Play it here!
3D rendering and physics library for game projects on the web, featuring a few conventional gameplay mechanics and basic 3D models.
Built on three.js and cannon.js.
- World
- Three.js scene
- Cannon.js physics
- Variable timescale
- Frame skipping
- FXAA anti-aliasing
- Custom damped-spring simulation
- Characters
- Third-person camera
- Raycast character controller with capsule collisions
- General state system
- Character AI
- Vehicles
- Cars
- Airplanes
- Helicopters
All planned features can be found in the project pages.
This creates a fullscreen canvas, initializes the physics and rendering, adds a character and lets you control him.
let world = new Sketchbook.World();
let player = new Sketchbook.Character({
position: new THREE.Vector3(1.13, 3, -2.2),
});
LoadCharacterModel(player);
world.add(player);
player.takeControl();
Check out the examples to learn specifics about using Sketchbook.
Simply import the library in your project, along with provided build of cannon.js and a three.js version of your choice, and you're ready to go.
<script src="three.min.js"></script>
<script src="cannon.min.js"></script> <!-- Only use provided build, official package is extremely outdated! -->
<script src="sketchbook.min.js"></script>