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Procedural 2D Clouds #1755
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Procedural 2D Clouds #1755
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!update |
Can't update the extension, as it doesn't pass automatic tests:
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I made a change in the bot. Please, try to update the extension again. |
!update |
Can't update the extension, as it doesn't pass automatic tests:
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Errors were detected in this submission:
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Sorry, it needed to be rebased for the fix be used. You should now be able to update it. |
!update |
Extension updated with errors:
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Description
Procedural 2D Clouds Extension
Generate and control dynamic, procedural 2D cloud layers in your GDevelop 3D scenes.
Features:
Limitations:
Why I didn't use custom object and let the player set the dimension in the action
Object dimension of the custom object in Gdevelop scene doesn't matches to the runtime scene. No matter what I tried it didn't worked. There was a huge dimension difference between object dimension (threejs plane geometry) and how it was shown in the game preview.
How to use the extension
There are two actions in the extension.
Create Cloud Plane, creates a plane with all the transform, dimension and parameter values that control the FBM noise and animations.
Destroy Cloud Plane, removes the created plane when it is not needed anymore to release the resources it takes.
Checklist
What tier of review do you aim for your extension?
Community (Unreviewed)
Example file
Procedural 2D Clouds - Github.zip
Extension file
Procedural2DClouds.zip
Extension by @Eldarduil
You can update the extension on this "Pull Request" by commenting the update command: in the comment field, type
!update
, then drag and drop a zip file with your extension file in the commenting field, like how you initially submitted the extension. It should look like this:It can take a few seconds for the file to fully upload and show as the above. Once it is like shown above, click "Comment" and let the bot do the rest!