hand"; and do means "way," "art," or "path". Hence, DDR kwon do is loosely translated as "the art of dancing on DDR and punching") *MORE INFO on DDR Kwon Do

Internet fandom

Dozens of fan websites have been created in response to the popularity of DDR. In the United States, one of the most popular is DDR Freak, which was originally formed in 2000 to promote DDR in the San Francisco Bay Area. It has since become an international player resource, featuring DDR-related news coverage, codes and "step charts" for the various games, a database of machine locations, Internet forums, an internet radio station and an IRC channel. DDR Freak's forums are heavily trafficked, and boast over 55,000 members as of July 2005.

Aaron In Japan is another popular website, and is geared more towards "tech" players. The site's forums tend to discuss specific DDR issues, such as technique and timing on specific songs or mixes, or reverse engineering of scoring and grading systems. A large section of the website is dedicated to storing photographic records of "AAA" grades accomplished by DDR players worldwide. Several sites have also been created where players can track their high scores in an organized fashion. The most popular of these, NNR, is now defunct, but more recent websites such as DD:Recall have filled its place.

StepMania [2] is a popular open source DDR simulator for the PC, Mac, and Linux that works with dance pads or the keyboard. It allows players to create their own stepfiles manually or automatically (via Dancing Monkeys), and download many more user-created files at websites such as BemaniStyle.

Use in schools

At the start of 2006, Konami announced that the DDR games would be used as part of a fitness program to be phased into West Virginia's 756 state schools over the next two years.[3] The program was conceived by a researcher at West Virginia University's Motor Development Center. Caltech allows its students to use DDR to fulfill its physical education requirements, as students may design their own fitness program.

Brandeis University also has a physical education class based on DDR. Some schools, like Churchville-Chili High School located in Churchville, New York, as well as Hollidaysburg High School in Hollidaysburg, Pennsylvania, have also added DDR as a choice in physical education for the students, although other schools, while initially offering the program, abandoned it due to lack of interest.

With its increase in popularity over the past few years, Dance Dance Revolution has been featured in many instances of popular culture, including movies, music videos and television shows. DDR has made appearances in the movies Confessions of a Teenage Drama Queen starring Lindsay Lohan, Grandma's Boy and the Spanish movie La Máquina de Bailar, whose entire plot revolves around DDR. In music, DDR appeared prominently in Madonna's music video Hung Up. DDR has also appeared on several major TV shows, including King of the Hill, South Park, Malcolm in the Middle, Yu-Gi-Oh!, Robot Chicken, and Drawn Together. In the Metalocalypse episode Dethklown, Toki Wartooth is seen playing DDR and using his hands as well as feet on the pad to display his skill. Most recently, DDR was featured prominently on the primetime TV show Master of Champions, with juggler/dancer William Matsumoto demonstrating his DDR skills while juggling three flaming torches, earning the show's top honors. Matsumoto was subsequently invited on to The Ellen DeGeneres Show to demonstrate his act.

See also

References

  1. ^ http://www.ddrfreak.com/locations/locations.php
  2. ^ "Publisher acquires rights to Roxor game". GamesIndustry.biz. 2006-10-20. Retrieved 2006-10-20. {{cite news}}: Check date values in: |date= (help)