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Airbnb JavaScript Style Guide() {

A mostly reasonable approach to JavaScript

Table of Contents

  1. Types
  2. Variables
  3. Objects
  4. Arrays
  5. Strings
  6. Functions
  7. Type checking
  8. Properties
  9. Hoisting
  10. Conditional Expressions & Equality
  11. Blocks
  12. Comments
  13. Whitespace
  14. Commas
  15. Semicolons
  16. Type Casting & Coercion
  17. Naming Conventions
  18. Accessors
  19. Constructors
  20. Events
  21. Modules
  22. jQuery
  23. ECMAScript 5 Compatibility
  24. Performance
  25. Resources
  26. In the Wild
  27. Translation
  28. The JavaScript Style Guide Guide
  29. Contributors
  30. License

Types

  • Primitives: When you access a primitive type you work directly on its value

    • string
    • number
    • boolean
    • null
    • undefined
    var foo = 1,
        bar = foo;
    
    bar = 9;
    
    console.log(foo, bar); // => 1, 9
  • Complex: When you access a complex type you work on a reference to its value

    • object
    • array
    • function
    var foo = [1, 2],
        bar = foo;
    
    bar[0] = 9;
    
    console.log(foo[0], bar[0]); // => 9, 9

⬆ back to top

Variables

  • Always use var to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();
    
    // good
    var superPower = new SuperPower();
  • Use one var declaration for multiple variables and declare each variable on a newline.

    // bad
    var items = getItems();
    var goSportsTeam = true;
    var dragonball = 'z';
    
    // good
    var items = getItems(),
        goSportsTeam = true,
        dragonball = 'z';
  • Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // bad
    var i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    var i, items = getItems(),
        dragonball,
        goSportsTeam = true,
        len;
    
    // good
    var items = getItems(),
        goSportsTeam = true,
        dragonball,
        length,
        i;
  • Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.

    // bad
    function() {
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      var name = getName();
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // good
    function() {
      var name = getName();
    
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // bad
    function() {
      var name = getName();
    
      if (!arguments.length) {
        return false;
      }
    
      return true;
    }
    
    // good
    function() {
      if (!arguments.length) {
        return false;
      }
    
      var name = getName();
    
      return true;
    }

⬆ back to top

Objects

  • Use the literal syntax for object creation.

    // bad
    var item = new Object();
    
    // good
    var item = {};
  • Don't use reserved words as keys. It won't work in IE8. More info

    // bad
    var superman = {
      default: {clark: 'kent'},
      private: true
    };
    
    // good
    var superman = {
      defaults: {clark: 'kent'},
      hidden: true
    };
  • Use readable synonyms in place of reserved words.

    // bad
    var superman = {
      class: 'alien'
    };
    
    // bad
    var superman = {
      klass: 'alien'
    };
    
    // good
    var superman = {
      type: 'alien'
    };

⬆ back to top

Arrays

  • Use the literal syntax for array creation

    // bad
    var items = new Array();
    
    // good
    var items = [];
  • If you don't know array length use Array#push.

    var someStack = [];
    
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');
  • Don't save the array.length in variable for traversing in the loop and, if you define the variables before the loop, that you should define the iteration variable together with it.

    // bad
    var arr = [1, 2, 40, 12],
        len = arr.length;
    
    for (var i = 0; i < len; ++i) {
      // loop actions
    }
    
    // good
    var arr = [1, 2, 40, 12],
        i = 0;
    
    for (; i < arr.length; ++i) {
      // loop actions
    }
    • If you needed more than one variable in the loop, that better to define their previously.
    // bad
    for (var i = j = 0, arr = [1, 2, 40, 12]; i < arr.length; ++i) {
      // loop actions
    }
    
    // good
    var arr = [1, 2, 40, 12],
        i = j = 0;
    
    for (; i < arr.length; ++i) {
      // loop actions
    }
  • When you need to copy an array use Array#slice. jsPerf. But you must remember, that an array, copied with help of the loop or method, will not be equal to the original array.

    var itemsCopy = [],
        i = 0;
    
    // bad
    for (; i < items.length; i++) {
      itemsCopy[i] = items[i];
    }
    console.log(
      itemsCopy == items, // false
      itemsCopy.constructor === Array, // true
      items.constructor === Array // true
    );
    
    // better
    itemsCopy = items.slice();
    console.log(
      itemsCopy == items, // false
      itemsCopy.constructor === Array, // true
      items.constructor === Array // true
    );
    
    // good
    itemsCopy = items;
    console.log(
      itemsCopy === items // true
    );
  • To convert an array-like object to an array, use Array#slice.

    function trigger() {
      var args = Array.prototype.slice.call(arguments);
      ...
    }

⬆ back to top

Strings

  • Use single quotes '' for strings

    // bad
    var name = "Bob Parr";
    
    // good
    var name = 'Bob Parr';
    
    // bad
    var fullName = "Bob " + this.lastName;
    
    // good
    var fullName = 'Bob ' + this.lastName;
  • Strings longer than 80 characters should be written across multiple lines using string concatenation.

  • Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion

    // bad
    var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
    
    // bad
    var errorMessage = 'This is a super long error that \
    was thrown because of Batman. \
    When you stop to think about \
    how Batman had anything to do \
    with this, you would get nowhere \
    fast.';
    
    
    // good
    var errorMessage = 'This is a super long error that ' +
      'was thrown because of Batman. ' +
      'When you stop to think about ' +
      'how Batman had anything to do ' +
      'with this, you would get nowhere ' +
      'fast.';
  • When programatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.

    var i = 0,
        messages = [{
          state: 'success',
          message: 'This one worked.'
        }, {
          state: 'success',
          message: 'This one worked as well.'
        }, {
          state: 'error',
          message: 'This one did not work.'
        }];
    
    // bad
    function inbox(messages) {
      var items = '<ul>';
    
      for (; i < messages.length; i++) {
        items += '<li>' + messages[i].message + '</li>';
      }
    
      return items + '</ul>';
    }
    
    // good
    function inbox(messages) {
      var items = [];
    
      for (; i < length; i++) {
        items[i] = messages[i].message;
      }
    
      return '<ul><li>' + items.join('</li><li>') + '</li></ul>';
    }

⬆ back to top

Functions

  • Function expressions:

    // anonymous function expression
    var anonymous = function() {
      return true;
    };
    
    // named function expression
    var named = function named() {
      return true;
    };
    
    // immediately-invoked function expression (IIFE)
    (function() {
      console.log('Welcome to the Internet. Please follow me.');
    })();
  • Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

  • Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

    // bad
    if (currentUser) {
      function test() {
        console.log('Nope.');
      }
    }
    
    // good
    var test;
    if (currentUser) {
      test = function test() {
        console.log('Yup.');
      };
    }
  • Never name a parameter arguments, this will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope(name, options, arguments) {
      // ...stuff...
    }
    
    // good
    function yup(name, options, args) {
      // ...stuff...
    }

⬆ back to top

Type checking

  • Checking types of the essences. Don't use the toString method, because it doesn't have a full support of browsers. For check the type of the essence, use the object constructor property.

    // bad
    function getType(target) {
      return Object.prototype.toString.apply(target);
    }
    
    // all cases will be true
    console.log(
      getType(function() {}) === [object Function],
      getType('') === [object String],
      getType([]) === [object Array]
    );
    
    // good
    function getType(target) {
      switch (target) {
        case null: return 'null';
        case undefined: return 'undefined';
      }
    
      switch (target.constructor) {
        case Function: return 'function';
        case String: return 'string';
        case Object: return 'object';
        case Number: return 'number';
        case Array: return 'array';
        default:
          return target.length ? 'array' : 'undefined';
      }
    }
    
    // all cases will be true
    console.log(
      getType(function() {}) === 'function',
      getType('') === 'string',
      getType([]) === 'array'
    );

⬆ back to top

Properties

  • Use dot notation when accessing properties.

    var luke = {
      jedi: true,
      age: 28
    };
    
    // bad
    var isJedi = luke['jedi'];
    
    // good
    var isJedi = luke.jedi;
  • Use subscript notation [] when accessing properties with a variable.

    var luke = {
      jedi: true,
      age: 28
    };
    
    function getProp(prop) {
      return luke[prop];
    }
    
    var isJedi = getProp('jedi');

⬆ back to top

Hoisting

  • Variable declarations get hoisted to the top of their scope, their assignment does not.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {
      console.log(notDefined); // => throws a ReferenceError
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example() {
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    }
    
    // The interpreter is hoisting the variable
    // declaration to the top of the scope.
    // Which means our example could be rewritten as:
    function example() {
      var declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    }
  • Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function() {
        console.log('anonymous function expression');
      };
    }
  • Named function expressions hoist the variable name, not the function name or the function body.

    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
        console.log('Flying');
      };
    }
    
    // the same is true when the function name
    // is the same as the variable name.
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      var named = function named() {
        console.log('named');
      }
    }
  • Function declarations hoist their name and the function body.

    function example() {
      superPower(); // => Flying
    
      function superPower() {
        console.log('Flying');
      }
    }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry

⬆ back to top

Conditional Expressions & Equality

  • Use === and !== over == and !=.

  • Conditional expressions are evaluated using coercion with the ToBoolean method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {
      // true
      // An array is an object, objects evaluate to true
    }
  • Use shortcuts.

    // bad
    if (name !== '') {
      // ...stuff...
    }
    
    // good
    if (name) {
      // ...stuff...
    }
    
    // bad
    if (collection.length > 0) {
      // ...stuff...
    }
    
    // good
    if (collection.length) {
      // ...stuff...
    }
  • For more information see Truth Equality and JavaScript by Angus Croll

  • Avoid unnecessary else statements when returning within an if clause.

    // bad
    if (someCondition) {
      return something;
    } else {
      return somethingElse;
    }
    
    // good
    if (someCondition) {
      return something;
    }
    
    return somethingElse;

⬆ back to top

Blocks

  • Use braces with all multi-line blocks.

    // bad
    if (test)
      return false;
    
    // good
    if (test) return false;
    
    // good
    if (test) {
      return false;
    }
    
    // bad
    function() { return false; }
    
    // good
    function() {
      return false;
    }
  • Put else and catch on the same line with closing brace.

    // bad
    if (test) {
      return true;
    }
    else if (anotherTest) {
      return false;
    }
    else {
      return false;
    }
    
    // good
    if (test) {
      return 1;
    } else if (anotherTest) {
      return 0;
    } else {
      return -1;
    }
    
    // bad
    try {
      dragonsBeHere();
    }
    catch (e) {
      console.log('very bad: ' + e);
    }
    finally {
      console.log('Finally block');
    }
    
    // good
    try {
      dragonsBeHere();
    } catch (e) {
      console.log('very bad: ' + e);
    } finally {
      console.log('Finally block');
    }

⬆ back to top

Comments

  • Use /** ... */ for multiline comments. Include a description, specify types and values for all parameters and return values.

    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param <String> tag
    // @return <Element> element
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
    
    // good
    /**
     * make() returns a new element
     * based on the passed in tag name
     *
     * @param <String> tag
     * @return <Element> element
     */
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
  • Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

    // bad
    var active = true;  // is current tab
    
    // good
    // is current tab
    var active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    }
  • Use special code formatting for the multiple variable declaration.

    var /**
         * [variable_one description]
         * @type {Object}
         */
        variable_one = {},
    
        /**
         * [interactions description]
         * @return {[type]} [description]
         */
        interactions = function() {
          return {
            user_id: 1
          };
        };
  • Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

  • Use // FIXME: to annotate problems

    function Calculator() {
      // FIXME: shouldn't use a global here
      total = 0;
    
      return this;
    }
  • Use // TODO: to annotate solutions to problems

    function Calculator() {
      // TODO: total should be configurable by an options param
      this.total = 0;
    
      return this;
    }

**[⬆ back to top](#table-of-contents)**


## Whitespace

- Use soft tabs set to 2 spaces

  ```javascript
  // bad
  function() {
  ∙∙∙∙var name;
  }

  // bad
  function() {
  ∙var name;
  }

  // good
  function() {
  ∙∙var name;
  }
  ```

- Place 1 space before the leading brace.

  ```javascript
  // bad
  function test(){
    console.log('test');
  }

  // good
  function test() {
    console.log('test');
  }

  // bad
  dog.set('attr',{
    age: '1 year',
    breed: 'Bernese Mountain Dog'
  });

  // good
  dog.set('attr', {
    age: '1 year',
    breed: 'Bernese Mountain Dog'
  });
  ```

- Set off operators with spaces.

  ```javascript
  // bad
  var x=y+5;

  // good
  var x = y + 5;
  ```

- Place an empty newline at the end of the file.

  ```javascript
  // bad
  (function(global) {
    // ...stuff...
  })(this);
  ```

  ```javascript
  // good
  (function(global) {
    // ...stuff...
  })(this);

  ```

- Use indentation when making long method chains.

  ```javascript
  // bad
  $('#items').find('.selected').highlight().end().find('.open').updateCount();

  // good
  $('#items')
    .find('.selected')
      .highlight()
      .end()
    .find('.open')
      .updateCount();

  // bad
  var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
      .attr('width',  (radius + margin) * 2).append('svg:g')
      .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
      .call(tron.led);

  // good
  var leds = stage.selectAll('.led')
      .data(data)
    .enter().append('svg:svg')
      .class('led', true)
      .attr('width',  (radius + margin) * 2)
    .append('svg:g')
      .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
      .call(tron.led);
  ```

**[⬆ back to top](#table-of-contents)**

## Commas

- Leading commas: **Nope.**

  ```javascript
  // bad
  var once
    , upon
    , aTime;

  // good
  var once,
      upon,
      aTime;

  // bad
  var hero = {
      firstName: 'Bob'
    , lastName: 'Parr'
    , heroName: 'Mr. Incredible'
    , superPower: 'strength'
  };

  // good
  var hero = {
    firstName: 'Bob',
    lastName: 'Parr',
    heroName: 'Mr. Incredible',
    superPower: 'strength'
  };
  ```

- Additional trailing comma: **Nope.** This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 ([source](http://es5.github.io/#D)):

> Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.

  ```javascript
  // bad
  var hero = {
    firstName: 'Kevin',
    lastName: 'Flynn',
  };

  var heroes = [
    'Batman',
    'Superman',
  ];

  // good
  var hero = {
    firstName: 'Kevin',
    lastName: 'Flynn'
  };

  var heroes = [
    'Batman',
    'Superman'
  ];
  ```

**[⬆ back to top](#table-of-contents)**


## Semicolons

- **Yup.**

  ```javascript
  // bad
  (function() {
    var name = 'Skywalker'
    return name
  })()

  // good
  (function() {
    var name = 'Skywalker';
    return name;
  })();

  // good
  ;(function() {
    var name = 'Skywalker';
    return name;
  })();
  ```

**[⬆ back to top](#table-of-contents)**


## Type Casting & Coercion

- Perform type coercion at the beginning of the statement.
- Strings:

  ```javascript
  //  => this.reviewScore = 9;

  // bad
  var totalScore = this.reviewScore + '';

  // good
  var totalScore = '' + this.reviewScore;

  // bad
  var totalScore = '' + this.reviewScore + ' total score';

  // good
  var totalScore = this.reviewScore + ' total score';
  ```

- Use `parseInt` for Numbers and always with a radix for type casting.

  ```javascript
  var inputValue = '4';

  // bad
  var val = new Number(inputValue);

  // bad
  var val = +inputValue;

  // bad
  var val = inputValue >> 0;

  // bad
  var val = parseInt(inputValue);

  // good
  var val = Number(inputValue);

  // good
  var val = parseInt(inputValue, 10);
  ```

- If for whatever reason you are doing something wild and `parseInt` is your bottleneck and need to use Bitshift for [performance reasons](http://jsperf.com/coercion-vs-casting/3), leave a comment explaining why and what you're doing.
- **Note:** Be careful when using bitshift operations. Numbers are represented as [64-bit values](http://es5.github.io/#x4.3.19), but Bitshift operations always return a 32-bit integer ([source](http://es5.github.io/#x11.7)). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. [Discussion](https://github.com/airbnb/javascript/issues/109)

  ```javascript
  // good
  /**
   * parseInt was the reason my code was slow.
   * Bitshifting the String to coerce it to a
   * Number made it a lot faster.
   */
  var val = inputValue >> 0;
  ```

- Booleans:

  ```javascript
  var age = 0;

  // bad
  var hasAge = new Boolean(age);

  // good
  var hasAge = Boolean(age);

  // good
  var hasAge = !!age;
  ```

**[⬆ back to top](#table-of-contents)**


## Naming Conventions

- Use under score when naming the variables.

  ```javascript
  // bad
  var arrayExample = [],
      stringExample = '';

  // good
  var array_example = [],
      string_example = '';
  ```

- Use camelCase when naming objects, methods, properties, functions, and instances.

  ```javascript
  // bad
  var this_is_my_object = {};
  function this_is_my_function() {};
  var u = new user({
    first_name: 'Bob',
    last_name: 'Parr',
    full_name: function() {
      return this.first_name + ' ' + this.last_name;
    }
  });

  // good
  var thisIsMyObject = {};
  function thisIsMyFunction() {};
  var user = new User({
    firstName: 'Bob',
    lastName: 'Parr',
    fullName: function() {
      return this.firstName + ' ' + this.lastName;
    }
  });
  ```

- Avoid single letter names. Be descriptive with your naming.

  ```javascript
  // bad
  function q() {
    // ...stuff...
  }

  // good
  function query() {
    // ..stuff..
  }
  ```

- Use PascalCase when naming constructors or classes.

  ```javascript
  // bad
  function user(options) {
    this.name = options.name;
  }

  var bad = new user({
    name: 'nope'
  });

  // good
  function User(options) {
    this.name = options.name;
  }

  var good = new User({
    name: 'yup'
  });
  ```

- Use a leading underscore `_` when naming private properties

  ```javascript
  // bad
  this.__firstName__ = 'Panda';
  this.firstName_ = 'Panda';

  // good
  this._firstName = 'Panda';
  ```

- When saving a reference to `this` use `self` or `_this`.

  ```javascript
  // bad
  function() {
    var that = this;
    return function() {
      console.log(that);
    };
  }

  // good
  function() {
    var self = this;
    return function() {
      console.log(self);
    };
  }

  // good
  function() {
    var _this = this;
    return function() {
      console.log(_this);
    };
  }
  ```

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## Accessors

- Accessor functions for properties are not required
- If you do make accessor functions use getVal() and setVal('hello')

  ```javascript
  // bad
  dragon.age();

  // good
  dragon.getAge();

  // bad
  dragon.age(25);

  // good
  dragon.setAge(25);
  ```

- If the property is a boolean, use isVal() or hasVal()

  ```javascript
  // bad
  if (!dragon.age()) {
    return false;
  }

  // good
  if (!dragon.hasAge()) {
    return false;
  }
  ```

- It's okay to create get() and set() functions, but be consistent.

  ```javascript
  function Jedi(options) {
    options = options || {};
    var lightsaber = options.lightsaber || 'blue';
    this.set('lightsaber', lightsaber);
  }

  Jedi.prototype.set = function(key, val) {
    this[key] = val;
  };

  Jedi.prototype.get = function(key) {
    return this[key];
  };
  ```

**[⬆ back to top](#table-of-contents)**


## Constructors

- Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!

  ```javascript
  function Jedi() {
    console.log('new jedi');
  }

  // bad
  Jedi.prototype = {
    fight: function() {
      console.log('fighting');
    },

    block: function block() {
      console.log('blocking');
    }
  };

  // good
  Jedi.prototype.fight = function() {
    console.log('fighting');
  };

  Jedi.prototype.block = function() {
    console.log('blocking');
  };
  ```

- Methods can return `this` to help with method chaining.

  ```javascript
  // bad
  Jedi.prototype.jump = function() {
    this.jumping = true;
    return true;
  };

  Jedi.prototype.setHeight = function(height) {
    this.height = height;
  };

  var luke = new Jedi();
  luke.jump(); // => true
  luke.setHeight(20) // => undefined

  // good
  Jedi.prototype.jump = function() {
    this.jumping = true;
    return this;
  };

  Jedi.prototype.setHeight = function(height) {
    this.height = height;
    return this;
  };

  var luke = new Jedi();

  luke.jump()
    .setHeight(20);
  ```


- It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

  ```javascript
  function Jedi(options) {
    options = options || {};
    this.name = options.name || 'no name';
  }

  Jedi.prototype.getName = function getName() {
    return this.name;
  };

  Jedi.prototype.toString = function() {
    return 'Jedi - ' + this.getName();
  };
  ```

**[⬆ back to top](#table-of-contents)**


## Events

- When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

  ```js
  // bad
  $(this).trigger('listingUpdated', listing.id);

  ...

  $(this).on('listingUpdated', function(e, listingId) {
    // do something with listingId
  });
  ```

  prefer:

  ```js
  // good
  $(this).trigger('listingUpdated', {listingId: listing.id});

  ...

  $(this).on('listingUpdated', function(e, data) {
    // do something with data.listingId
  });
  ```

**[⬆ back to top](#table-of-contents)**


## Modules

- The module should start with a `!`. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated. [Explanation](https://github.com/airbnb/javascript/issues/44#issuecomment-13063933)
- The file should be named with camelCase, live in a folder with the same name, and match the name of the single export.
- Add a method called noConflict() that sets the exported module to the previous version and returns this one.
- Always declare `'use strict';` at the top of the module.

  ```javascript
  // fancyInput/fancyInput.js

  !function(global) {
    'use strict';

    var previousFancyInput = global.FancyInput;

    function FancyInput(options) {
      this.options = options || {};
    }

    FancyInput.noConflict = function noConflict() {
      global.FancyInput = previousFancyInput;
      return FancyInput;
    };

    global.FancyInput = FancyInput;
  }(this);
  ```

**[⬆ back to top](#table-of-contents)**


## jQuery

- Use document ready shortcut.

  ```javascript
  // bar
  $(document).ready(function() {});

  // good
  $(function() {});
  ```

- Cache jQuery lookups.

  ```javascript
  // bad
  function setSidebar() {
    $('.sidebar').hide();

    // ...stuff...

    $('.sidebar').css({
      'background-color': 'pink'
    });
  }

  // good
  function setSidebar() {
    var sidebar = $('.sidebar');
    sidebar.hide();

    // ...stuff...

    sidebar.css({
      'background-color': 'pink'
    });
  }
  ```

- For DOM queries use Cascading `$('.sidebar ul')` or parent > child `$('.sidebar > ul')`. [jsPerf](http://jsperf.com/jquery-find-vs-context-sel/16)

**[⬆ back to top](#table-of-contents)**


## ECMAScript 5 Compatibility

- Refer to [Kangax](https://twitter.com/kangax/)'s ES5 [compatibility table](http://kangax.github.com/es5-compat-table/)

**[⬆ back to top](#table-of-contents)**


## Performance

- [On Layout & Web Performance](http://kellegous.com/j/2013/01/26/layout-performance/)
- [String vs Array Concat](http://jsperf.com/string-vs-array-concat/2)
- [Try/Catch Cost In a Loop](http://jsperf.com/try-catch-in-loop-cost)
- [Bang Function](http://jsperf.com/bang-function)
- [jQuery Find vs Context, Selector](http://jsperf.com/jquery-find-vs-context-sel/13)
- [innerHTML vs textContent for script text](http://jsperf.com/innerhtml-vs-textcontent-for-script-text)
- [Long String Concatenation](http://jsperf.com/ya-string-concat)
- Loading...

**[⬆ back to top](#table-of-contents)**


## Resources


**Read This**

- [Annotated ECMAScript 5.1](http://es5.github.com/)

**Other Styleguides**

- [Google JavaScript Style Guide](http://google-styleguide.googlecode.com/svn/trunk/javascriptguide.xml)
- [jQuery Core Style Guidelines](http://docs.jquery.com/JQuery_Core_Style_Guidelines)
- [Principles of Writing Consistent, Idiomatic JavaScript](https://github.com/rwldrn/idiomatic.js/)

**Other Styles**

- [Naming this in nested functions](https://gist.github.com/4135065) - Christian Johansen
- [Conditional Callbacks](https://github.com/airbnb/javascript/issues/52)
- [Popular JavaScript Coding Conventions on Github](http://sideeffect.kr/popularconvention/#javascript)

**Further Reading**

- [Understanding JavaScript Closures](http://javascriptweblog.wordpress.com/2010/10/25/understanding-javascript-closures/) - Angus Croll
- [Basic JavaScript for the impatient programmer](http://www.2ality.com/2013/06/basic-javascript.html) - Dr. Axel Rauschmayer
- [You Might Not Need jQuery](http://youmightnotneedjquery.com/) - Zack Bloom & Adam Schwartz
- [ES6 Features](https://github.com/lukehoban/es6features) - Luke Hoban

**Books**

- [JavaScript: The Good Parts](http://www.amazon.com/JavaScript-Good-Parts-Douglas-Crockford/dp/0596517742) - Douglas Crockford
- [JavaScript Patterns](http://www.amazon.com/JavaScript-Patterns-Stoyan-Stefanov/dp/0596806752) - Stoyan Stefanov
- [Pro JavaScript Design Patterns](http://www.amazon.com/JavaScript-Design-Patterns-Recipes-Problem-Solution/dp/159059908X)  - Ross Harmes and Dustin Diaz
- [High Performance Web Sites: Essential Knowledge for Front-End Engineers](http://www.amazon.com/High-Performance-Web-Sites-Essential/dp/0596529309) - Steve Souders
- [Maintainable JavaScript](http://www.amazon.com/Maintainable-JavaScript-Nicholas-C-Zakas/dp/1449327680) - Nicholas C. Zakas
- [JavaScript Web Applications](http://www.amazon.com/JavaScript-Web-Applications-Alex-MacCaw/dp/144930351X) - Alex MacCaw
- [Pro JavaScript Techniques](http://www.amazon.com/Pro-JavaScript-Techniques-John-Resig/dp/1590597273) - John Resig
- [Smashing Node.js: JavaScript Everywhere](http://www.amazon.com/Smashing-Node-js-JavaScript-Everywhere-Magazine/dp/1119962595) - Guillermo Rauch
- [Secrets of the JavaScript Ninja](http://www.amazon.com/Secrets-JavaScript-Ninja-John-Resig/dp/193398869X) - John Resig and Bear Bibeault
- [Human JavaScript](http://humanjavascript.com/) - Henrik Joreteg
- [Superhero.js](http://superherojs.com/) - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- [JSBooks](http://jsbooks.revolunet.com/)
- [Third Party JavaScript](http://manning.com/vinegar/) - Ben Vinegar and Anton Kovalyov

**Blogs**

- [DailyJS](http://dailyjs.com/)
- [JavaScript Weekly](http://javascriptweekly.com/)
- [JavaScript, JavaScript...](http://javascriptweblog.wordpress.com/)
- [Bocoup Weblog](http://weblog.bocoup.com/)
- [Adequately Good](http://www.adequatelygood.com/)
- [NCZOnline](http://www.nczonline.net/)
- [Perfection Kills](http://perfectionkills.com/)
- [Ben Alman](http://benalman.com/)
- [Dmitry Baranovskiy](http://dmitry.baranovskiy.com/)
- [Dustin Diaz](http://dustindiaz.com/)
- [nettuts](http://net.tutsplus.com/?s=javascript)

**[⬆ back to top](#table-of-contents)**

## In the Wild

This is a list of organizations that are using this style guide. Send us a pull request or open an issue and we'll add you to the list.

- **Aan Zee**: [AanZee/javascript](https://github.com/AanZee/javascript)
- **Airbnb**: [airbnb/javascript](https://github.com/airbnb/javascript)
- **American Insitutes for Research**: [AIRAST/javascript](https://github.com/AIRAST/javascript)
- **Compass Learning**: [compasslearning/javascript-style-guide](https://github.com/compasslearning/javascript-style-guide)
- **Digitpaint** [digitpaint/javascript](https://github.com/digitpaint/javascript)
- **ExactTarget**: [ExactTarget/javascript](https://github.com/ExactTarget/javascript)
- **Gawker Media**: [gawkermedia/javascript](https://github.com/gawkermedia/javascript)
- **GeneralElectric**: [GeneralElectric/javascript](https://github.com/GeneralElectric/javascript)
- **GoodData**: [gooddata/gdc-js-style](https://github.com/gooddata/gdc-js-style)
- **Grooveshark**: [grooveshark/javascript](https://github.com/grooveshark/javascript)
- **How About We**: [howaboutwe/javascript](https://github.com/howaboutwe/javascript)
- **Mighty Spring**: [mightyspring/javascript](https://github.com/mightyspring/javascript)
- **MinnPost**: [MinnPost/javascript](https://github.com/MinnPost/javascript)
- **ModCloth**: [modcloth/javascript](https://github.com/modcloth/javascript)
- **Money Advice Service**: [moneyadviceservice/javascript](https://github.com/moneyadviceservice/javascript)
- **National Geographic**: [natgeo/javascript](https://github.com/natgeo/javascript)
- **National Park Service**: [nationalparkservice/javascript](https://github.com/nationalparkservice/javascript)
- **Peerby**: [Peerby/javascript](https://github.com/Peerby/javascript)
- **Razorfish**: [razorfish/javascript-style-guide](https://github.com/razorfish/javascript-style-guide)
- **SeekingAlpha**: [seekingalpha/javascript-style-guide](https://github.com/seekingalpha/javascript-style-guide)
- **REI**: [reidev/js-style-guide](https://github.com/reidev/js-style-guide)
- **Shutterfly**: [shutterfly/javascript](https://github.com/shutterfly/javascript)
- **Userify**: [userify/javascript](https://github.com/userify/javascript)
- **Zillow**: [zillow/javascript](https://github.com/zillow/javascript)
- **ZocDoc**: [ZocDoc/javascript](https://github.com/ZocDoc/javascript)

## Translation

This style guide is also available in other languages:

- :de: **German**: [timofurrer/javascript-style-guide](https://github.com/timofurrer/javascript-style-guide)
- :jp: **Japanese**: [mitsuruog/javacript-style-guide](https://github.com/mitsuruog/javacript-style-guide)
- :br: **Portuguese**: [armoucar/javascript-style-guide](https://github.com/armoucar/javascript-style-guide)
- :cn: **Chinese**: [adamlu/javascript-style-guide](https://github.com/adamlu/javascript-style-guide)
- :es: **Spanish**: [paolocarrasco/javascript-style-guide](https://github.com/paolocarrasco/javascript-style-guide)
- :kr: **Korean**: [tipjs/javascript-style-guide](https://github.com/tipjs/javascript-style-guide)
- :fr: **French**: [nmussy/javascript-style-guide](https://github.com/nmussy/javascript-style-guide)
- :ru: **Russian**: [uprock/javascript](https://github.com/uprock/javascript)
- :bg: **Bulgarian**: [borislavvv/javascript](https://github.com/borislavvv/javascript)

## The JavaScript Style Guide Guide

- [Reference](https://github.com/airbnb/javascript/wiki/The-JavaScript-Style-Guide-Guide)

## Contributors

- [View Contributors](https://github.com/airbnb/javascript/graphs/contributors)


## License

(The MIT License)

Copyright (c) 2014 Airbnb

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

**[⬆ back to top](#table-of-contents)**

# };

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