Paul pepera

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Paul Pepera, Spaceship Ideas, Colony Ship, Space Construction, Spacecraft Design, Hard Surface Modeling, Mechanical Model, Sci Fi Ships, Sci Fi Models

Few months ago I started working on some industrial spacecraft concepts. I’ve been trying to incorporate cloth as a material more into my designs to help give a more authentic and functional feeling. Programs used in the creation of SAM-608 were 3ds Max, Marvelous Designer, Vray, Photoshop, Zbrush.

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Paul Pepera, Building Reference, Tech Armor, Spaceship Illustration, Space Technology, Concept Inspiration, Sci Fi Design, Sci Fi Environment, Sci Fi Ships

An SGT-7B arrives at Urbain Le Verrier Spaceport in high Neptune orbit after conducting a series of orbital insertion maneuvers for recently arrived cargo freighters. Le Verrier Spaceport is the main transportation, economic, and logistical hub serving the Neptune system. Occupied by over 2,000 technicians, engineers, mechanics and permanent residents it is by far the largest manned spaceport located this far from the central solar system. Its main purpose is resupplying long distance cargo…

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December 21, 2168, Paul Pepera on ArtStation at… Spaceship Illustration, Exploration Art, Space Oddity, Spaceship Art, Earth Orbit, Watch Tower, December 21, Aircraft Design, Space Opera

A SAM-608 conducts light bulb replacement work on a VALS (Visual Approach Lighting Station) in high Earth orbit. The International Space Transportation Consortium (ISTC) requires that all large capacity orbital stations in the Earth system have an array of VAL stations to serve as a navigation redundancy aid in the event that a ship loses all instrumentation and visual piloting is needed. This VALS in particular has over 40,000 individual bulbs that require replacement every 20 years. The…

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Paul Pepera Space Ships Concept, Space Engineers, Space Adventure, Sci Fi Models, Spaceship Concept, Spaceship Art, Spaceship Design, 3d Modelle, Concept Ships

Paul Pepera is a 3D game artist, currently working at Oculus VR. He previously worked at Valve Corporation on Team Fortress 2; as lead mission artist at 343 Industries on Halo 4; as environment artist at id Software on the as-yet-unreleased Doom 4; at TimeGate Studios on first-person shooter Section 8; and freelance for clients […]

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