Drakengard (video game)
Drakengard Drag-On Dragoon | |
---|---|
File:Drakengard Coverart.png | |
Developer(s) | Cavia Square Enix |
Director(s) | Taro Yoko |
Producer(s) | Takamasa Shiba Takuya Iwasaki |
Designer(s) | Kimihiko Fujisaka |
Writer(s) | Taro Yoko Sawako Natori |
Composer(s) | Nobuyoshi Sano Takayuki Aihara |
Series | Drakengard |
Platform(s) | PlayStation 2 Mobile phone |
Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Drakengard, known as Drag-On Dragoon (Japanese: ドラッグ オン ドラグーン, Hepburn: Doraggu on doragūn, commonly abbreviated as DOD) in Japan, is an action role-playing game developed by Cavia for the PlayStation 2. It was published in Japan and North America by Square Enix and in European territories by Take-Two Interactive. It was released on September 11 2003 in Japan, on March 2 2004 in North America, and on May 21 2004 in Europe. A Europe-exclusive mobile phone adaptation of Drakengard was co-developed and co-published by Square Enix and Macrospace.[3] The game is the first installment of the Drakengard series, featuring a mixture of ground-based hack-and-slash and aerial combat, and role-playing elements that have become a staple of the series.
The game's story features Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus. As they journey together, they join with Hierarch Verdelet on a quest to prevent the Empire from destroying magical seals that keep the world in balance: Furiae acts as the central seal, and if she dies, the world will fall into chaos.
The game was conceived by Takamasa Shiba and Takuya Iwasaki as a hybrid between the popular Dynasty Warriors series and Cavia's aerial combat game Ace Combat. It was Shiba's first project as a producer. The game's dark story was created by Taro Yoko, who also directed the game, and Sawako Natori, who wrote the majority of the script. The game's music was written by Nobuyoshi Sano and Takayuki Aihara. The game sold well in Japan and received mixed to positive reviews in the west: reviewers praised the game's story and music, but were mixed about the graphics and criticized the gameplay for being repetitive.
Gameplay
Drakengard features three basic gameplay types: ground missions, aerial missions, and Free Expedition Mode. Each level has a time limit of one hour for the player to complete them.[4] The gameplay combines a mixture of hack-and-slash similar to the Dynasty Warriors series, and aerial segments reminiscent of Panzer Dragoon. In some levels, players can switch between ground-based and aerial combat.[5] The game is divided into thirteen chapters.[5] Each of these chapters are divided into verses, which act as the game's levels. Normal verses are numbered: the additional verses are marked by Roman numerals. The game features five endings: the normal ending and four additional endings are achieved when certain conditions are met, such as completing optional chapters or obtaining powerful weapons.[6] The gameplay modes are called Ground Mode, Strafe Mode, and Air Mode.[7] Players can navigate the game world and select missions via a world-map accessed between levels. While playing, a mini-map allows the player to see enemy locations, and a full-screen map can be switched to that covers the entire area and shows mission objectives.[8]
Ground-based gameplay primarily has the player controlling the main protagonist Caim. He has access to three types of attack: a standard sword-slash, a magic attack and a dash attack that throws enemies to the ground.[4] Additional weapons can be accessed and swapped via the menu. Weapons can be leveled up through use, with each having a four-level cap. The player can access up to eight weapons during a mission.[7][8] Pressing the attack button repeatedly while in combat with enemy units triggers combos, and pressing another button mid-combo will trigger a special attack which will temporarily incapacitate enemy units in the immediate area. The player can also temporarily switch between Caim and an assigned ally, who shares similar attacks but deals more damage.[8] These allies are gained in optional chapters and can only be summoned a limited number of times.[6]
In aerial combat missions, the player controls Caim's dragon partner Angelus. During these moments, players are directed against multiple aerial targets which must be destroyed for the player to win. Angelus gains experience points and levels up through combat similar to the weapons for ground-based combat. Boss battles are all located in these aerial stages.[8] Angelus has access to two types of standard fire attacks: a free-aim blast which causes high damage, and homing bolts which can hit multiple targets but do less damage. Homing shots can be dodged or countered by some enemy types later in the game.[6] She can also perform a special area-affecting magical attack which damages or kills multiple enemy units in an area. Angelus can be quickly used to traverse battle areas during primarily ground-based missions.[4] Angelus can be summoned during certain ground-based missions and played in "Strafe Mode". Controls are identical to ground-based combat. Pressing the select button causes Caim to dismount Angelus.[7] Caim and Angelus level up during combat in different ways: as Caim levels up, the two's shared health meter grows, while Angelus' leveling increases the damage her attacks do to enemy units.[6]
The mobile phone port of the game features four different locations and two battle modes: a side-scrolling ground mode and an aerial dragon-riding mode. Achieving high scores unlocks hints and tips for the PlayStation 2 version of the game.[9]
Plot
Setting and characters
Drakengard takes place in an unnamed medieval dark fantasy world, called Midgard in the official guide. Midgard is protected from falling into chaos by the Seals, magical objects tied to a living female chosen as a Goddess of the Seal: the Goddess lives as a hermit, and the destruction of the seals and her allows malevolent beings known as the Watchers (Angels (天使, Tenshi) in the Japanese version) to enter the world and begin destroying humanity.[10] A key element of the world is the ability for a human and a beast to form a pact, a magical ritual that ties their souls together and grants great power: their lives become bound by the pact, and the human pays a price for it in the form of some attribute (i.e. their voice, their eyesight or their ability to age). During the events of Drakengard, the Union, which protects the Seals, is in the midst of a religious war with the Empire, a power led by a cult who believe that destroying the seals will bring them good fortune.[11]
The main characters are Caim (カイム, Kaimu), a deposed prince of the Union, and Angelus (called Angel (アンヘル, Anheru) in the Japanese version), a red dragon. Joining Caim and Angelus are Leonard (レオナール, Reonāru), a hermit who loses his brothers in an attack by the Empire; Arioch (アリオーシュ, Ariōshu), an elf woman driven mad by the murder of her family; Seere (セエレ, Sēre), a young boy from the Empire whose village was destroyed by their forces; and Verdelet (ヴェルドレ, Verudore), a priest in charge with protecting the Goddess Seal. Other prominent characters are Furiae (フリアエ, Furiae), Caim's sister and the current Goddess of the Seal; Inuart (イウヴァルト, Iuvaruto), Furiae's former fiance; and Manah (マナ, Mana), Seere's sister, leader of the enemy cult and the game's main antagonist.
Story
During a battle with the forces of the Empire to protect Furiae, Caim is severely injured. Encountering Angelus wounded from torture, the two agree to make a pact and save each other.[12][13] After repelling the attack, Furiae and Inuart go with Caim to find safety, encountering Verdelet on their travels. Eventually, Furiae and Inuart are captured by the Empire, with Inuart being tortured and brainwashed by Manah. Verdelet and Caim travel to each of the Seals, but each time arrive too late to stop them being destroyed. Along the way, Caim and Verdelet are joined by Leonard and Seere, and take along Arioch to protect others from her madness. Eventually, the Union and the Empire engage in battle and the Union are victorious. After the battle, however, the Union's surviving troops are decimated by an unknown force and the Empire's troops return to life.[14] Caim and Angelus travel to a fortress that has appeared in the sky, where they find that Furiae has killed herself, breaking the final seal. Inuart, seeing her body, is released from his brainwashing and spirits her away. Returning to the Imperial capital, Caim and Angelus confront Manah, eventually doing battle with her. Defeated, Manah asks them to kill her, but Angelus declares that she must live with her crimes.[15] Angelus then offers herself as the new Goddess of the Seal for Caim's sake. As Verdelet performs the ritual, Angelus tells Caim her name before fading away.[16] These events lead into Drakengard 2.
Subsequent playthroughs and extra chapters reveal further details about the characters. Leonard's self-imposed seclusion is because he was trying to suppress his pedophilia, and the guilt at his brothers' deaths stems from the fact that he gave in to his cravings and left them unprotected.[17] Arioch's madness takes the form of cannibalism of children, with her believing that they would be safe from harm within her.[18] Furiae is also revealed to feel romantic love for Caim, which led to Inuart becoming jealous and easily turned against them during his captivity. During the events leading to the third ending, Manah reveals Furiae's feelings for Caim, who shows revulsion at the revelation, which causes her to stab herself.[19] Manah was abused by her and Seere's mother, but Seere was never subjected to the abuse, leading him to feel guilty.[20] The abuse Manah received and her longing for love eventually drove her insane, and she was chosen to become the Watchers' agent.[10]
There are four possible alternative endings. In the second ending, Inuart manages to place Furiae's body inside a Seed of Resurrection, turning her into a monster which kills him. Caim kills her, but not before the other Seeds produce clones of her that will destroy humanity.[21] In the third ending, after Furiae's suicide, Caim and Angelus stop Inuart's attempt to resurrect her and confront Manah. She summons a dragon to destroy them and is killed by it.[22] With the dragons now roused and driven to destroy mankind, Angelus breaks the pact with Caim and fights him to the death. Caim then prepares to die fighting the other dragons.[23] In the fourth ending, after the group confront Manah and see the extent of her madness, Seere reluctantly has his Golem pact partner kill Manah. Caim, Seere, Leonard and Arioche escape from the collapsing fortress, while Inuart and Furiae are killed inside.[24] With their agent dead, the Watchers descend on the Imperial capital. During the fight against them, Arioch and Leonard are killed. As a giant queen monster appears in the city and Caim and Angelus are killed by the Watchers, Seere uses the power of his lost time, his pact price with the Golem, to seal the city and the Watchers inside a timeless zone for eternity, nullifying their threat.[25] In the fifth ending, Caim and Angelus attack the queen and the three disappear through a portal, leaving Verdelet, Seere and the rest of humanity to adapt to their ruined world.[26] After engaging the queen monster in a rhythm game in modern-day Tokyo, the two destroy it, and are then shot down by a fighter jet.[27] The events of the fifth ending lead into Nier.[28]
Development
The original idea for Drakengard originated between Takamasa Shiba and Takuya Iwasaki when they were working at Cavia. The game was conceived as an aerial battle game similar to Ace Combat, a previous game produced by Cavia.[29] The game began development four years before release and was Shiba's first project as a producer.[30] The team developing the game went under the moniker of "Project Dragonsphere".[31] As development progressed, ground-based battles were also incorporated into its design after the success in Japan of Dynasty Warriors 2.[29] Creating the change from ground to aerial gameplay was exceptionally difficult for the team as they encountered problems using the PlayStation 2 hardware.[32] Commenting years later, Shiba said that Cavia was inexperienced in creating action games at the time, and as such Drakengard was not up to the standards of its contemporaries.[33] In contrast, at the time, Jun Iwasaki, then-president and chief executive officer of Square Enix USA, described the game as a "perfect hybrid of genres", citing its story and gameplay as reasons why it would be enjoyed by players who wanted a "deeper action game".[34] The game's battle scenes were inspired by films such as the 1999 version of The Mummy and its spin-off The Scorpion King, as well as films like Dragonheart and epics from Asia.[32] Iwasaki was unable to take up the position of director for the game because of other projects he was involved with at the time: the position instead went to Taro Yoko.[35]
The characters' stories were created Yoko, Shiba and Iwasaki. They each independently created the backgrounds and stories for the different characters.[28] The main script writer was Sawako Natori, who would work on future titles in the series. In an interview concerning her role in the game, she admitted to feeling embarrassed by her writing as the child who voice Seere and Manah spoke her lines.[36] The characters were designed by Kimihiko Fujisaka, who drew his primary inspiration from the armor and clothing of Medieval Europe, which also influenced the design of the game's environments.[32] The setting, mythos and landscape were primarily inspired by the folklore of Northern Europe, while other elements were inspired by Japanese historical revisionism. Multiple elements of the story and world were created to be dark, sad and serious in tone, in contrast to the likes of Dragon Quest and Final Fantasy.[31] One of the core narrative threads, involving romantic feelings between siblings, was inspired in Yoko's mind by the then-popular anime series Sister Princess.[29] Another anime that inspired the team was Neon Genesis Evangelion.[31] The central narrative theme was "Immorality", which was mostly demonstrated by Natori through the characters.[28]
The characters went through multiple changes during development. Yoko had conceived the relationship between Caim and Angelus as a parasitic one, but Iwasaki, wanting to create a different type of romance, wrote their role as a love story.[28] The actor who portrayed the two was Shinnosuke Ikehata: though originally cast for the role of Caim, he also ended up voicing Angelus: he admitted at the time that "everything [felt] like it was coming together in the best possibly way. I [had] a real soft spot in my heart for this material."[37] Yoko created Furiae as a focus for Caim and Iunart's rivalry, and as both a rendition of a type of woman he personally disliked and a parallel with the stereotypical relationship between the protagonist and love interest in a role-playing game (RPG).[35] The game's second ending was principally inspired by that and his dislike for Sister Princess.[29] Many other characters were meant to represent certain stereotypes, with Manah being the symbol for unloved children, Inuart as Caim's "rival", and Verdelet as the "despicable elder". The game's fifth ending, which involved a boss battle in modern-day Tokyo, was meant as a joke ending in the same vein as the Silent Hill series. It would later provide the starting point for the creation of Nier.[28] This ending's title was also a respective tribute to The End of Evangelion.[38]
The game underwent multiple changes for its western release. The game's original title Drag-On Dragoon was chosen for its sound, and was not considered right for the western market. Because of this, it was changed to Drakengard.[31][32] The game also underwent major debugging and an alteration in the angle of the in-game camera.[32] In addition to this, some of the more mature themes, such as references to sexual taboos, were censored in the western localization.[39]
Music
Untitled | |
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The music for the game was composed by Nobuyoshi Sano and Takayuki Aihara. In creating the score, the two took multiple samples from pieces of classical music. They then rearranged the pieces, remixed and layered them in various ways. The main objective of the composers was to create music that emulated the game's hack-and-slash gameplay, and well as the dark story and general narrative theme of "madness". The music was intended to be "experimental" and "expressionistic" rather than "commercial". After composition, all the tracks were performed by a full orchestra.[40] The team who worked on the music were the same team who worked on the Tekken series, and they sought to emulate the music of Northern Europe.[31] The soundtrack features multiple samples from the works of classical composers, selected by Aihara.[40] The game's theme song, "Exhausted" (尽きる, Tsukiru), was composed by Sano, written by Natori and sung by Eriko Hatsune.[41] The soundtrack was originally released in two volumes. They were released under the names Drag-On Dragoon Original Soundtrack Vol.1 and Drag-On Dragoon Original Soundtrack Vol.2. They were released on October 22 and November 21, 2003 respectively.[42][43] The soundtrack was re-released in April 2011 as a two-disc set under the title Drag-On Dragoon Original Soundtrack.[44]
No. | Title | Music | Length |
---|---|---|---|
1. | "Mission Selection" (ミッション選択) | Nobuyoshi Sano | 0:25 |
2. | "Weapon Selection" (武器選択) | Takayuki Aihara | 1:14 |
3. | "First Chapter - In the Sky" (第一章上空) | Takayuki Aihara | 2:56 |
4. | "First Chapter - On the Ground" (第一章地上) | Takayuki Aihara | 2:24 |
5. | "First Chapter - Inside the Castle" (第一章城内) | Takayuki Aihara | 2:57 |
6. | "Second Chapter - In the Sky" (第二章上空) | Takayuki Aihara | 3:12 |
7. | "Second Chapter - On the Ground" (第二章地上) | Takayuki Aihara | 2:44 |
8. | "Third Chapter - In the Sky" (第三章上空) | Takayuki Aihara | 3:11 |
9. | "Third Chapter - On the Ground" (第三章地上) | Takayuki Aihara | 2:35 |
10. | "Fourth Chapter - In the Sky" (第四章上空) | Nobuyoshi Sano | 3:19 |
11. | "Fourth Chapter - On the Ground" (第四章地上) | Nobuyoshi Sano | 3:28 |
12. | "Fifth Chapter - In the Sky 1" (第五章上空、一) | Takayuki Aihara | 3:26 |
13. | "Fifth Chapter - On the Ground 1" (第五章地上、一) | Takayuki Aihara | 3:16 |
14. | "Fifth Chapter - In the Sky 2" (第五章上空、二) | Takayuki Aihara | 3:47 |
15. | "Fifth Chapter - On the Ground 2" (第五章地上、二) | Takayuki Aihara | 3:13 |
16. | "Sixth Chapter - In the Sky" (第六章上空) | Takayuki Aihara | 3:15 |
17. | "Sixth Chapter - On the Ground" (第六章地上) | Takayuki Aihara | 2:57 |
18. | "Seventh Chapter - In the Sky" (第七章上空) | Nobuyoshi Sano | 3:47 |
19. | "Eighth Chapter - In the Sky" (第八章上空) | Nobuyoshi Sano | 3:16 |
20. | "Eighth Chapter - On the Ground" (第八章地上) | Nobuyoshi Sano | 3:31 |
21. | "Eighth Chapter - Closing" (第八章最終) | Nobuyoshi Sano | 2:53 |
22. | "Mission Clear" (ミッションクリア) | Nobuyoshi Sano | 0:36 |
23. | "Game Over ~Continue~" (ゲームオーバー~コンティニュー~) | Nobuyoshi Sano | 0:52 |
No. | Title | Music | Length |
---|---|---|---|
1. | "Hungry Leonard - In the Sky" (レオナールの飢、上空) | Takayuki Aihara | 3:28 |
2. | "Hungry Leonard - On the Ground" (レオナールの飢、地上) | Takayuki Aihara | 3:17 |
3. | "Extraordinary Arioch - In the Sky" (アリオーシュの奇、上空) | Takayuki Aihara | 3:12 |
4. | "Extraordinary Arioch - On the Ground" (アリオーシュの奇、地上) | Takayuki Aihara | 3:20 |
5. | "Seere's Prayer - In the Sky" (セエレの祈、上空) | Takayuki Aihara | 4:12 |
6. | "Seere's Prayer - On the Ground" (セエレの祈、地上) | Takayuki Aihara | 2:37 |
7. | "Ninth Chapter - In the Sky 1" (第九章上空、一) | Takayuki Aihara | 3:12 |
8. | ""Ninth Chapter - In the Sky 2" (第九章上空、二) | Takayuki Aihara | 3:07 |
9. | "Ninth Chapter - Closing" (第九章最終) | Takayuki Aihara | 3:04 |
10. | "Tenth Chapter - In the Sky" (第十章上空) | Nobuyoshi Sano | 3:06 |
11. | "Tenth Chapter - On the Ground" (第十章地上) | Nobuyoshi Sano | 3:27 |
12. | "Eleventh Chapter - On the Ground 1" (第十一章地上、一) | Takayuki Aihara | 2:59 |
13. | "Eleventh Chapter - On the Ground 2" (第十一章地上、二) | Takayuki Aihara | 3:13 |
14. | "Twelfth Chapter - In the Sky" (第十二章上空) | Nobuyoshi Sano | 3:29 |
15. | "Twelfth Chapter - On the Ground" (第十二章地上) | Nobuyoshi Sano | 2:57 |
16. | "Twelfth Chapter - Closing" (第十二章最終) | Nobuyoshi Sano | 3:20 |
17. | "Thirteenth Chapter - Closing" (第十三章最終) | Nobuyoshi Sano | 2:31 |
18. | "Route A Staff Roll" (A路スタッフロール) | Nobuyoshi Sano | 2:43 |
19. | "Route B Staff Roll 'Exhausted'" (B路スタッフロール「尽きる」) | Takayuki Aihara | 4:05 |
20. | "Route C Staff Roll" (C路スタッフロール) | Nobuyoshi Sano | 3:48 |
21. | "Route D Staff Roll" (D路スタッフロール) | Nobuyoshi Sano | 3:25 |
22. | "Route E Staff Roll" (E路スタッフロール) | Takayuki Aihara | 3:37 |
23. | "Eleventh Chapter - In the Sky (Unpublished)" (第十一章上空(未使用)) | Takayuki Aihara | 2:49 |
24. | "Twelfth Chapter - Closing (Unpublished)" (第十二章(未使用)) | Nobuyoshi Sano | 0:52 |
Reception
Aggregator | Score |
---|---|
GameRankings | 65.10%[46] |
Metacritic | 63/100[45] |
Publication | Score |
---|---|
Computer and Video Games | 8/10[47] |
Edge | 8/10[50] |
Game Informer | 7.5/10[49] |
GameSpot | 7/10[8] |
IGN | 7.9/10[48] |
PlayStation: The Official Magazine | 6/10[51] |
VideoGamer.com | 6/10[4] |
Drakengard sold more than 122,000 units in its first week of release in Japan, taking Mobile Suit Gundam: Encounters in Space's place at the top of the sales charts.[52] By the end of 2003, the game had sold 241,014 copies in the region.[53] The game sold well enough that it was made part of Square Enix's Ultimate Hits series, re-releases of high-selling titles.[54] The game has received mostly positive reviews in the west, garnering scores of 65.10% and 63/100 from GameRankings[46] and Metacritic[45] respectively.
The story received the highest amount of praise. IGN's Jeremy Dunham called it the game's "biggest strength", praising the edgy themes the game explored, the balance between fantasy and the realistic world and character design, and the multiple parallels with Neon Genesis Evangelion.[48] The reviewer for Computer and Video Games (CVG) praised the "the maturity and wit of the dialogue and unfolding plot", saying it seemed to surpass other RPGs produced by Square Enix at the time.[47] VideoGamer.com's Adam Jarvis praised the game's storytelling style, saying that while the story became "a little bogged down at various points, it is deep enough to keep your interest throughout the game."[4] Gamespot's Greg Kavasin said that "though the story itself is awkwardly paced and is sometimes difficult to keep up with, it becomes one of the main motivating factors for wanting to get all the way through to the end of the game."[8]
The graphics received mixed responses. Kavasin said the game "looks decent but, ultimately, not all that good", criticizing the bland environments and awkward movements for enemy units and the playable character, but praising the design of the dragon.[8] The reviewer for Game Informer was more positive, praising the graphical detail and cutscenes and the look of enemy units, despite some pop-up issues and framerate dips.[49] Jarvis praised the design of the main cast, but cited the repetitive enemy design and dark environments as detracting elements.[4] Dunham praised the character and monster designs as well as the full-motion cutscenes, but was less impressed by the repetitive enemy designs, bland environments and low draw distance.[48] The full-motion videos were also praised by the CVG reviewer.[47] Reaction to the sound design was mixed to positive. Dunham praised the majority of the British-style voice acting, but called the music "disappointing".[48] Game Informer cited the low number of background tracks and voice acting "straight out of a renaissance festival" as poorer parts of the game.[49] Kavasin praised the voice acting and called the music "the most nerve-racking and most intense aspect of the game."[8] Jarvis was also positive, praising the sound design for battles, most of the voice acting and the music, which "[helped] create a suitably dark atmosphere."[4]
Reception of the gameplay was mixed to negative, with Dunham saying it suffered the same problems as its derivative games despite its easy entertainment value,[48] and Jarvis calling the options in gameplay "fairly limited".[4] Though citing it as repetitive, The CVG reviewer praised the aerial segments of gameplay, calling them the most entertaining segments, and that the standard combat served to embellish the protagonist's "kick-ass persona, making him more than just another anonymous dragon rider".[47] Kavasin was exceptionally critical, saying that the gameplay both made the process of playing laborious and detracted from the main story.[8] Game Informer called the gameplay "fun, but [lacking] any semblance of depth."[49]
Legacy
Drakengard received two novel adaptions by Emi Nagashima (writing as Jun Eishima) and Takashi Aizawa.[55][56] The game was considered successful enough in Japan by Square Enix that a sequel was commissioned.[57] The game was again directed by Shiba, but Yoko was replaced as director by Akira Yasui, resulting in numerous thematic changes.[38][58] An attempt to create another game in the series resulted in the spin-off Nier, which retains links and story themes from the main series.[59] When Cavia was absorbed by AQ Interactive after Nier's release, a future attempt by Shiba to continue the series was unsuccessful.[60] A prequel to Drakengard, Drakengard 3, was developed by Access Games announced in 2013, with multiple staff members from Drakengard returning to their original roles.[61][62]
References
- ^ "Cavia Inc. Line-Up". Cavia Inc. Archived from the original on July 5, 2008.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; May 12, 2008 suggested (help) - ^ Perry, Douglas C. (2004-05-15). "Take-Two Snares Drakengard". IGN. Retrieved 2014-03-26.
- ^ "Square Enix and Macrospace Team Up For Mobile Content". Square Enix Mobile (Europe). Square Enix. 2004-07-08. Retrieved 2007-07-30.
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- ^ a b c d e f g h Jarvis, Adam (2004-08-20). "Drakengard Review". VideoGamer.com. Retrieved 2014-01-04.
- ^ a b Gamespot staff (2004-01-21). "Drakengard Preview". Gamespot. Retrieved 2014-03-26.
- ^ a b c d Henges, Elizabeth (2014-01-26). "Hacking and Slashing Through Drakengard: Tips for New Pact-Partners". RPGSite. Retrieved 2014-03-26.
- ^ a b c Dunham, Jeremy (2004-01-22). "Drakengard Progress Report". IGN. Retrieved 2013-11-14.
- ^ a b c d e f g h i Kasavin, Greg (2004-02-23). "Drakengard Review". Gamespot. Archived from the original on 2014-03-26. Retrieved 2013-11-14.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ "Game Details: Drakengard". Square Enix Mobile (Europe). Square Enix. Archived from the original on 2007-10-07. Retrieved 2007-07-30.
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- ^ a b Drag-On Dragoon Official Guide Book (in Japanese). Tokyo: Square Enix. 2003-10-24. ISBN 4757510314.
- ^ Drag-On Dragoon Official Guide Book (in Japanese). Tokyo: Square Enix. 2003-10-24. p. 191. ISBN 4757510314.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 3. Level/area: Chapter 1.
Caim: A dragon! […] / Angelus: Kill me if you desire. But you can never dirty my soul, wretched human. / Caim: Tell me: do you still want to live, dragon? / Angelus: What? / Caim: A pact! There's no other way! / Angelus: Hmph. What makes you worthy of a pact with me? / Caim: Worthy or not, I wish to live. Despise me if you will, but I shall not die! Your answer! A pact, or…death?!
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 5. Level/area: Chapter 1.
Caim: [exhales] Your answer. / Angelus: A pact, or death… We are united by our need to live. / Caim: Well…? / Angelus: Yes… A pact.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 7. Level/area: Chapter 5.
Text: As the fire falls from the sky, Imperial solders rise one by one from the dead, like demons of the underworld.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 8. Level/area: Chapter 8.
Manah: Kill me, kill me. I don't mind! Kill me, please! / Angelus: Caim shall never forgive you. You will not die so easily. You will be despised by every soul in this world. Unforgiven for all eternity. [...] You will suffer under the unbearable weight of your crimes. You are beyond hope.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 9. Level/area: Chapter 8.
Angelus: I have never...seen you weep before. There is but one thing I wish for you to remember. Angelus. My name is Angelus. [Caim looks away, a single tear running down his cheek.] / Angelus: You are the first…and the last of your kind…to know my name. Farewell, fool human...
- ^ Cavia (2003-10-11). Drag-On Dragoon (PlayStation 2) (in Japanese). Square Enix. Level/area: Leonard's Regret.
- ^ Cavia (2003-10-11). Drag-On Dragoon (PlayStation 2) (in Japanese). Square Enix. Level/area: Arioch's Madness.
- ^ Cavia (2003-10-11). Drag-On Dragoon (PlayStation 2) (in Japanese). Square Enix. Scene: Verse 2-3. Level/area: Chapter 11.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 3. Level/area: Seere's Prayer.
Seere: Mother used to hit my sister Manah a lot. But only Manah. Never me. Mother never hit me. She saved all her anger for Manah instead. / Leonard: Seere, you must not blame yourself so harshly.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 6. Level/area: Chapter 9.
Text: Caim stands alone, holding the remains of Furiae in his arms. One after another her sisters rise into the sky, their their hideous screams heralding the end of mankind.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse V. Level/area: Chapter 9.
Angelus: My brethren devoured her. A human priestess' untruths cannot warp a dragon's mind.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse VII. Level/area: Chapter 9.
Text: The struggle is won, the dragon's blood is spilled. [...] Outside the temple, a million dragons howl as they rise to begin the annihilation of mankind. With battle-lust shining in his eyes, Caim runs into the light...
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse V. Level/area: Chapter 11.
Text: In the collapsing fortress, Inuart clutches Furiae in his arms, and together they vanish in a blaze of blinding light.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 10. Level/area: Chapter 12.
Text: Within the eternity, Seere begs his sister's forgiveness. And then time... is stopped.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 1. Level/area: Chapter 13.
Verdelet: Caim lives hand in hand with good and evil. We too must adapt to this world of chaos.
- ^ Cavia (2 March 2004). Drakengard (PlayStation 2). Square Enix. Scene: Verse 4. Level/area: Chapter 13.
Text: The battle that crossed space and time is won, the awesome enemy defeated at last. But the blood of the heroes who saved the world paints the tower red.
- ^ a b c d e "ドラッグ オン ドラグーン』シリーズ居酒屋座談会 with ヨコオタロウ on 仏滅。聖地・新宿で語られる『DOD』ぶっちゃけトーク". Dengeki Online. 2013-04-15. Retrieved 2013-11-11. Cite error: The named reference "DengkeiDOD" was defined multiple times with different content (see the help page).
- ^ a b c d Sato (2013-05-16). "Why Drakengard Had Forbidden Love Between Siblings And Other Insights". Siliconera. Retrieved 2013-11-11.
- ^ Square Enix (2014-03-04). "Interview with Producer Takamasa Shiba / Drakengard 3". YouTube. Retrieved 2014-03-09.
- ^ a b c d e Dunham, Jeremy (2003-05-23). "Drakengard Interview". IGN. Retrieved 2013-08-24.
- ^ a b c d e Eurogamer staff (2004-04-19). "Here be the makers of Drakengard!". Eurogamer. Retrieved 2013-12-12.
- ^ Hawkins, Matt (20123-09-13). "Drakengard 3 Producer: As Long As They Have Taro Yoko, Square Enix Can Make More Drakengard". Siliconera. Retrieved 2013-11-11.
{{cite web}}
: Check date values in:|date=
(help) - ^ Dunham, Jeremy (2004-01-14). "Drakengard Announced for March". IGN. Retrieved 2007-07-30.
- ^ a b "『ドラッグ オン ドラグーン』シリーズ座談会でヨコオタロウから飛び出す過去作の衝撃的真実…『DOD1』のアレは神様じゃない!?". Dengeki Online. 2013-04-18. Retrieved 2014-03-20.
- ^ "『DOD3』ジョシカイ、開幕。女性視点(映島×名取×白本×サガコ)で語られる『ドラッグ オン ドラグーン3』の狂気の深淵とは?【電撃DOD3】". Dengeki Online. 2013-12-27. Retrieved 2014-02-28.
- ^ IGNPS2 Staff (2003-07-24). "Drakengard Voice Actors". IGN. Retrieved 2007-07-30.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ a b "『ドラッグ オン ドラグーン』シリーズ座談会、佳境へ。ヨコオタロウが暴く『DOD2』安井ディレクターの心の闇&『ニーア』反省話". Dengeki Online. 2013-04-22. Retrieved 2014-03-09.
- ^ Hawkins, Matt (2013-10-13). "Drakengard 3 Connects To Nier, Will Have A Balance Between Darkness And Humor". Siliconera. Archived from the original on 2013-12-18. Retrieved 2013-12-10.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Schweitzer, Ben. "Drag-on Dragoon Original Soundtrack :: Liner Notes Translated by Ben Schweitzer". Square Enix Music. Archived from the original on 2014-02-22. Retrieved 2014-02-15.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Square Enix Music Online :: Drakengard - Exhausted". Square Enix Music. Archived from the original on 2014-03-01. Retrieved 2014-03-01.
{{cite web}}
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suggested) (help) - ^ a b "Drag-on Dragoon OST Vol. 1". RPGFan. Retrieved 2008-07-07.
- ^ a b "Drag-on Dragoon OST Vol. 2". RPGFan. Retrieved 2008-07-07.
- ^ "【再発盤】ドラッグ オン ドラグーン オリジナル・サウンドトラック". Square Enix e-Store. Archived from the original on 2013-07-27. Retrieved 2014-03-01.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b "Drkaengard for PlayStation Reviews". Metacritic. Retrieved 2013-01-06.
- ^ a b "Drkaengard for PlayStation". GameRankings. Retrieved 2013-01-06.
- ^ a b c d CVG Staff (2004-06-14). "Review: Drakengard". Computer and Video Games. Retrieved 2014-03-26.
- ^ a b c d e Dunham, Jeremy (2004-02-13). "Drakengard Review". IGN. Retrieved 2013-11-14.
- ^ a b c d "Drakengard Review". Game Informer. 2004-02-23. Archived from the original on 2004-04-26. Retrieved 2013-11-14.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; 2004-04-14 suggested (help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Drag-On Dragoon". Edge (130): 98. December 2003.
- ^ "Drakengard". PlayStation Magazine (110): 39. May 2004.
- ^ IGN Staff (2003-09-22). "Drag-On Dragoon Flies off Shelves". IGN. Retrieved 2007-07-30.
- ^ "GEIMIN.NET/2003年テレビゲームソフト売り上げTOP300". Geimin.net (in Japanese). Retrieved 2009-08-08.
- ^ "9月発売の「アルティメット ヒッツ」は『DC -FF7-』など3本!". Dengeki Online. 2008-07-10. Retrieved 2013-12-15.
- ^ Eishima, Jun (November 28, 2003). Drag-On Dragoon: Side Story (in Japanese). Tokyo: Square Enix. ISBN 978-4-7575-1086-9.
- ^ Aizawa, Takashi (January 23, 2004). Drag-On Dragoon: Magnitude "Negative" (in Japanese). Tokyo: Enterbrain. ISBN 978-4-7577-1707-7.
- ^ Gantayat, Anoop (2004-12-15). "Drakengard Sequel". IGN. Retrieved 2014-01-04.
- ^ "『ドラッグオンドラグーン2』の完成披露会が開催!". Famitsu. 2005-06-02. Retrieved 2013-12-13.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Sato (2013-05-05). "Drakengard 3 Producer And Creative Director Explain How The Game Came To Be". Siliconera. Retrieved 2013-10-09.
- ^ "結果的に新情報満載 『ドラッグ オン ドラグーン3』開発者インタビュー". Famitsu. 2013-04-04. Retrieved 2013-12-10.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Phillips, Tom (2013-03-04). "Deadly Premonition developer making Drakengard 3". Eurogamer. Retrieved 2013-10-09.
- ^ "『ドラッグ オン ドラグーン3』キャラデザ担当の藤坂公彦氏と柴貴正Pのロングインタビューをお届け". Famitsu. 2013-09-02. Retrieved 2013-12-12.
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