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Remove the need for a server to check code errors #300

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NathanLovato opened this issue Feb 11, 2022 · 0 comments · Fixed by #469
Closed

Remove the need for a server to check code errors #300

NathanLovato opened this issue Feb 11, 2022 · 0 comments · Fixed by #469
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enhancement New feature or request godot-engine This task likely requires making changes in the Godot engine

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@NathanLovato
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NathanLovato commented Feb 11, 2022

After talking with core contributors vnen and Faless, it seems we could get the GDScript compiler running in the browser and use that to check for user errors.

If we could get rid of the server entirely, that'd greatly improve the user experience - no more stalls, timeouts, or need for an internet connection. That'd allow us to distribute the app on desktop more easily too.

This task is about exploring this trail. I asked Faless if he'd have time to help, let's see his reply before working on this ourselves, as he would have a lot more experience with this.

This feature would also fix #310 and any connection issue, like the ones presented in #462.

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Labels
enhancement New feature or request godot-engine This task likely requires making changes in the Godot engine
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