Zbrush environment

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Abandoned Environment, Game Environment Concept Art Landscapes, Realistic Environment Concept Art, 3d Concept Art Environment, Ue4 Environment, Environment 3d Art, 3d Game Environment, Blender 3d Environment Art, Blender 3d Environment

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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Generalist Tips&Tricks of the Day #3, damien peinoit on ArtStation at https://www.artstation.com/artwork/2xk9AA Environment Tutorial, Houdini Vfx, Blender Character Modeling, Art Tips And Tricks, 3d Modeling Tutorial, Props Art, 3d Environment, Game Environment, Modular Building

Hey guys, another day another tips ! Don't hesitate to check out the Part II here : https://www.artstation.com/artwork/L2k5mP I am happy to share with you theses very quick Tips&tricks ! Most of you probably know all of this but I got some questions that I tried to explain via video and Gif. This is how I am preparing my scenes and working on each projects. It will be a first series on a quick generalist tips&tricks journey :) My Environment Tutorial is coming very soon so I thought it…

ArtStation
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ArtStation - Indivisible- Texture Polish/Concepts- Lead Environment Artist Zbrush Environment, Game Textures, Wall Game, Zbrush Tutorial, Isometric Drawing, Rock Textures, Brick Texture, Game Environment, Game Background

**Disclaimer- I will be sharing insights into my responsibilities as Lead Environment artists for educational purposes. I think it's great information on the challenges/ pitfalls of production for AAA and indie games alike. Hopefully, this information helps developers avoid these mistakes in the future** As a Lead Environment artist, it was my job to look over the entire schedule of asset creation for environment art for the remaining duration of Indivisible. In order to justify taking a…

ArtStation
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ArtStation - God of War - Zbrush Sculpts Zbrush Sculpts, Zbrush Environment, Anatomy Tutorial, Disney Concept Art, 3d Modelle, 3d Artwork, Digital Painting Tutorials, Prop Design, Environment Design

On the God of War production, I held the role of Sr Staff Environment Artist. I was the point person for the environments of the Caldera Bridge level. This meant making sure the visual quality was sustained throughout the level, that the wads fit within technical budgets and that everything was completed within the expected deadlines. I was also responsible to coordinate with other departments, design, production, lighting and character art. I worked on the Caldera Bridge level from its…

ArtStation
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Start your day on the shaded pathway of Qi Zhang’s, “[UE4] Stylized Forest,” based on #ConceptArt by Florian Dreyer. #SpeedTree #Megascans #Maya #ZBrush #SubstancePainter #UE4 #RealTime #Nature #Landscape #Environment #Style #ArtistSpotlight #3D #CG #Render #Design #GameArt #Quixel 3d Forest Environment, Stylised Forest 3d, Magical Forest Concept Art, Forest Environment Design, Stylised Environment Concept Art, Jungle Environment Concept Art, Nature Environment Art, Dnd Environment Art, Blender Environment Design

Start your day on the shaded pathway of Qi Zhang’s, “[UE4] Stylized Forest,” based on #ConceptArt by Florian Dreyer. #SpeedTree #Megascans #Maya #ZBrush #SubstancePainter #UE4 #RealTime #Nature #Landscape #Environment #Style #ArtistSpotlight #3D #CG #Render #Design #GameArt #Quixel

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