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Emogenius

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Emogenius
GenreGame Show
Presented byHunter March
Country of originUnited States
Original languageEnglish
No. of seasons1
No. of episodes20
Production
Executive producers
  • Craig Brooks
  • Larry Barron
Running time20−22 minutes
Production companiesGame Show Enterprises, LLC
Original release
NetworkGame Show Network
ReleaseJune 14, 2017 (2017-06-14) –
present

Emogenius is an American game show which premiered on Game Show Network June 14, 2017.[1] The series features two pairs of contestants who compete against each other by decoding emoji-themed messages.[2] The series is hosted by Hunter March, grandson of The $64,000 Question host Hal March.

Gameplay

Each team is given two questions based on fictional text message conversations, each consisting a question being asked, and the reply being a series of emoji. The team has 15 seconds to decipher the reply. Each team's first question is worth $100; each team's second question is worth $200. If the team fails to decipher the reply, their opponents have five seconds to decipher the same message for half the money.[3]

In the second round, each team is shown a category and an emoji-based clue. The opening value of the question is $300. The team may swipe upwards on their touchscreen up to two times to receive easier clues, however, each additional clue reduces the value by $100. The team must solve the clues within 20 seconds to earn the remaining money. If they fail to do so, the other team has five seconds to solve for the remaining money. Each team is given two questions in this round.[3]

The leading team goes first in the next round. One member of each team is designated the sender, the other is the receiver. The sender is shown a message to send, as the host announces the category, and uses the emoji on their touchscreen to communicate the message to their partner. Either member of the team may pass at any time. Each message successfully communicated is worth $400. Each team has 45 seconds to communicate as many messages as possible. The team that has more money at the end of the round wins the game, keeps their money, and plays the final round for $10,000.[4] If the team that was originally trailing overtakes their opponents, they are allowed to finish out their round in an effort to win additional money.[3] In the event of a tie at the end of this round, both teams are shown one more emoji message. The first team to buzz in by touching their screen is given the opportunity to answer; if they are correct, they win the game.[3]

Final Round: Masters of Text

The final round is played in a similar manner to the Hit Send round; one member of the team begins as the sender of emoji messages, the other as the receiver. Again, the team may pass as often as needed, however, they will only switch roles when the receiver successfully solves the message. Each message solved is worth $200; if the team successfully solves five messages within 60 seconds, their winnings are increased to $10,000.[5]

Double Text

Certain episodes may be designated as "Double Text" games. In Double Text games, all normal dollar values are doubled, and the "Masters of Text" round is played for $20,000.[6]

Production

Game Show Network (GSN) first announced the series at their 2017 upfront presentation in New York City on March 17.[7] Emogenius premiered on June 14,[5] with 20 of 40 taped episodes airing during its first run.[8] The series is hosted by Internet and YouTube personality Hunter March, who is the grandson of the former host of The $64,000 Question, Hal March.[5]

Due to copyright logistics, GSN was forced to develop their own set of emojis for the series' usage. GSN Publicist Melissa Carr noted, "On the show, we have to develop our own set of emojis — the others are copyrighted. So they not only have to come up with our own emojis, they have to figure out a puzzle that gets you to Jim Carrey."[4]

Reception

Writing for The Boston Globe, Michael Andor Brodeur argued that while the show may feel like an advertisement for emoji, "the most satisfying part is watching self-proclaimed enthusiasts of the form stumble through their symbols once the difficulty is ever-so-slightly notched up....watching so much get lost in translation feels like a win.[9] In terms of ratings, the series' first two episodes debuted to 336,000 and 322,000 respective viewers, with a 0.10 and 0.09 18–49 rating respectively.[10]

References

  1. ^ Hill, Libby (May 26, 2017). "With 'Boy Band,' 'Candy Crush' and more, summer TV has more reality than you can shake a stick at". Los Angeles Times. Retrieved May 27, 2017.
  2. ^ "A&E Local contestant to appear on emoji-based game show". The Blade (Toledo, Ohio). June 13, 2017. Retrieved June 14, 2017. {{cite web}}: Italic or bold markup not allowed in: |work= (help)
  3. ^ a b c d Emogenius. Season 1. Episode 6. June 28, 2017. Game Show Network.
  4. ^ a b Hickman, Matt (June 15, 2017). "Emogenius genus". Anchorage Press. Wick Communications. Retrieved October 21, 2017.
  5. ^ a b c "GSN's New Emoji-Solving Game Show, Emogenius, Debuts Wednesday, June 14 at 9:00PM (ET/PT)" (Press release). GSN Corporate. May 4, 2017. Retrieved June 17, 2017.
  6. ^ Emogenius. Season 1. Episode 19–20. August 16, 2017. Game Show Network.
  7. ^ "GSN Heads Into Its 2017 Upfront with Renewed Commitment to Core Game Show Programming Slate; Freshman Series Winsanity and Divided Receive Season Two Pickups and New Series Emogenius is Greenlit" (Press release). GSN Corporate. March 17, 2017. Retrieved October 21, 2017.
  8. ^ Silverman, Alex (June 2, 2017). "GSN Sees Emogenius As Family Fun". Cablefax. Retrieved October 21, 2017.
  9. ^ Brodeur, Michael Andor (August 1, 2017). "Are emoji for dummies, or filled with nuance? That tension is at heart of new game show". The Boston Globe. Retrieved October 22, 2017.
  10. ^ Metcalf, Mitch (June 15, 2017). "Updated: ShowBuzzDaily's Top 150 Friday Cable Originals & Network Finals: 6.14.2017". ShowBuzzDaily. Retrieved June 17, 2017.