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cyberbibby
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I have added the support for iOS platform, using the Python 3.6.6's static libs from repo(https://github.com/pybee/Python-Apple-support/tree/3.6).

How to use:

  1. Making a folder named "Lib" inside the "Content" folder.
  2. Copy the python36.zip from "Plugins/UnrealEnginePython/python/python36/ios/Python/Resources/lib" into the "Lib" folder that is created right now, and rename it as "stdlib.zip".
  3. Configure the "package" setting in the UE4 project, adding the "Lib" to the "Additional Non-Asset Directories To Copy".
  4. Launching or Packaging.

@rdeioris
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Wow, this is a huge work :) I suppose there are no other ways to build the iOS stuff without including that massive amount of files..

@cyberbibby
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Thanks to the help of pybee/Python-Apple-support, it was not as hard for me to do this. :)

@rdeioris rdeioris mentioned this pull request Nov 28, 2018
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2 participants