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Mega Man 5

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This game is the game for the Nintendo Entertainment System and the Famicom. For the Game Boy game, see: Mega Man V (Game Boy)


Mega Man 5
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)see below
Platform(s)NES
ReleaseJapan December 41992
United States December, 1992
European Union November 18 1993
Genre(s)Action/Platformer
Mode(s)Single player

Mega Man 5 (a.k.a. Mega Man 7: Proto Man's Trap?!) (Japanese: Rockman 5: Blues's Trap?!, ロックマン 5 ブルースの罠?!) is a video game that is a part of the Mega Man Classic series. The video game was released on the Nintendo Entertainment System in North America and Europe, and on the Famicom in Japan.

Story

In the year 20XX, after a brief period of peace, an army led by what appears to be Proto Man storms throughout the world wreaking havoc. One day, Dr. Light turns up missing (he had been kidnapped by "Proto Man") and the only clues left behind to Mega Man are a brief note from Proto Man and his signature yellow scarf. Mega Man wonders why his "brother" is doing this, but with little choice left except to save the good doctor, he sets out to stop the madness before it gets out of hand.

This time, his Mega Buster has been upgraded slightly thanks to the help of their new ally, Dr. Cossack, and also, Cossack has created a bird friend by the name of "Beat" to join the cause. Cossack serves as Mega Man's mentor since Dr. Light is in captivity and helps him where needed during this quest.

Once Mega Man defeats the eight Robot Masters who are controlling Proto Man's army, he gains access to his base. After a long, grueling journey through Proto Man's fortress, Mega Man is stopped by a piercing whistle - distinctly more off-key than usual. Proto Man arrives and attacks Mega Man, but both are stopped by another, more in-tune whistle. The real Proto Man appears between them and reveals Mega Man's adversary to be the impostor Dark Man. After Mega Man defeats this enemy, Dr. Wily appears, fleeing to his newly designed castle where Dr. Light is being held prisoner.

Mega Man fights and defeats Wily. He then frees Dr. Light. The victory is short lived: the entire ceiling collapses, but Mega Man raises his arms and holds the entire massive weight, keeping it from crushing Dr. Light and Wily. Wily takes his chance and escapes. Mega Man cannot move from the force that is bearing down on him, all of his strength spent on keeping Dr. Light and himself from being crushed. Dr. Light can't save himself, as Mega Man and the ceiling are both blocking the way.

Just when it seems Mega Man is about to slip, Proto Man's whistle splits the air. A section of the ceiling is blown off, and Mega Man and Dr. Light waste no time in escaping as the fortress explodes. Outside, Mega Man and Dr. Light watch as Wily's saucer flees and the fortress begins to burn. Their timely savior, Proto Man, also watches from afar, unnoticed by anyone.

Gameplay

Mega Man 5 marks the first appearance of Beat, a bird robot that helps out Mega Man after the player collects eight parts of the name of the title, "M", "E", "G", "A", "M", "A", "N", and "V". In the original Japanese version, the "V" was a "5", and the player spelled "ROCKMAN" instead of "MEGAMAN". The "5" has been reinstated in Mega Man Anniversary Collection.

In the original release of the game, Nintendo Power magazine indicated that the Mega Buster was the best choice for every single Robot Master in the game. However, this violates the precedent created and renders all special weapons for this game absolutely useless.

File:Megaman5.jpg
Screenshot of the stage select screen of Mega Man 5

This is the first instance of a musical theme being used for four consecutive stages in the fortress levels, rather than two, as had been the case previously. The identical theme was used for all four stages of Proto Man's Fortress, as well as for all four stages of Dr. Wily's Fortress.

The following robots appear in this game. The character designer is listed after the robot.

# Robot Master Designer Weapon Weakness Letter
33 Gravity Man Yukino Mori Gravity Hold Star Crash M
34 Wave Man Hideyuki Monno Water Wave Charge Kick E
35 Stone Man Kenta Oonishi Power Stone Napalm Bomb G (hidden)
36 Gyro Man Katsunari Oguri Gyro Attack Gravity Hold A
37 Star Man Tatsumi Saegusa Star Crash Water Wave M
38 Charge Man Toshiaki Sugiura Charge Kick Power Stone A
39 Napalm Man Shinichirou Seki Napalm Bomb Crystal Eye N
40 Crystal Man Yuusuke Murata Crystal Eye Gyro Attack V

After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses.

Boss Weakness
Dark Man 1 Water Wave
Dark Man 2 Crystal Eye
Dark Man 3 Gyro Attack
Dark Man 4 Beat
Big Pets Crystal Eye
Circling Q9 Gyro Attack
Dr. Wily - Wily Press Star Crash
Dr. Wily - Wily Machine 5 Super Arrow
Dr. Wily - Wily Capsule Beat

Trivia

  • Starting from this title, the Mega Buster can be charged by holding the Fire button without having to fire a normal shot first. Also, if Mega Man is hit while charging the Buster, he'll lose the charge (this also occurs in Mega Man 6 but not in any other games afterwards except Mega Man Battle Network).
  • In the third stage of Dr. Wily's fortress, the player discovers the teleportation chamber where Mega Man has to take on all 8 Robot Masters again. However, for some reason, instead of teleporting into brand new rooms for the Robot Masters, the player will teleport back into their original chambers. This is the only game in the "classic" Mega Man series that does this.
  • Gravity Man is the only Robot Master from this game that does not appear in a portable Mega Man game (or any other game for that matter). All of the other Robot Masters from Mega Man 5 have either appeared in Mega Man IV for Game Boy, Mega Man for Game Gear or Rockman Battle & Fighters for Neo Geo Pocket Color (which is a port of the two arcade games, Power Battle & Power Fighters).