Garden of salvation

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ArtStation - Destiny 2: Shadowkeep Garden of Salvation Raid, Kevin Whitmeyer Garden Of Salvation, Destiny 2 Shadowkeep, Destiny Game, Space Fantasy, Natural Palette, Black Garden, Destiny 2, Pretty Images, Fictional World

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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ArtStation - Destiny 2 | Garden of Salvation, Thad Steffen Salvation Wallpaper, Garden Of Salvation, Destiny Art, Fantasy Wallpaper, The Raid, Fantasy Concept, Rpg Map, Black Garden, Destiny 2

I was responsible for lighting throughout the Raid. I lit most of the original Black Garden, so it was really fun to return to an updated version. Eric Cassels is responsible for the gorgeous skybox, sun and exterior fog. I worked closely with World Artists Ray Broscovak, Kevin Whitmeyer, Andrew Hopps, and Aaron Canaday, who crafted the fantastic environments throughout the activity. https://www.artstation.com/kwhitmey

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Garden Of Salvation, Destiny 2 Shadowkeep, Story Concepts, Drawing Help, Destiny Game, Natural Palette, Game Environment, Black Garden, Destiny 2

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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ArtStation - Destiny 2: Lightfall - Garden of Salvation Foliage, Steven Klipowicz Natural Palette, Tree Roots, Architectural Elements, Destiny, Game Art, Fantasy Art, Concept Art, Vibrant Colors, Flowers

Here are some of my contributions to to the Destiny 2: Lightfall raid natural palette. the concept for this raid called for explosions of vibrant color and growth where the tree roots penetrates architectural elements. I crafted the supporting elements of puff flowers, tall grass, and "romanesco" moss growth. Andrew Kreutzer created the artwork for the architectural palette as well as the white serpentine root models. Raid art created by Matt Turner, Ray Broscovak, and Christian Chojnacki…

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