No that would be acceptable.
ggg_gamejam
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📦 Submission Guidelines
With the game jam winding down, it's time to start preparing your submissions! Here’s everything you need to know to make sure your entry is valid and ready for judging.
📅 Deadline Reminder
- All submissions must be completed by April 21, 2025 (JST). The date and time on the event page should be converted to your local timezone so make sure you don't miss it!
- Once the deadline passes, submissions will be locked and no changes can be made.
- No late entries will be accepted, so please plan your upload ahead of time to avoid last-minute issues!
✅ What Your Submission Must Include:
- Windows-Compatible Build
- A downloadable Windows version is required for judging.
- HTML5/web builds are welcome but cannot replace the Windows version.
- ZIP File (Preferred but not required)
- Package your deployed game folder into a single .zip file. Include all required files, including:
- Game data (EXE, assets, etc.)
- RTP files if needed
- Credits.txt listing credits for all external assets, tools, or plugins used
- Package your deployed game folder into a single .zip file. Include all required files, including:
- Itch.io Page
- Set up a project page and submit it to the jam using the “Submit your project to a jam” section.
- You are free to customize your page, but make sure your download is easy to find and your game runs properly!
- Your game must be free to play. “Pay what you want” is allowed, as long as there’s a free option available and it’s not hidden.
📜 Final Notes on Submissions
- Once the jam ends, submissions are locked, so double-check your upload before the deadline. Don't wait until the last minute!
- The voting period will begin as soon as the submission period ends and will last 30 days.
- Submitters and contributors are allowed to play and rank other games, but only judge scores will determine official prizes.
- For all other rules and guidelines, refer to the main event page: https://itch.io/jam/rpg-maker-2025-game-jam
If you have additional questions about submissions, feel free to ask in the thread. Good luck finishing up; we’re excited to play your games!
All allowed engines is posted in the jam page with accompanying images! It's on the first paragraph inside rules and guidelines :)
Engine Requirement: You must use Gotcha Gotcha Game's Maker series engine (Official Site, Steam, Epic Store). Games made in other engines are not eligible for this jam. Each mainline Maker engine has a trial version with full features, while RPG Maker Unite's trial is only available for a limited time.
Playtime Guideline
Judges will spend up to one hour with every entry. Make sure your core mechanics, story hook, and best “Beyond Expectations” moments land inside that window. Content that comes later is welcome but might not be seen.
Scoring Criteria (100 pts)
Theme – 30 pts
We’re looking for genuine surprises. Does your game subvert tropes, flip the script, or reveal something the player never saw coming? The strongest entries weave that spirit through narrative, gameplay, and presentation so the theme feels essential. A cosmetic mention of the theme won’t cut it.
Gameplay – 20 pts
This is the nuts-and-bolts of your game: combat systems, puzzles, menus—anything the player can interact with. We score based on the intuitiveness, responsiveness, and depth of your game mechanics. Even a simple game can score high here if its core loop is fun and player choices feel meaningful.
Engagement – 20 pts
How hard does your title pull us in? We’ll look at pacing, motivation, and payoff. If the hour flies by because we’re invested in what happens next, you’ll shine in this category. If we're checking the clock, expect a lower mark here.
Presentation – 20 pts
This covers the audiovisual experience and how they work together to sell your world. We want a cohesive art style, readable fonts, scene‑appropriate music, and a UI that deepens immersion rather than breaks it. Custom art isn’t mandatory, but clashing assets will pull your score down.
Polish – 10 pts
Bugs happen, especially in a jam. We ignore one‑off typos or passability errors. Repeated glitches, broken items, or soft‑locks will cost points. A crash or hard lock in the first ten minutes automatically disqualifies an entry; a game‑breaking bug after that point ends our play‑through and limits how far we can judge the other categories.
Also for @arthurfalaschi
There is a slight miscommunication and to reclarify, we do allow custom assets to be reused. If you have an old project that has script calls or old custom plugins, you can reuse them! The key rule is that the actual game development (maps, events, coding, etc.) must start during the jam period.